Maybe, maybe not. If you are rendering your final mix to be burned to CD then no, providing you dither down to 16 bits properly.msl wrote:So if you're rendering a final mix and not an intermediate mix to be further processed later, there is no advantage to rendering in higher resolutions, right?
Change your 7.49 to 7 and the 8.49 to 8.51, which at the lower bit depth in your example yields 7 and 9 (assuming above 8.5 will round up), with a final average of 8, whereas the greater bit depth gives 7.76 thus an error of 3%.msl wrote:Here's a simplistic example:
Say we have a range of (amplitude) values to work with in a digital scale of +/-10. Our low bit-depth gives us whole number precision. Our high bit-depth gives us precision to 0.01.
Recording two tracks at low bit-depth we have the values 7 and 8 at a specific sample point. Summing and attenuating to mix them together without clipping we have a result rendered in high bit-depth of 7.50. At low bit-depth the rounded result would have been 8, so it seems like rendering at the higher bit-depth has given us better accurancy.
However, if we had recorded at high bit-depth we would have had the more accurate values 7.49 and 8.49 to work with and the high bit-depth result of the mix should really have been 7.99. So rendering at a higher bit-depth than the source tracks doesn't gain us any accurancy because we are fundamentally limited by the quality of the source material.
If the lower bit depth is truncated rather than rounded, we have 7 and 8, with an average of 7.5 which would also be truncated to 7, for which the error is even greater.
[edited to correct an error in my numbers!]
