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Spring2 uses conventional signal processing techniques to model the spring reverb effect. While significantly more CPU power would be required to achieve closer emulation using this method, especially to model the dispersive characteristics more accurately, this version is intended as a compromise between what is possible and what is sensible to the ears of the developer. The impulse response of this effect is generally similar to that of a physical spring.
Spring2 allows the length and dispersive frequency of up to three springs to be configured and includes a non-linearity to model the amplification transformer.