Help building a modular rack filter

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Hi all,

I have a project in mind, and while I could probably work some stuff out by myself, I thought that this might be a good instigator for collaborative process and to push the forum back towards music making and production. You will have to like experimentation though 8) .

Here is the deal. I am starting work on an experimental project with a friend of mine, and I basically want to build a complex and dynamic random signal manipulator, to process my guitar through, as a rack filter. I am familiar with audiomulch and bidule, but I really only want to do all my work in one host these days. I think (hope!) I should be able to acheive some of what I want with ModuLR's Kontrux plug-ins working their magic inside a rack with the effects I want to use. However, I have not yet gone deep enough into understanding them and how to chain my signal paths.

As an initial example, I want to load a rack with dfx transverb, dfx buffer override, dfx polarizer, the tracktion native reverb, some modulator/lfo, some distortion, you get the idea.

I then want to be able to set these up in such a way that the signal coming into the rack will be randomly, but smoothly (like sine/tri LFO), send to different effects in varying degrees of volume, varying combinations of effects. Basically, automation of levels and signals randomly over time. A step further would be to further perform this randomisation process on the individual parameters of plug-ins. I am trying to avoid track based automation of parameters, so it is random without thought. I would ultimately like it if the randomisation was so through that everytime the rack was played through it would follow a different randomisation pattern. This would be a pain with track based automation.

Any ideas? Any advice on how I could set up a signal chain using Konstrux or other utility plugs to move towards such a randomisation process?

Thanks.
...

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Man, if this isn't an application for an infinite improbability generator VST, I don't know what is.
You probably want more than 8 bit random, but there are a few SE midi modules that are sorta random value generators in a 0-127 kind of way. Hmmm...oh look, a quark!
perception: the stuff reality is made of.

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Obviously with a selection of effects without some common 'modulation buss' you're going to have to rely on vst automation. A custom random mod module would be ideal, probably pretty easy in Synthedit, I may have a play (I like the idea).

Else... you could try the 8 midi LFOs plugin at Dunks site to control CCs. Setting the rates at different speeds is going to produce something not exactly random but still pretty unpredictable.

.g

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