Decent Filters?
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- KVRist
- 178 posts since 21 Oct, 2003 from France
btw J&H, is your plugin out yet ? i remember u did a big hype about file comparing to come up with the top solution...
Did i miss something ?
Did i miss something ?
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
I tested a Virus C. It steps a bit. By slow and soft knob movements you definitly can hear steps. (no clicks) Anyway... the Virus is a really fine synth.jackle&hyde wrote:The Virus, the Q (not that sure), but the AN1X and probably most other professional hardware synthesizers use MIDI EXCESSIVELY. But there are no clicks or steps in the signal. Even the Virus is a very good example, because I never got any digital resonance or filter steps or any other steps with it. This feature is, by the way, *switchable* off or on.
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
There are other ways to implement the movement of a knob. We dont use the standard GUI, so we implemented our own engine for knobs and sliders. It's more "realistic" the way we use it i think. If you click a knob, the knob wont turn to the angle the mouse shows. You have to move the mouse up/down, to turn the knobs. We also implemented a finetune option for the right mouse button. This keeps the feeling of using an instrument. (in my opinion)jackle&hyde wrote:But the VST GUI standard framework don't support that directly.
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- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
Yeah... the new ones mostly use this method. But it's not in the standard GUI as far as i know! Or am i wrong?Lunch Money wrote:up/down is probably the most common way for knobs to be controlled. I can't think of many plug-ins offhand that relate to mouse angle. Most are up/down now.
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- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
I don't see why it wouldn't be. Are we talking VST here, though? I may have skipped a page.
In VST, it's something you can do standard, I'm fairly certain. I just write the docs, but none of our devs have ever mentioned anything about it. Also, it stands to reason that it SHOULD be a standard thing-- all you're doing is tracking x/y difference, and cycling a "picture" through a bunch of frames. It doesn't matter if those frames animate a circular knob or not, I wouldn't think.
Greg
In VST, it's something you can do standard, I'm fairly certain. I just write the docs, but none of our devs have ever mentioned anything about it. Also, it stands to reason that it SHOULD be a standard thing-- all you're doing is tracking x/y difference, and cycling a "picture" through a bunch of frames. It doesn't matter if those frames animate a circular knob or not, I wouldn't think.
Greg
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
Yeah... your plugs do it the way i told it. Anyway. I don't think this is standard at all.Lunch Money wrote:I don't see why it wouldn't be. Are we talking VST here, though? I may have skipped a page.
In VST, it's something you can do standard, I'm fairly certain. I just write the docs, but none of our devs have ever mentioned anything about it. Also, it stands to reason that it SHOULD be a standard thing-- all you're doing is tracking x/y difference, and cycling a "picture" through a bunch of frames. It doesn't matter if those frames animate a circular knob or not, I wouldn't think.
Greg
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- KVRAF
- 2460 posts since 3 Oct, 2002 from SF CA USA NA Earth
You just have to call9b0 wrote:(Linear knob control) But it's not in the standard GUI as far as i know! Or am i wrong?
Code: Select all
setKnobMode ( kLinearMode );-
- KVRian
- 1325 posts since 1 Sep, 2004
Yes. you did.RNJ wrote:btw J&H, is your plugin out yet ? i remember u did a big hype about file comparing to come up with the top solution...
Did i miss something ?
The filter poll was (and still is) for all people who are interested to see a comparsion of analog and digital filter implementations.
We never intented to do something "better than all those others"...
Otherwise we actually had released the proove.
Last edited by useruseruser on Mon May 30, 2005 6:43 pm, edited 1 time in total.
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- KVRian
- 1325 posts since 1 Sep, 2004
So maybe you forgot to switch on parameter smoothing. Whathever, I never get steps with my version of the Virus b hardware ...9b0 wrote:I tested a Virus C. It steps a bit. By slow and soft knob movements you definitly can hear steps. (no clicks) Anyway... the Virus is a really fine synth.jackle&hyde wrote:The Virus, the Q (not that sure), but the AN1X and probably most other professional hardware synthesizers use MIDI EXCESSIVELY. But there are no clicks or steps in the signal. Even the Virus is a very good example, because I never got any digital resonance or filter steps or any other steps with it. This feature is, by the way, *switchable* off or on.
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- KVRian
- 1325 posts since 1 Sep, 2004
That's really super!9b0 wrote:There are other ways to implement the movement of a knob. We dont use the standard GUI, so we implemented our own engine for knobs and sliders. It's more "realistic" the way we use it i think. If you click a knob, the knob wont turn to the angle the mouse shows. You have to move the mouse up/down, to turn the knobs. We also implemented a finetune option for the right mouse button. This keeps the feeling of using an instrument. (in my opinion)jackle&hyde wrote:But the VST GUI standard framework don't support that directly.
(And an great advertizing.)
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
Sorry, if it feels like an AD. I always try to avoid posting something that feels like an AD, but it's pretty hard, because i'm part of a developer team (i'm the designer (i design the instruments and draw the GUI's)) ofcourse that my opinion is also connected to my companys opinion some ways.jackle&hyde wrote:(And an great advertizing.)
Sorry again. If it disturbs someone (if someone feels like it was advertising like), i'll remove those posts.
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- KVRian
- 1325 posts since 1 Sep, 2004
My remark was indeed meant positive.9b0 wrote:Sorry, if it feels like an AD. I always try to avoid posting something that feels like an AD, but it's pretty hard, because i'm part of a developer team (i'm the designer (i design the instruments and draw the GUI's)) ofcourse that my opinion is also connected to my companys opinion some ways.jackle&hyde wrote:(And an great advertizing.)
Sorry again. If it disturbs someone (if someone feels like it was advertising like), i'll remove those posts.
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- KVRAF
- 1651 posts since 14 May, 2002 from Earth



