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Hi, i've found a possible bug, when Velocity is modulating an envelope value (Attack decay, ...) the velocity modifies the values of notes sounding in the background. I expect that velocity modifies ONLY the notes played before note off, leaving background notes untouched.
Other than that, this is a wild feature instrument. It needs a wider set of patches to demonstrate what's capable to users that don't dare digging into it.
Thanks & good luck on this KVR DC.
Thanks and I'll have a look.
Good find, I am not sure how to fix this (the envelopes are global) but will think about about it.
How do you install this? I guess im so used to PKG files that im not sure where to place these files and folders at.
Thanks for any info.
There is a readme file in each zip file with instructions.
Hi Tilr,
a few months ago we had a nice chat here "fixing" and enhancing your marvelous delay plugin, which was and is my absolute go-to two tap delay from then on. Maybe you remember. :)
To make it short - to me you have a winner here with TetraOP. It sounds very good. Hope you win the DC - you'd imho deserve it.
However, here's a few points you might consider implementing (i might find a bit more - i'm just playing around with this gem since an hour):
and finally something that seems like a bug:
I would loooove to see these above points to be addressed. But of course it's you who decides.
Other than that i can only repeat myself - TetraOP out of so many freeware that pops up (mostly vibe coded/AI coded) to me is a wonderful surprise. And as far as i can say after the short time playing with it, TetraOP imho can easily rival commercial products. So big thanks for that one.
Appreciate your review, will be going through it carefully next few days.
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Possible bug:
when the filter is modulated by an envelope (both amp and filter env having a hard attack and the filter env ramps down to 0 sustain with a decay of in my case 263ms) and the env that modulates the filter cutoff is modulated by velocity in its amount, there seems to be a small lag between the velocity values. You can verify this by playing a note with the value of 127, then following a note with the value 1. It will have a glitch.
Heres a quick preset that will show you, if you do follow the above description:
https://www.dropbox.com/scl/fi/oh48dzxcupav54o1v3xyu/TetraOP-Velocity-Glitch.xml.zip?rlkey=ivlsiyvpwklqs82sjiv696ugv&dl=0
Please let me know if you were able to download it successfully so i can delete it from my dropbox.
Thanks, downloaded.
Some additional thoughts you might want to consider:
Found a bug: Delay time in Hz not saved in host. Upon closing and re-opening the project the delay time was instead set to 250 ms rather than whatever I set it to before saving. Tested in FL Studio 20, 2024 and 2025 on Windows 10. I like this plugin a lot so I hope this can be fixed.
please add loading samples into osc...I want to hear the limits of sample FM...extremely well executed like all ur plugs...salute.
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Complex feature but can leave a ticket for that, not sure when implementing such thing.
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