Lagrange is a unique stereo delay system producing other worldly echoes using granular techniques, where each grain is from a different point in the delay buffer:
Lagrange is an effect unlike any other.
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Review by Bedroom Producer Blog
The plugin is supplied as a Mac and Windows installer to add a 64-bit VST3 file (and an AU on Mac).
If you use and enjoy Lagrange please at least try a free demo of my commercial products. Thanks.
*** Solution for issue where Lagrange validates in Logic and appears in the Plugin Manager but does not appear on the list of available effects for a track/channel. ***.
In Logic (and I imagine in some other DAWs), Lagrange will not appear on the list of available effect plugins on a mono track. You must change a mono track to stereo for Lagrange to show up in the drop-down menu of available effects for a channel. Thanks @cnriley.
Release Notes:
1.0
+ Mac notarized installer with support for Big Sur and Apple Silicon (native).
+ Windows signed installers.
+ UI update.
+ minor performance improvements.
+ Ability to boost as well as cut EQ band.
+ No longer supporting VST2 at Steinberg's request.
0.93.
+ Mac VST
+ Mac AU
+ DMG installer for mac
+ Double clicking controls to returns to value from most recently selected preset
+ EQ band freq fix.
+ Increase Buffer length to allow for more BPM delays
+ Removed bug in bypass limiter not responding correctly to Right channel and over sensitive to left channel.
+ Removed issue in Flangoid and Phasoid modes which manifested as Feedback limiter overload caused by out of bounds read.
+ Xml based preset system
+ Preset System should adapt old presets
+ Add factory presets
+ Reload of old projects should work with new load/ preset system
+ Mac portability font and file issues
+ Added help for Phasoid and Flangoid modes
+ Double click on title (or any part of background) to reset size of plugin window
+ Click on bear to go to ursadsp.com.
0.87
- Fixed issue with different behaviour during rendering and playback due to wonky measurement of time and playback position. This may affect sound produced by Phasoid and Flangoid slightly.
- Fixed issue with jump in volume when playback is paused in Phasoid and Flangoid modes.
0.86
- Fixed an issue with automated controls not updating when controlled by host in certain hosts e.g. FL Studio.
0.85
- Fixed DLL linking issue so the result no longer requires VC++ redistributable.
- Included 32-bit dll to be part of main build process.
0.84
- Baseline for KVR Developer Contest
- Added context sensitive help system.
Reviewed By bigpurpletiger [all]
December 20th, 2016
Version reviewed: 0.87 on Windows
I like to inject randomness in my delays to "thicken" various instruments in an interesting way. Normally I use the long discontinued iZotope Spectron and so I'm often looking for other alternatives. Lagrange makes it easy to add this effect and precisely control the amount of randomness that gets applied to delay. Some people really like it's long delay effects but I'm really digging it's tight random delay. Try it on any signal and see if you like the effect, you can get some pretty good distortion and definitely create some thickening.
Read ReviewLAGRANGE: A NOVEL GRAIN-BASED DELAY THAT DOESN'T GET BORING
Wow! I've been experimenting with all kinds of analog and digital delays for decennia, but after a while I tend to get bored with the sheer repetitiveness of them. However, I've been playing with Lagrange for several days now, and I just can't get enough of it. It's superb, precisely because it can be set up to be as predictable as a conventional delay if you want to get stuck in your own sweet groove, but also quite unpredictable if you need to ride tandem with the random.
It's relatively easy to understand Lagrange's basic operating principle if grains are familiar to you, if you heed the clearly written tool tips and if you first read Bryan Lake's excellent explanatory review on Bedroom Producers Blog: http://bedroomproducersblog.com/2016/12/01/ursa-dsp-lagrange/.
I'm sending the signal from my amazing Lost Volts LV-3 theremin (http://www.lostvolts.com/) through Lagrange, and with the feedback cranked up to around 8.5 and high Variable Delay in the order of 500 ms, I'm getting beautiful spacey bell-like resonances that go on reverberating forever, endlessly varying in surprising and highly musical ways due to randomization of the grains' delay times. The five grain-production algorithms produce strikingly different and satisfying results. As resonances can easily escalate and get completely out of control with high-feedback delays, it's convenient that there are three limiters to protect your delicate eardrums and valuable speaker cones: a peak limiter, an RMS limiter and a 'side-chain' limiter, the last of which doesn't actually respond to a side-chain input but to the amplitude envelope of the dry input signal, so that when the input signal peaks the wet output signal ducks. A nice touch is that when a limiter is doing its job, a ring around the relevant limiter's knob glows red. Additionally, in the feedback loop there is peak EQ of variable frequency and bandwidth, which enables you to cut an undesirably resonating frequency band by as much as -24 dB.
This has become my favourite VST FX plugin. I love it. Congratulations to Lagrange's creator, Dave Elton of Enginehouse Studios (http://enginehousestudios.com/), on his brainchild. I hope Lagrange wins the Developers' Challenge 2016. It's definitely my Number One. ;-)
Read ReviewReviewed By free4theworld [all]
December 4th, 2016
Version reviewed: 0.85 on Windows
i really like it .. it sounds different from other delay plugins .. and really wide which is great .
is there a way to sync it to your DAW.s tempo ?
thanks.
Read ReviewHi, this sounds really cool, I cant get it to load in FL Studio though. I've tried the vst3 and the dll in 32 and 64-bit mode, but it just gives me an error when I try laod the effect.
Hi tx81z, .
Thanks for letting me know and sorry to hear you are having trouble.
The plugin has been tested in FL studio. Indeed a couple of the demo tracks were written with it.
Can you give me more information about the error and perhaps I can help get it up and running for you?
Just to be clear, .
- The current version is 64-bit.
- You will require only the .DLL file taken out of from the zip.
- Place the .DLL file in your VST folder as configured in FL studio here: https://www.image-line.com/support/FLHelp/html/basics_externalplugins.htm#vstfolders.
Please let me know how you get on, .
Dave.
No luck so far.
I'm using fl studio 12.4 64-bit on Windows 10.
When I scan it with plugin manager the status shows up as 'error'.
It doesdetect whether its 32 or 64-bit though.
I can manually identify it as an effect, then try to use it i nthe mixer but it fails to load.
The debugging log shows this:
Loading project: version 11.5.5
Wrapper says: TVSTPlug.Create - id=0
Wrapper says: Failed to load plugin dll (handle=0)
PDC updated. Latency on master: 2ms.
Mixer threading map rebuilt: 3 layer (s)
Layer 1: 1 unit (s)
Unit 1: track (s)
I tried it on my other win10 machine as well, and with a different VST host.
My only guess is maybe it is relying on some shared library I dont have?
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Thanks for getting back to me.
You may well be right about the dlls. I am preparing a new version (0.85) which uses different build options.
Please give this a try and let me know how you get on.
Dave.
hey thanks for updating so quickly, 0.85 is working for me now.
very cool effect, the built in help was also very useful.
From the sound demos I would give it a high note in the KVRDC16 but I'm in 32-bit only and can't actually demo it. Any plans for 32-bit version? I'm in no hurry for changing to 64-bit at the moment.
Hi Chris.r, .
For you? anything.
Could I ask though that you let me know if the following works, I lack a 32-bit test machine and I want to be sure it doesn't ask for a bunch of other dlls or hits any other unexpected snags.
If you let me know it's ok I will add it to the zip provided for others.
Thanks.
Dave.
Haha. This is the most promising reply I ever had in my life! :D.
Unfortunately the download link is not working...
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Hi Chris, .
Well, that's interesting. It seems KVR are kindly adding a hyphen between '32' and 'bit' in my posts ...including the links! I spy a grammar auto-corrector lurking in the posting system.
Please try either the original link which I've corrected at the server end or: http://static.kvraudio.com/files/3214/lagrange32-bit.zip
Please drop us a message via feedback@ursadsp.com if this still doesn't work or to let me know how you get on with the 32-bit version and if all is good I'll add it to the distribution zip.
Thanks for your patience, .
Dave.
Hi Dave.
The plugin is working like a charm in Sonar.
Cheers.
Chris.
Thanks Mr. Elton, hope You'll continue to develope also the 32-bit version... ^_^.
Thankyou.
The 32-bit version is here to stay, I'd not anticipated the demand.
A Mac version is now on the way also.
I reckon that Mac version from the start could have got you the win. Shame... Although I voted for the Youlean Myself, I don't think it needs a booth at a trade show. Not exactly new tech to show off. This on the other hand May have gotten my vote but I don't test Audio on my PC anymore.
Can't wait tho :)
Cheers.
Hmm, very good btw. Thanks.
Just downloaded it, tried it on "Natural Grand" in Steinberg Halion Sonic 2, sounds absolutely wonderful.
Thanks, I'd love to hear what tracks you make with Lagrange. Please be sure to PM me a link.
I tried Lagrange in Bitwig 1.3.15 today, but both the 32- and the 64-bit versions give errors during scanning. Does anyone else have trouble in Bitwig?
Hi Eclectus, .
I've not used Bitwig before, but having had a go and it seems to be working ok here (I did the following):
You mentioned errors during scanning, is it possible to try the following:
Thanks, .
Dave @ UrsaDSP.
Hi, .
thanks for this plugin. I use it a lot for sound design. May I ask if we can expect some minor gui / workflow tweaks? E.g: The changing text in the helpbox drives me crazy :-) it would be cool if we could hide the box. Also a different color are highly appreciated on my side the red is quite hard to look at for a longer time - maybe some blueish. Different knobs? Maybe more Ableton Live like and less 'analog'. And the key-modifier 'ctrl' also for the mouse wheel not only for dragging the knob.
Thanks.
Thanks, that's great feedback. I've read it many times now and taken it all on board. The help bit feels like wasted space for me also (once its served its purpose).
As well as audio improvements and other plugins, I'm currently working on a website that will hopefully allow users who donate toward development to save presets and UI preferences in a way that jumps between systems (mostly because it is a fun challenge, you understand).
This is what UrsaDSP means to me, it's about exploring things. New audio tricks e.g. my take on granular echo, but also the UI e.g. things like that 'active' backlight on the limit controls, but also how it's put together.
The UI is entirely vector drawn in real time, no pre-rendered button bitmaps here. This means that changing the base colour shouldn't be too hard - I may allow the user to pick a hue for the backing and a hue for the highlights.
The style of the UI is also an interesting project for me - I realise that most people are going for these hyper modern flat colour controls, but I wanted to see how analogue I could go despite the real-time vector drawn method.
You're not the first to mention how I'm eschewing a trend that is popular for a good reason and I get what you're saying, I really do. Those UIs are nice and clean, snappy and easy on the eye in a stark kinda way. Perhaps I'll look at other UI styles sometime, but I'm also still hopeful that if I keep working at it I'll get closer to something that makes my look and feel stand out from the crowd. Who knows, perhaps in a few years time once everyone has got tired of looking at knobs that don't actually look like something you can touch my UI will have something of a quirky charm, or perhaps I'll just have fun trying.
Either way, thanks for taking the time to write, It means loads to me that people are still discovering and using my plug-in and then sharing their thoughts.
Dave.
This plugin is amazing. That sort of effect I wanted for so long time. Really hope development will continue.
Thanks a lot, Dave.
Is there some way to reset the "RMS Limit dB"?
I've found that when I switch to Flangoid or Phasoid mode and set the Variable Delay to maximum, the limiter engages and then just stays on no matter what I do.
It cripples the plugin entirely and it has no effect on the input at all no matter what I do.
The only solution I've found is to remove the plugin and add it to the track again.
How rare, I hit this for the first time myself last night. It is an issue that happens if you have the fixed and var delays set to high (out of bounds read).
If you could let me have a screen shot of the settings that cause it that would help me make sure I've found and squashed the bug for your case as well as the one I found.
The fix is in the next release which is out soon (a few weeks?). The release is mostly about macOS support but will also include a presets system and a slightly bigger delay buffer for the fixed delay to allow people to do BPM based delays (if they can be bothered to do the maths for the fixed delay required).
Pressing play on your DAW _should_ reset all buffers and limiters, the code does that whenever the plug-in start is triggered, however DAWs are very varied in whether they actually do the things they are supposed to. I know Reaper works because that's what I use most.
Thanks for letting me know.
Dave.
Hi Dave.
I'm on Reaper and pressing play does indeed reset it. So that's great to know.
Regarding the particular settings, I just played around with it and all of the other settings have no impact on this issue as far as I can tell.
On Flangoid or Phasoid mode, I can start from the default in an empty project, with no input, and turn the Variable delay all the way up and it happens.
It's around 650+ that it kicks in.
Turn off the feedback - still the same.
Maximum high and low cut - still the same.
Fixed delay on minimum - still the same.
Grain rate and Density up or down - still the same.
I know that to debug the best information for you is systematic and organized and what I'm giving is pretty loose, so the best I can say is that I twiddled all of the knobs and tried them all at max or minimum, alone and in combinations and none of it changed the result.
Thanks for taking the time to get back to me. Much appreciated.
I'm confident the next release will address this.
I've dropped you a pm with further details.
Dave.
Excellent.
I love this plugin by the way. :)
This is strange, just downloaded latest Mac beta 0.93 and on Logic Pro X's Plugi-n Manager successfully validated.
But tried to test in Audio or Instruments track and no UrsaDSP on the audio FX list. Maybe have to wait next 0.94 version.
Anyway thanks.
Kristian.
Hi, I'm not aware of any issues with Logic Pro, indeed a number of people helped me test it on that DAW.
MacOS 10.9 or later is required, but I would expect that to object during the validation process.
Please PM me with details of your system and I'll do what I can do get you up and running.
Really strange. I use Lagrange regularly and middle out nowhere Ableton Live did not recognize the plugin and Reaper crash when I load the plugin. No changes or update of OS or DAW. Rellay strange. Any help?
Hi Autobot, .
Most likely cause is corrupted presets.
Just rename the 'Ursa' bit of the preset folder.
On a Mac that's "~/Library/Ursa/Lagrange"
On Windows: just put %APPDATA% into file explorer and the preset folder will be called ursa.
The plugin will rebuild the default presets and you can then move old ones back if you want them.
If that fails please feel free to drop me an email.
There is a fix in the works to make the preset loading less fickle but I was hoping to add a bit more before release.
Dave.
Nice. It worked. Thank you I was almost near to cry. No everything is fine again.
Hi, using Lagrange in in Studio One 3.5.3 on OS X and 2 of the settings result in the effect only coming out the right channel. Phasoid and Smooth Rand. This is on 0.93 and both VST and au.
Hi, .
Thank you for providing this plugin. After installing the mac version, the plugin does not show up in the Ableton live VST menu. I cannot figure out if this is the 64-bit version, because im running 32.
Any advice?
Chris.
Hi, .
Thank you for providing this plugin. After installing the mac version, the plugin does not show up in the Ableton live VST menu. I cannot figure out if this is the 64-bit version, because im running 32.
Any advice?
Chris.
*** Solution for issue where Lagrange validates in Logic and appears in the Plugin Manager but does not appear on the list of available effects for a track/channel. ***
In Logic (and I imagine in some other DAWs), Lagrange will not appear on the list of available effect plugins on a mono track. You must change a mono track to stereo for Lagrange to show up in the drop-down menu of available effects for a channel.
It took me a frustrating half-hour to figure out what was wrong (clearing the AudioUnitsCache, restarting, tending to validation, messing with the presets folder, etc.). To save other people some headaches, someone PLEASE add a note about this to the main product description above. I expect the this page will see increased traffic now as a result of Ursa DSP / Devious Machines releasing the new Boost plugin. Thanks.
Thanks for this.
Okay that sounds really weird but I literally can't find the download button am I blind? I tried to click every single thing but I just can't find it....
Click Downloads on the left side at the top of the page.
You'll find it there.
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There was some kind of issue with caching. Hopefully these links should now work:
PC: https://static.kvraudio.com/files/3214/lagrange_1_0_2.1608758893.exe
Macos: https://static.kvraudio.com/files/3214/lagrange_1_0_2_pkg.1608758920.zip
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