Overall: 110 86 110
30-Day: 162; 7-Day: 167; Yesterday: 202
Lagrange is a unique stereo delay system producing other worldly echoes using granular techniques, where each grain is from a different point in the delay buffer:
Lagrange is an effect unlike any other.
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The plugin is supplied as a Mac and Windows installer to add a 64-bit VST3 file (and an AU on Mac).
If you use and enjoy Lagrange please at least try a free demo of my commercial products. Thanks.
*** Solution for issue where Lagrange validates in Logic and appears in the Plugin Manager but does not appear on the list of available effects for a track/channel. ***.
In Logic (and I imagine in some other DAWs), Lagrange will not appear on the list of available effect plugins on a mono track. You must change a mono track to stereo for Lagrange to show up in the drop-down menu of available effects for a channel. Thanks @cnriley.
+ Mac notarized installer with support for Big Sur and Apple Silicon (native).
+ Windows signed installers.
+ UI update.
+ minor performance improvements.
+ Ability to boost as well as cut EQ band.
+ No longer supporting VST2 at Steinberg's request.
+ Mac VST
+ Mac AU
+ DMG installer for mac
+ Double clicking controls to returns to value from most recently selected preset
+ EQ band freq fix.
+ Increase Buffer length to allow for more BPM delays
+ Removed bug in bypass limiter not responding correctly to Right channel and over sensitive to left channel.
+ Removed issue in Flangoid and Phasoid modes which manifested as Feedback limiter overload caused by out of bounds read.
+ Xml based preset system
+ Preset System should adapt old presets
+ Add factory presets
+ Reload of old projects should work with new load/ preset system
+ Mac portability font and file issues
+ Added help for Phasoid and Flangoid modes
+ Double click on title (or any part of background) to reset size of plugin window
+ Click on bear to go to ursadsp.com.
- Fixed issue with different behaviour during rendering and playback due to wonky measurement of time and playback position. This may affect sound produced by Phasoid and Flangoid slightly.
- Fixed issue with jump in volume when playback is paused in Phasoid and Flangoid modes.
- Fixed an issue with automated controls not updating when controlled by host in certain hosts e.g. FL Studio.
- Fixed DLL linking issue so the result no longer requires VC++ redistributable.
- Included 32-bit dll to be part of main build process.
- Baseline for KVR Developer Contest
- Added context sensitive help system.
I like to inject randomness in my delays to "thicken" various instruments in an interesting way. Normally I use the long discontinued iZotope Spectron and so I'm often looking for other alternatives. Lagrange makes it easy to add this effect and precisely control the amount of randomness that gets applied to delay. Some people really like it's long delay effects but I'm really digging it's tight random delay. Try it on any signal and see if you like the effect, you can get some pretty good distortion and definitely create some thickening.Read Review
LAGRANGE: A NOVEL GRAIN-BASED DELAY THAT DOESN'T GET BORING
Wow! I've been experimenting with all kinds of analog and digital delays for decennia, but after a while I tend to get bored with the sheer repetitiveness of them. However, I've been playing with Lagrange for several days now, and I just can't get enough of it. It's superb, precisely because it can be set up to be as predictable as a conventional delay if you want to get stuck in your own sweet groove, but also quite unpredictable if you need to ride tandem with the random.
It's relatively easy to understand Lagrange's basic operating principle if grains are familiar to you, if you heed the clearly written tool tips and if you first read Bryan Lake's excellent explanatory review on Bedroom Producers Blog: http://bedroomproducersblog.com/2016/12/01/ursa-dsp-lagrange/.
I'm sending the signal from my amazing Lost Volts LV-3 theremin (http://www.lostvolts.com/) through Lagrange, and with the feedback cranked up to around 8.5 and high Variable Delay in the order of 500 ms, I'm getting beautiful spacey bell-like resonances that go on reverberating forever, endlessly varying in surprising and highly musical ways due to randomization of the grains' delay times. The five grain-production algorithms produce strikingly different and satisfying results. As resonances can easily escalate and get completely out of control with high-feedback delays, it's convenient that there are three limiters to protect your delicate eardrums and valuable speaker cones: a peak limiter, an RMS limiter and a 'side-chain' limiter, the last of which doesn't actually respond to a side-chain input but to the amplitude envelope of the dry input signal, so that when the input signal peaks the wet output signal ducks. A nice touch is that when a limiter is doing its job, a ring around the relevant limiter's knob glows red. Additionally, in the feedback loop there is peak EQ of variable frequency and bandwidth, which enables you to cut an undesirably resonating frequency band by as much as -24 dB.
This has become my favourite VST FX plugin. I love it. Congratulations to Lagrange's creator, Dave Elton of Enginehouse Studios (http://enginehousestudios.com/), on his brainchild. I hope Lagrange wins the Developers' Challenge 2016. It's definitely my Number One. ;-)Read Review