shamann wrote:Looks great, mully, but I tried loading it in energyXT and nothing happened.
What gives?
its only pro tools compatible at the moment,so just me then i guess...
shamann wrote:Looks great, mully, but I tried loading it in energyXT and nothing happened.
What gives?
I know of course but Ugo uses synth-edit and he would be the perfect choice for patching up that damned thing!Paul_FX wrote:synth-edit modules![]()
Hey we dont use synth edit, its all custom C++ / delphi code...
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Paul
yupmultree wrote:but making custom synthedit blocks takes C++ right ???
well we already have one coder who wants to help out....
my thoughts exactly!him combined with all the BBA devs should make a kick ass schizmofizmogizmo
yup and Ugo said he knows the Fizmo really well and he is a master at patching complex synthedit-synths - he just doesn't code so...duncanparsons wrote:well SE is good in that it would establish a worthy signal path that could then easily be modelled in native code.
Often getting a clear structure is half the battle, and SE allows to more freely experiment; then the blueprint is set.
DSP
I hate to be a pest... But consider extending the shadow area behind the dials, to include the whole logo. Very Nice, though!multree wrote:okay... you wanted it you got it.... and extra C Key and the old Logo....
my work seems to be done (for) now
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