Audio Units support in Mac OSX Tracktion 2?

Discussion about: tracktion.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Ezy Ryder wrote:I'm sure I won't get answer to this, corporate info confidentiality and all, but I'm wondering how many Tracktion license were sold for the Mac platform versus x86 and, from a business standpoint, if it's worth the developement time at all.
I' would guess it's not, and the fact it was ported to the Mac is just on account of the developer who personnaly like to use it on one.
What a strange assumption. Why would you think this? I've heard many audio i/o manufacturers claim that the Mac makes up 50% of their sales. Seems like you might not appreciate the scope of the entire computer music market. Its not the same kind of breakdown you get when looking at Mac vs Win. Most users who have computers, don't make music. So when looking at the business case, you have to evaluate only people who make music using computers. In this case, seems almost 50/50 split. Sounds like a sound reason to support the mac.

Post

eluxtria wrote: The action layers feature is really sick.
Uhh whats so sick about it? I've seen it. It looks like layering effects the way you can on any DAW. Dont fall for the hype.
Image

Post

AD80 wrote:
eluxtria wrote: The action layers feature is really sick.
Uhh whats so sick about it? I've seen it. It looks like layering effects the way you can on any DAW. Dont fall for the hype.
Nice attitude..

Well, maybe if you used it you might appreciate it, but sounds like you don't care anyhow. I thought it was sick and look forward to getting it. I don't usually fall for hype. I typically use something, and make an educated assessment of it.

Post

eluxtria wrote:
Well, maybe if you used it you might appreciate it, but sounds like you don't care anyhow.
Ok well educate me then. Whats so sick about it?
Image

Post

I don't have the software so I may have misunderstood but but I gather that it allows you to (for example) - apply a destructive process (say add reverb and render) then an edit (lets say reverse a sample.) finally cut off everything "after" the first note. Now it maintains this list of actions in an editable form - we can then go back and lengthen the reverb (our first operation) and hear the results - it can reapply the other edits and processes automatically..

Post

eluxtria wrote:
Ezy Ryder wrote:I'm sure I won't get answer to this, corporate info confidentiality and all, but I'm wondering how many Tracktion license were sold for the Mac platform versus x86 and, from a business standpoint, if it's worth the developement time at all.
I' would guess it's not, and the fact it was ported to the Mac is just on account of the developer who personnaly like to use it on one.
What a strange assumption. Why would you think this? I've heard many audio i/o manufacturers claim that the Mac makes up 50% of their sales. Seems like you might not appreciate the scope of the entire computer music market. Its not the same kind of breakdown you get when looking at Mac vs Win. Most users who have computers, don't make music. So when looking at the business case, you have to evaluate only people who make music using computers. In this case, seems almost 50/50 split. Sounds like a sound reason to support the mac.
Why would it be a strange assumption? Last time I checked, Mac made between 3% to 4% of the personal computer market; that's an awfully small part of the pie if you ask me. Even with those figures, you still claim that Mac makes up 50% of the bi-platform music software sales? That's a strange assumption, one I cannot prove or disprove so I’m not going to say it's false, I just don't know, but it would be a bizarre sociological phenomenon.
Quote of the day: "If you can't answer a man's arguments, all is not lost; you can still call him vile names."--Elbert Hubbard 1856-1915

Post

Apple makes 4 percent of the pcs ok. That includes the zillion pcs used in offices. There was a time where Apple was dominant in audio and graphics and while that has certainly changed they are still overrepresented in those areas to some significant degree. Do macs make up only 4 percent of the pcs sold by audio retailers like sweetwater or Guitar Center? I don't think so.

Post

AD80 wrote:
eluxtria wrote:
Well, maybe if you used it you might appreciate it, but sounds like you don't care anyhow.
Ok well educate me then. Whats so sick about it?
hmm.. I think its a workflow thing you need to experience to really understand. I think its more interesting for Macintosh users because we don't have an outstanding 2 track editor, until now. Although STP works as a multi-track composition tool, for me, its going to be the 2 track editor of choice, especially for sound design. If I was using a Wintel system, I'd probably use Sound Forge.

Post

Good news for MacHeads,
One of Jules projects is something called Juice. He uses it to program tracktion. Go here and read the bottom half of the page. http://www.rawmaterialsoftware.com/juce/download.php I think that if Juice will be supporting AUs then it would logically follow that Tracktion may also support it in the future. I doubt it would happen for T2 though.

Post

hooray!

Post

That's great. I don't see this meaning that he'll support AU's in Tracktion, but rather, create a tool for people to rapidly deploy a plug-in in multiple formats for multiple platforms. If you use this tool, it sounds like you can create AUs, but it doesn't sound like you've created incentive to support AUs in Tracktion, but quite the opposite, you easily get a VST plug-in which will work in Tracktion. I must admit, this dual format struggle on the mac is farily annoying. I just spoke a plug-in developer who usually makes TDM and RTAS plug-ins. He's decided to support VST and AU and told me something really amazing. His moduiar synth will have one interesting feature in AU that isn't possible in other formats. The patch cables can be automated. I have no idea why its not easy to do this in all those other formats, but he was super excited that he'd be able to automate patching. With a virtual analog modular synth, you usually don't get the abillity to experiment like that.

Seems like Tracktion is on of only 3 apps left which do not support AU. I'm sure if users want it enough, they'll eventually get it.

Post

I'm looking forward to seeing that. I'm no developer but I have yet to see AU's do anything "amazing". All I've seen is interface and graphics gimics, which really have nothing to do with the sound itself.
eluxtria wrote: Seems like Tracktion is on of only 3 apps left which do not support AU. I'm sure if users want it enough, they'll eventually get it.
If everybody jumped off a bridge....
Image

Post

AD80 wrote:I'm looking forward to seeing that. I'm no developer but I have yet to see AU's do anything "amazing". All I've seen is interface and graphics gimics, which really have nothing to do with the sound itself.
eluxtria wrote: Seems like Tracktion is on of only 3 apps left which do not support AU. I'm sure if users want it enough, they'll eventually get it.
If everybody jumped off a bridge....
What graphics tricks have you seen? I can say one thing about these so-called gimicks, they can be useful visualizations. The entire point of the graphical user interface is to provide a visual representation of what is going on under the hood. Of course, no one ever suggests that it should look interesting, wizzy or gimicky, but at the cost of sound quality. I don't see why these two things should be connected in any way. I mean look at how beautiful Tracktion is. I wouldn't say that this was done at the expense of sound quality, it is a separate endevour.

That said, one of the gimicky plug-ins that I'm loving right now is Ozone 3. The UI is quite useful and fun to navigate. Its a cross platform, multi-format plug-in, so its not really part of an AU discussion but it does perform well.

I know that AU's can make use of OpenGL and I have yet to see a AU-Only plug-in which makes unique use of its feature set. I'd love to see an example of this if anyone has seen something.

Post

eluxtria wrote:
What graphics tricks have you seen? I can say one thing about these so-called gimicks, they can be useful visualizations.
I can think of a lot. But the first one that jumps to mind is this one my friend showed me. I dont remember the name. Its green and its a subtractive synth. When you click on the knobs you get a little ripple effect like the interface is made out of liquid.

All those ripple effects suckin up cpu for what? They didnt "provide a visual representation of what is going on under the hood" . Unless it was using some type of liquid synthesis that I never heard of. Either way the synth sounded like crap. All show, no go.
Image

Post

AD80 wrote:All those ripple effects suckin up cpu for what? They didnt "provide a visual representation of what is going on under the hood" . Unless it was using some type of liquid synthesis that I never heard of. Either way the synth sounded like crap. All show, no go.
This is what seperates musicians from sound engineers -- the ability to realize that visual stimulation promotes creativity, and that sound, while paramount, is not everything.

I can't tell you how many times people have told me that the visual interface of Arturia's Minimoog V and Moog Modular V are "a waste of CPU," completely ignoring the ease-of-use and faithful reproduction that those interfaces offer.

Oh, and on my powerbook, it's not CPU being used for that anyway, but rather GPU.

Post Reply

Return to “Tracktion”