Decent Filters?

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

btw J&H, is your plugin out yet ? i remember u did a big hype about file comparing to come up with the top solution...

Did i miss something ?

Post

jackle&hyde wrote:The Virus, the Q (not that sure), but the AN1X and probably most other professional hardware synthesizers use MIDI EXCESSIVELY. But there are no clicks or steps in the signal. Even the Virus is a very good example, because I never got any digital resonance or filter steps or any other steps with it. This feature is, by the way, *switchable* off or on.
I tested a Virus C. It steps a bit. By slow and soft knob movements you definitly can hear steps. (no clicks) Anyway... the Virus is a really fine synth. :)
Alpha Forever Modular
Web // Youtube // Facebook //
Instagram // Discord

Post

jackle&hyde wrote:But the VST GUI standard framework don't support that directly.
There are other ways to implement the movement of a knob. We dont use the standard GUI, so we implemented our own engine for knobs and sliders. It's more "realistic" the way we use it i think. If you click a knob, the knob wont turn to the angle the mouse shows. You have to move the mouse up/down, to turn the knobs. We also implemented a finetune option for the right mouse button. This keeps the feeling of using an instrument. (in my opinion)
Alpha Forever Modular
Web // Youtube // Facebook //
Instagram // Discord

Post

up/down is probably the most common way for knobs to be controlled. I can't think of many plug-ins offhand that relate to mouse angle. Most are up/down now.
Image

Post

Lunch Money wrote:up/down is probably the most common way for knobs to be controlled. I can't think of many plug-ins offhand that relate to mouse angle. Most are up/down now.
Yeah... the new ones mostly use this method. But it's not in the standard GUI as far as i know! Or am i wrong?
Alpha Forever Modular
Web // Youtube // Facebook //
Instagram // Discord

Post

I don't see why it wouldn't be. Are we talking VST here, though? I may have skipped a page.

In VST, it's something you can do standard, I'm fairly certain. I just write the docs, but none of our devs have ever mentioned anything about it. Also, it stands to reason that it SHOULD be a standard thing-- all you're doing is tracking x/y difference, and cycling a "picture" through a bunch of frames. It doesn't matter if those frames animate a circular knob or not, I wouldn't think.

Greg
Image

Post

Lunch Money wrote:I don't see why it wouldn't be. Are we talking VST here, though? I may have skipped a page.

In VST, it's something you can do standard, I'm fairly certain. I just write the docs, but none of our devs have ever mentioned anything about it. Also, it stands to reason that it SHOULD be a standard thing-- all you're doing is tracking x/y difference, and cycling a "picture" through a bunch of frames. It doesn't matter if those frames animate a circular knob or not, I wouldn't think.

Greg
Yeah... your plugs do it the way i told it. Anyway. I don't think this is standard at all. :) There was another reason why we choosed not to use the standard GUI, but it was our decision... ;)
Alpha Forever Modular
Web // Youtube // Facebook //
Instagram // Discord

Post

9b0 wrote:(Linear knob control) But it's not in the standard GUI as far as i know! Or am i wrong?
You just have to call

Code: Select all

	setKnobMode ( kLinearMode );
in the constructor of a VSTGUI editor to get that behavior.
Image
Don't do it my way.

Post

RNJ wrote:btw J&H, is your plugin out yet ? i remember u did a big hype about file comparing to come up with the top solution...

Did i miss something ?
Yes. you did.

The filter poll was (and still is) for all people who are interested to see a comparsion of analog and digital filter implementations.

We never intented to do something "better than all those others"...
Otherwise we actually had released the proove. :P
Last edited by useruseruser on Mon May 30, 2005 6:43 pm, edited 1 time in total.

Post

9b0 wrote:
jackle&hyde wrote:The Virus, the Q (not that sure), but the AN1X and probably most other professional hardware synthesizers use MIDI EXCESSIVELY. But there are no clicks or steps in the signal. Even the Virus is a very good example, because I never got any digital resonance or filter steps or any other steps with it. This feature is, by the way, *switchable* off or on.
I tested a Virus C. It steps a bit. By slow and soft knob movements you definitly can hear steps. (no clicks) Anyway... the Virus is a really fine synth. :)
So maybe you forgot to switch on parameter smoothing. Whathever, I never get steps with my version of the Virus b hardware ...

Post

9b0 wrote:
jackle&hyde wrote:But the VST GUI standard framework don't support that directly.
There are other ways to implement the movement of a knob. We dont use the standard GUI, so we implemented our own engine for knobs and sliders. It's more "realistic" the way we use it i think. If you click a knob, the knob wont turn to the angle the mouse shows. You have to move the mouse up/down, to turn the knobs. We also implemented a finetune option for the right mouse button. This keeps the feeling of using an instrument. (in my opinion)
That's really super! :)
(And an great advertizing.)

Post

jackle&hyde wrote:(And an great advertizing.)
Sorry, if it feels like an AD. I always try to avoid posting something that feels like an AD, but it's pretty hard, because i'm part of a developer team (i'm the designer (i design the instruments and draw the GUI's)) ofcourse that my opinion is also connected to my companys opinion some ways.

Sorry again. If it disturbs someone (if someone feels like it was advertising like), i'll remove those posts.
Alpha Forever Modular
Web // Youtube // Facebook //
Instagram // Discord

Post

Think nothing of it. Advertising is inevitable around here, and you're hardly the worst offender.

Post

9b0 wrote:
jackle&hyde wrote:(And an great advertizing.)
Sorry, if it feels like an AD. I always try to avoid posting something that feels like an AD, but it's pretty hard, because i'm part of a developer team (i'm the designer (i design the instruments and draw the GUI's)) ofcourse that my opinion is also connected to my companys opinion some ways.

Sorry again. If it disturbs someone (if someone feels like it was advertising like), i'll remove those posts.
My remark was indeed meant positive. :)

Post

jens wrote:
smart wrote:There's also OMG! which is a great one that comes free with CM.
always thought this was a CombFilter...
It is, until you turn the feedback knob on the combfilter section all the way off, then you can use the filters completely seperate.
Image

Post Reply

Return to “Effects”