BADLY NEED final opinion on mixdown/rendering

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Guys,

there were many threads about rendering problems. I faced it, too. Some VSTis in session works fine, when rendered get crazy.
Some lose settings etc.
My last finding is that after some time (between 8-20 seconds, randomly) a kind of distortion is generated (1-2 sec long) and added to otherwise more-less healthy rendered mix (CRAZY ?).

QUESTION TO ALL:

What is finally the best strategy for getting high quality 2 track final mix out?
I talk about nice sonic result I got while in 64-bit mixing session, but than everything is f**ked up during rendering.
Tape-it and similar SW also put some changes.
Is only viable way to go physically out with 2 audio signals and than re-export it back to PC (what I am doing now, but it is still not ideal solution due to fact that digital transfer to outer device take 4 ADAT connections with all consecutive BS out of that).
The whole point of better sounds in 64-bit mixing session is lost if very good and clean way for making wav. files is not provided.

And please do not write that rendering at 1x speed etc. is doing fine with you.
IT IS NOT DOING FINE, you just do not notice it.

Unbiased and honest replies highly appreciated.

yang
Don't forget that your music might eventually outlive you.

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Honest but maybe not useful: You mention that Tape-it also introduces changes. Voxengo Recorder too? Or maybe even energyXT, just to record (but not 64bit :().

You did read the threads about Jules / Beno investigating these problems, right? There should be a bugfix (soon) anyway.

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M'Snah........(aka HansM) wrote:You mention that Tape-it also introduces changes. Voxengo Recorder too? Or maybe even energyXT, just to record (but not 64bit :().
Did not have chance to try Voxengo or energy XT.
Any practical opinions of users on these?

yang
Don't forget that your music might eventually outlive you.

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I once tried Voxengo, but Tape-It works well for me. I use energyXT as a host (in combination with T2), but I don't have the equipment nor the skill to hear the improved quality of 64bit mixing. Voxengo recorder is free, so is easy to try.

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I'll try. Thanks.

yang
Don't forget that your music might eventually outlive you.

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The only way i can create useable audio files from tracktion is to route my soundcard's mix back into tracktion as an input and record that.

In addition to the T2 rendering bug, tracktion has never been able to correctly render audio clips that have been set to playback at higher than normal speed (results in distortion in the rendered file), which might be useful for you to know. I'm praying that this also gets a long overdue fix when the new rendering engine gets corrected.

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Is this a new problem that began with T2?

I'm still using T1 and I have never noticed a sound problem with renders. There is the occasional glitch with some renders, but the sound seems OK.

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Image

slainte ;) rob

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Yang - render at 32 bits. Then dither down to 24 or 16 using an audio editor like audition or DSP-Quattro. The portion with the problems should be below the 24 or 16-bit threshold and so will disappear.

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PT wrote:Is this a new problem that began with T2?
If you mean the pitched clips bug, no, it's an oooold T1 problem that's now a T2 problem too :).. i emailed jules about it more than a year ago.
Details here
good to see it on a list now, thanks for the pic phz.

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cbit wrote:The only way i can create useable audio files from tracktion is to route my soundcard's mix back into tracktion as an input and record that.
Agree, seems this really make sense and is simpliest way so far.

yang
Don't forget that your music might eventually outlive you.

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yes, the irritating thing about doing it that way though, is that it makes it hard to create audio files of a particular (musical) length, eg 1 bar.

You can use punch in/out to set the start and end of the section you want to record, but you'll find that when you open the file that was recorded, tracktion actually started recording early and finished late (you have audio 'handles' on either side of the section you wanted).

This can be a problem if (like me) you need to export precisely timed sections to other applications.

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"cbit"
The only way i can create useable audio files from tracktion is to route my soundcard's mix back into tracktion as an input and record that.

Hmmm...still I can't route properly my RME HDSP9652 card's output to T2 input. Means, I see signals (in card mixer's meters) that go from outputs to appropriate inputs in T2, but no sound on armed track/inputs in Tracktion.
Same of story with Sound Forge. All ins and outs correct, bit depth etc., no sound or just interrupted parts of sound.
Am I doing something apparently stupid?
Any user with RME card+similar experience and way out idea?

yang
Don't forget that your music might eventually outlive you.

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hope you can find a way, i don't know anything about the rme cards :(

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This is the so-known "What You Hear" function of the old Soundblaster cards and such. (internal routing of the signal from the output to the input = no quality loss)

Most professionals audio cards don't have this function included in their driver.

I have myself a STAUDIO DSP24 Value card and this function was disabled in the previous drivers. The newest ones have it back but they are crap.. I still use the first version and I have the routing...

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