Betabugs Fizmo !?

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shamann wrote:Looks great, mully, but I tried loading it in energyXT and nothing happened.

What gives? :?

its only pro tools compatible at the moment,so just me then i guess...
:ud:

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I wondered when you'd turn up Paul!

As to whether I'll code it? blimey I dunno. I've got a plate full of VST to get through first. Was the fiz PauliePhonic (:lol:), or mono? Any routing available?

I would only use delphi, which would mean that the mac port would be alot more work. However, I would be very willing to get involved on the filter side, and maybe some other fx.

I have a very nice Gain control... :roll:

:lol:

DSP
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oh please don't use delphi, i want this so bad but that means never an Mac-version!

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vurt wrote:
shamann wrote:Looks great, mully, but I tried loading it in energyXT and nothing happened.

What gives? :?

its only pro tools compatible at the moment,so just me then i guess...
I use Amateur Tools FD.

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tomax wrote:oh please don't use delphi, i want this so bad but that means never an Mac-version!
Adrian at plugshwbevci does good ports from delphi, so all is not lost: but it would be a lot of work.

If I just help out with smaller elements, then it's less of a problem.

DSP
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Paul_FX wrote:
synth-edit modules
:x

Hey we dont use synth edit, its all custom C++ / delphi code...

:wink:

Paul
I know of course but Ugo uses synth-edit and he would be the perfect choice for patching up that damned thing! :mad:



;-) :-D

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but making custom synthedit blocks takes C++ right ??? well we already have one coder who wants to help out.... him combined with all the BBA devs should make a kick ass schizmofizmogizmo

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well SE is good in that it would establish a worthy signal path that could then easily be modelled in native code.

Often getting a clear structure is half the battle, and SE allows to more freely experiment; then the blueprint is set.

:)

DSP
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multree wrote:but making custom synthedit blocks takes C++ right ???
yup
well we already have one coder who wants to help out....
:hyper: :-D
him combined with all the BBA devs should make a kick ass schizmofizmogizmo
my thoughts exactly! :-D

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multree wrote:schizmofizmogizmo
is that the effect only version?

if we call it schizmofizmoogizmo then we have license to use some very appealing filters out there :)

DSP
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duncanparsons wrote:well SE is good in that it would establish a worthy signal path that could then easily be modelled in native code.

Often getting a clear structure is half the battle, and SE allows to more freely experiment; then the blueprint is set.

:)

DSP
yup and Ugo said he knows the Fizmo really well and he is a master at patching complex synthedit-synths - he just doesn't code so... ;-) :-D

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multree wrote:okay... you wanted it you got it.... and extra C Key and the old Logo....

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my work seems to be done (for) now
I hate to be a pest... But consider extending the shadow area behind the dials, to include the whole logo. Very Nice, though!

:)

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SE would make a Mac port even more difficult than a Delphi instrument.

Luckily I use PC, so I don't mind either way. <grin>

Greg
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Well, I love SE, but it's a tough slog for things as complex as this. Steam, which is meant to be Fizmo-like, is great, but deadly on the resources. I think well-optimised, low level code with a proper filter model would be loveliest of all.

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I'm so excited... and I just can't hide it.....

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