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A grain cloud that feeds its own spectral ghost — dissolve the actual sequence of grains, not just the source.
Halide runs a 256-voice granular cloud into a Paulstretch-technique spectral smear — in series, not parallel, so SMEAR doesn't add a second layered effect, it dissolves the grain cloud's own output into slowly evolving, phase-randomized spectral fog. Feed it anything: a chord blooms into an evolving pad, a vocal line sings alongside its own harmony, a drum loop dissolves into an ambient wash that keeps breathing long after the source stops. Everything — density, size, shape, pitch, feedback, motion — shapes the fog, because the fog is made of the cloud.
A live buffer waveform display shows the write head, the TIME playhead, and every actual grain spawn as a blooming, fading ember — amber cooling to redscale over each grain's lifetime. It's not a generic meter; it's a direct readout of the cloud actually happening in real time, including exactly what SMEAR is currently dissolving.
Ambient pads and evolving washes from static sources, granular vocal and lead harmonization, shimmer/murk feedback textures, freeze-and-scrub sound design, and any material that needs to dissolve into something that keeps moving after the input stops.
Halide is donation-ware — free to use, no strings attached. If it earns a place in your workflow, a tip is always appreciated: buymeacoffee.com/brittnellFormat: VST3 (Windows & macOS) | Current version: 1.0.1.

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