Sound morphing VSTs

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After searching through the large KVR database
I couldn't find much about sound morphing,
especially from the free Windows VST world.

Any recommendations on this and maybe some general
statements about the quality. From the graphic
world I would guess it requires a lot of talent
to create something believable...

Thanks, RS

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From here, it looks like he means spectral morphing of two incoming sound sources.

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well, that's the 'cheap' way to morph. proper morphing usually involves additive resynthesis of the two sounds, and blending their spectral properties over time. proper morphing! chameleon5000 is able to do this, as is DoppleMangler. the best is, of course, Kyma & capybara.. but that's a bit more pricey ;)
Kick, punch, it's all in the mind.

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Spectral blending of a sound, something like the Prosoniq Morph
examples on their website show is interesting ... the only thing
I wonder is, why everything sounds so metallic.

http://www.prosoniq.com/html/morphaudioex.html

Kyma is a) OSX and b) far beyond my price and brain line ...

Thanks for such fast answers, RS

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beyond your price and brainline but also available for windowsxp ;)
Kick, punch, it's all in the mind.

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Kyma is not your Prosoniq plugin. It takes ages and lots of experience to accomplish one morph in KYMA, even tho it is adopted for the job. Prosoniq plug is a joke vs KYMA power, but then again, it is just a toy for kids. I believe if you're able to do it on KYMA you'll do it on freeware vst synth. Morphing is the very highest skill in synthesis, do't think a plug can do it. Even KYMA sounds metallic. We don't live in a perfect world.

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delaydots.com SpectrumWorx has several morph and crossfade modes.

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Also in graphics perfect morphs are really hard to do ... but a
toy morph for creating interesting sounds would be enough for me.

But what's the reason for this metallic sound? If they take the full
spectrum into account I don't understand why this happens.

Thanks, RS

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The problem with true morphing is that the source and destination object (be it a picture, a 3D model, a sound..) are required to have the same set of properties, or at least as close as possible. If that is not the case, some clever techniques have been developped to work around this, but it will always include some artifacts. Prosoniq Morph claims to morph sounds using a derived underlying model property set of wich the settings are changed from A to B. Still for the actual processing of the sounds it applies a spectral technique wich yields metallic artifacts...

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----Call me lazy, but I just overlap them on seperate tracks, and while one sound fades out, the other fades in. If you make sure their volumes match to begin with, it usually works good enough for daily purposes.

Jeff

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thats a crossfade and not a morph though ...

slainte ;) rob

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Check out 'Clone Boy' at my site below.
Image

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metasynth for mac
soup for pc

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