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Pseudograins is composed of 4 main components:
It works just as above with the exception that it processes individual slices generated in the main loop. Setting a high sub slice value will cause a pseudo granular effect, as you are dividing a single slice into an a much smaller looping sub slice. You can use it to maintain pitch, but timestretch the hell out of a sample. Larger sub slice values can be used to create stutters or general repetitions here and there.
The sequencer is HEX based (0-9,A-F) - you can arrange these slices in any order you want. You can juggle a drum loop, chop a vocal into prefuse 73 stutters. The sync mode and quantize will further effect how the sequencer steps thru the main loop slices.
There are 4 sequence lanes label A-D. You can trigger these live to switch sequences during playback.
[Sequencer Sync Modes]:
- None - As soon as a slice is played, it moves to the next position in the sequencer. It will return to the beginning once all steps in the text string are exhausted.
- FreeRun - You are synced to host tempo, but it plays thru the list, returning to the beginning once all steps are exhausted.
- Locked - GlitchBitch is synced to host tempo, the number of step played is based on the Quantize (below).
- Quantize - determines the number of steps when syncing to host using FreeRun/Locked.
8 - will play 8 steps, synced to 1/8ths in the host.
16 - will play 16 steps, synced to 1/16ths in the host.
32 - will play 32 steps, synced to 1/32nds in the host.
64 - will play 64 steps, synced to 1/64ths in the host.
Snapshots are used to recall all parameter settings instantly. This is how you begin making things a bit more musical, as you can switch parameters instantly to focus on different sounds.