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Geometry Delay is a spatial multi-tap delay built around a simple room abstraction. Each tap is basically a wall, the floor, or the ceiling, so the interface behaves more like shaping a space than programming a bank of separate echoes. The room is only a mental model, not a real acoustic simulation, but wall positions set delay times, room size stretches the whole thing, and moving the play-and-listen node makes some taps shorter while others get longer.
Because the node can orbit in full 3D, the delay can smear, wobble, and bend in pitch through Doppler movement in ways that are simple to set up but not always easy to predict. It is especially good for animated echoes, breakdown transitions, chorus-like spread, and gently unruly delay textures.
This one is trying to get multitap management away from setting individual tap values for half an hour and more about getting surprising and fast results. A strong control model, fast setup, and a delay that can be a bit surprising.
Highlights:
Good fit for:
Full walkthrough:
{See video at top of page}
$79.00Chorus DIMENSION-D
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