Voxengo LF-Punch alpha - punch effect for contemporary music
- KVRAF
- 4030 posts since 7 Sep, 2002
I've come up with a brand new FX designed for contemporary music: pop, rap, club, trance and the likes. The music where low-frequency thump and punch is most welcome, and where distortion is applied specifically to bring the kicks to life.
So, here it is: LF-Punch FX.
The params are:
X-Over: span of the FX area: everything from 0 to X-Over gets this effect.
Strength: strength of the punch FX. This is partially interconnected with the Distort parameter.
Phase: a useful phase-shifting parameter. This control additionally helps at achieving spectacular punchness.
Distort: amount of distortion exaggerated kicks get. At extreme settings this creates creaky bass drums.
This is a pretty specific FX not suitable for everything, but I felt like there's a lack of such effects designed for serious contemporary music producers. So, here it is. It's an early alpha, so it may have some bugs.
Direct download link:
http://www.voxengo.com/files/VoxengoLFP ... _setup.exe
BTW, http://www.the-air.com now features Preset Exchange area.
Cheers,
Aleksey Vaneev at Voxengo.
So, here it is: LF-Punch FX.
The params are:
X-Over: span of the FX area: everything from 0 to X-Over gets this effect.
Strength: strength of the punch FX. This is partially interconnected with the Distort parameter.
Phase: a useful phase-shifting parameter. This control additionally helps at achieving spectacular punchness.
Distort: amount of distortion exaggerated kicks get. At extreme settings this creates creaky bass drums.
This is a pretty specific FX not suitable for everything, but I felt like there's a lack of such effects designed for serious contemporary music producers. So, here it is. It's an early alpha, so it may have some bugs.
Direct download link:
http://www.voxengo.com/files/VoxengoLFP ... _setup.exe
BTW, http://www.the-air.com now features Preset Exchange area.
Cheers,
Aleksey Vaneev at Voxengo.
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Joseph Burrell Joseph Burrell https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39731
- KVRist
- 326 posts since 6 Sep, 2004 from SC
Any idea of a final price?
- KVRAF
- 25032 posts since 12 Jul, 2003 from West Caprazumia
same thing as with especially the first versions of Warmifier - I don't hear any difference at all... 
- KVRAF
- Topic Starter
- 4030 posts since 7 Sep, 2002
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- KVRist
- 291 posts since 25 Dec, 2003 from Bay Area, CA, USA
This is a great idea for a plugin, it seems to be unique in the plugin world. I think this will come in handy for my electronic productions!
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- KVRian
- 665 posts since 7 Jan, 2003 from somewhere between 50 and 60Hz
would you recommend to use this as a master effect, or just on single tracks like kick drums and bass?
- KVRAF
- Topic Starter
- 4030 posts since 7 Sep, 2002
Brian, thanks for your feedback! I really hope it will be of use in some cases. The FX is pretty ..err.. unconventional and I doubt any commercial company beside Voxengo will ever release something like that.
I have a feeling that famous electronic music production is done using freeware FX and other 'strange' FX built-in into some hosts because most plug-in companies simply strive to produce irreproachable FX - compressors, EQs and others alike.
I have a feeling that famous electronic music production is done using freeware FX and other 'strange' FX built-in into some hosts because most plug-in companies simply strive to produce irreproachable FX - compressors, EQs and others alike.
- KVRAF
- Topic Starter
- 4030 posts since 7 Sep, 2002
- KVRAF
- Topic Starter
- 4030 posts since 7 Sep, 2002
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- KVRist
- 291 posts since 25 Dec, 2003 from Bay Area, CA, USA
I find this hard to believe, the effect is anything but subtle (sorry, not trying to be rude or insulting). Even without using the distort knob, turning the strength and phase knobs a bit results in a significant change on kick drums and bass. To me this is much more obvious than subtle Warmifier settings.jens wrote:same thing as with especially the first versions of Warmifier - I don't hear any difference at all...
Aleksey, I am having fun with this.
- KVRAF
- Topic Starter
- 4030 posts since 7 Sep, 2002
- KVRAF
- 9064 posts since 1 Aug, 2003
Sounds like a brilliant idea - I was wondering about this gap in the market myself some time ago. It' s great to see Voxengo come up with fresh new stuff aswell as great bread and butter plugs. Eagerly awaiting the release 
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- KVRian
- 1236 posts since 29 Sep, 2003 from Karlshamn, Sweden
u stole my line. 
cptgone wrote:Sounds like a brilliant idea - I was wondering about this gap in the market myself some time ago. It' s great to see Voxengo come up with fresh new stuff aswell as great bread and butter plugs. Eagerly awaiting the release
- KVRist
- 490 posts since 21 Jun, 2002 from Hamburg
a pretty standard kick effect chain looks like: source, gate, eq, compressor, limiter to give it a good punchy twist. i'm always working like this (at least, sometimes maybe more via sidechain ie. reverb, chorus, gate). this goes beyond every channel effect i tried especially since characteristics of compressor and limiter have to complement each other. i think the world needs more effects like the one you put together here and i'm looking forward to check it out tonightAleksey Vaneev wrote:I have a feeling that famous electronic music production is done using freeware FX and other 'strange' FX built-in into some hosts because most plug-in companies simply strive to produce irreproachable FX - compressors, EQs and others alike.
ronny
aka rktic. demoscener (Farbrausch, Holon, MFX, Still), sound designer, ux-dude, sth @AudioRealism, human synthesizer—not necessarily in that order.
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- KVRian
- 1236 posts since 29 Sep, 2003 from Karlshamn, Sweden
my experience is that most kicks (samples that is..) already is overprocessed in many ways, so that effect chain of yours Ronny, looks a bit like overkill, for me anyway. but sure.. i can see the point of it. 
litle bruzzled over what the gate effect is doin there tho?
if i dit it like that, my kicks would sound like a major KLICK, and the body would be completely gone. hehe.. so for me its enough with some decent EQ:ing along with some form of distortion/overdrive if needed.
litle bruzzled over what the gate effect is doin there tho?
if i dit it like that, my kicks would sound like a major KLICK, and the body would be completely gone. hehe.. so for me its enough with some decent EQ:ing along with some form of distortion/overdrive if needed.
