
That's a cool concept. I worked on a similar project called "Ewolverine" for PureData a couple of years ago. It made use of a genetic algorithm. Did you involve a genetic algorithm, too?
Cool, I'll check out Ewolverine! No genetic algorithm here — YeetzSynth is rule-based. Each instrument type has defined parameter ranges and relationships,
then it randomizes within those rules. More like "knowledgeable randomization" than evolution. Keeps things predictable and musical without needing
generations to converge.
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