- Loads WAV files.
- Supports MIDI CCs.
- Syncs to tempo.
Pseudograins is composed of 4 main components:
- Forward/Reverse main loop sample playback.
- Slices - The number of divisions in the main loop. Each of these slices are represented in the sequencer.
- ADSR [enable/disable] - sends each slice thru an envelope.
- Speed Control [min/max] - controls the speed at which the main slices are played back. Negative values cause playback of main slices to reverse.
It works just as above with the exception that it processes individual slices generated in the main loop. Setting a high sub slice value will cause a pseudo granular effect, as you are dividing a single slice into an a much smaller looping sub slice. You can use it to maintain pitch, but timestretch the hell out of a sample. Larger sub slice values can be used to create stutters or general repetitions here and there.
The sequencer is HEX based (0-9,A-F) - you can arrange these slices in any order you want. You can juggle a drum loop, chop a vocal into prefuse 73 stutters. The sync mode and quantize will further effect how the sequencer steps thru the main loop slices.
There are 4 sequence lanes label A-D. You can trigger these live to switch sequences during playback.
[Sequencer Sync Modes]:
- None - As soon as a slice is played, it moves to the next position in the sequencer. It will return to the beginning once all steps in the text string are exhausted.
- FreeRun - You are synced to host tempo, but it plays thru the list, returning to the beginning once all steps are exhausted.
- Locked - GlitchBitch is synced to host tempo, the number of step played is based on the Quantize (below).
- Quantize - determines the number of steps when syncing to host using FreeRun/Locked.
8 - will play 8 steps, synced to 1/8ths in the host.
16 - will play 16 steps, synced to 1/16ths in the host.
32 - will play 32 steps, synced to 1/32nds in the host.
64 - will play 64 steps, synced to 1/64ths in the host.
Snapshots are used to recall all parameter settings instantly. This is how you begin making things a bit more musical, as you can switch parameters instantly to focus on different sounds.