Awesome to hear!EvilDragon wrote: ↑Sun Apr 25, 2021 8:24 pmModmappers and modmixers are as Paul said planned for next year, along with a GUI overhaul.bmanic wrote: ↑Sun Apr 25, 2021 1:33 pmQuestion: Are there any plans for Surge 2.0 to get some kind of Modulation "mapping" capabilities? Would it be possible in the future to be able to sacrifice some of the SLFO's into a "mapping" module where one would get extremely granular control over exactly how a modulation signal is distributed to a target?
Basically the only thing I'm missing now in Surge, to perfectly fine tune playability and responsiveness is something like the Mod Mapper in Alchemy or the functions thing in Pigments. This would be extremely handy for velocity and keyboard range modulation sources, to be able to get exactly the response you want from delicate and sensitive things (like feedback, which depending on settings can be extremely finnicky and very note/pitch dependent).
Currently you can actually fake a modmapper by using an MSEG and by setting the LFO rate to disabled mode, then modulating the phase of that LFO with your wanted modulation source, and then modulating your target with that MSEG instead.
Also thanks for the super clever trick with the MSEG! This is very cool!