Fundorin's virtual audio gear collection
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
The only synthesizer I ever owned was this model
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3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- KVRian
- 1045 posts since 3 Jul, 2006
Absolutely amazing...
Man, I can't tell these apart from real photos... Maybe I'm getting old...
Or your recreations are just really great!
Maybe just pure curiosity, if you care to share: what software do you use?
Man, I can't tell these apart from real photos... Maybe I'm getting old...
Or your recreations are just really great!
Maybe just pure curiosity, if you care to share: what software do you use?
== VDX == One Man can make a difference!
My music is on https://soundcloud.com/vdxi | Info | More Info
My music is on https://soundcloud.com/vdxi | Info | More Info
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
Thanks! Bet we're just getting old
Blender, Illustrator, Photoshop
3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- KVRAF
- 2540 posts since 18 May, 2002 from up on Cripple Creek (CO)
Really cool stuff.
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
Thanks. Hey, keytars are great. I might model one.
The main issue is that there aren't many reference images available online. I have no idea what the back side looks like, not to mention the pedalboard/main box.
3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
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- KVRian
- 881 posts since 28 Sep, 2012 from Norway
Models for use in a future synth museum in VR?
Looks great. Very convincing.
Looks great. Very convincing.
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
Thank you. If there is a buyer for them, it is quite possible
3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Only negative (and its not much of one, TBH) is that they're absolutely 100% pristine, and thus very obviously rendered. A little bit of texturing work, ie some wear, imperfections, handling and use arefacts, would make them very realistic indeed.
(Well, okay, on the SC-88 there's a couple of tiny scratches I can see and the discoloration on the label, but they still look a bit too 'perfect')
(Well, okay, on the SC-88 there's a couple of tiny scratches I can see and the discoloration on the label, but they still look a bit too 'perfect')
my other modular synth is a bugbrand
- KVRian
- 568 posts since 19 Aug, 2020 from the top of the charts
I like them perfect. Directly after unboxing!
I can't wait until we can play on them with AR glasses!
I can't wait until we can play on them with AR glasses!
If you plan on purchasing your first Universal Audio hardware, you can get a free additional plugin. Just send a PM.
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
I hear you. People been telling me about it several times. While this is true, there are different gear states.whyterabbyt wrote: ↑Fri Dec 10, 2021 2:37 pm Only negative (and its not much of one, TBH) is that they're absolutely 100% pristine, and thus very obviously rendered.
For example, here are some images of the same drum machine from eBay lots.
Clean: Dirty: It's a personal choice, but I prefer those clean machines, for some reason, although I can see how those imperfections could add realism, representing some used piece of gear.
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3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Yeah, but Im not talking about clean versus dirty, Im talking about surface imperfections and variations that are there even in a 'perfect' real world object. That medium- and high-density detail is what takes a 3D render from idealised perfection to photorealism.
Like your bevels; they're so precise and sharp, as though they were done with a CNC machine instead of injection moulding.
It was just intended to an observation, as constructive criticism, though, Im not saying there's anything wrong with the modelling or rendering.
Like your bevels; they're so precise and sharp, as though they were done with a CNC machine instead of injection moulding.
It was just intended to an observation, as constructive criticism, though, Im not saying there's anything wrong with the modelling or rendering.
my other modular synth is a bugbrand
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
I'm not offended in any way. You're right about bevels.
Even though it's not obvious, I have surface imperfections placed on every one of my models. They all have fingerprints, scratches and smudges, layered on top of the main material. It's just not as pronounced as some people would want it to be.
This is the scratches mask:
And smudges:
Fingerprints:
There's also dust:
Even though it's not obvious, I have surface imperfections placed on every one of my models. They all have fingerprints, scratches and smudges, layered on top of the main material. It's just not as pronounced as some people would want it to be.
This is the scratches mask:
And smudges:
Fingerprints:
There's also dust:
3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- KVRist
- Topic Starter
- 49 posts since 2 May, 2013
Every audio gear collector should have a drum machine
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3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin