I've already tried asking this once but I got no reply.
The samples are stopping when I release the key. The note off buttons are not lit.
In other words DK+ is not ignoring MIDI note off. I've
tried toggling the note off button off and on. Makes no difference.
Any ideas? I'm running DK+ in Tracktion.
DK+ is useless to me unless I can figure out why Dk+ is not ignoring release.
What's frustrating is that no one else seems to be having this problem. I'm using an Kawai KI as a controller going midi out into a Tascam US122 USB interface.
Can someone please help?
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- KVRist
- Topic Starter
- 103 posts since 19 Feb, 2005
--UPDATE--
Ok after further testing I've noticed that a ride cymbal sample for instance will fully sound if I press another key like C(the kick) and hold. If I let go of the kick drum key, the cymbal sample will stop. In fact it will do this if I hold ANY other key down at the same time.
Why is this?
Does this have something to do with the mute groups?
Anyways, I can now use DK+. I just use the first two fingers of my left hand to play kick and snare and make sure I hold down each key after playing it and only release the key when I play the next note. This allows me to stike a cymbal key quickly with my right hand and not worry about holding that key down to make the sample play out.
Ok after further testing I've noticed that a ride cymbal sample for instance will fully sound if I press another key like C(the kick) and hold. If I let go of the kick drum key, the cymbal sample will stop. In fact it will do this if I hold ANY other key down at the same time.
Why is this?
Does this have something to do with the mute groups?
Anyways, I can now use DK+. I just use the first two fingers of my left hand to play kick and snare and make sure I hold down each key after playing it and only release the key when I play the next note. This allows me to stike a cymbal key quickly with my right hand and not worry about holding that key down to make the sample play out.
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- DASH Guy
- 8161 posts since 20 Sep, 2001
strange issue, we didn't find that bug but we made some changes for the next update, let's hope those would help your problem too
