sound very good
i'm totally agreeIt will totally open up the sonic pallate of all current and future EVE soundsets
Btw, I think it's not the time for asking, but
could it be possible (after eve 2 of course
anyway, very good work !
i'm totally agreeIt will totally open up the sonic pallate of all current and future EVE soundsets
I think that that approach is best for all concerned. Why try to be all things to all people when the Dash approach has always been straight-up and to the point design? Different Dash players for the different needs of different players, diversity in action. So in that sense, there should be all three of EVE 2 with FM and multieffects(EVE "Advanced"), EVE 1.8 (the vintage player as-is) and EVE ONE (fast and easy go-to on the fly synth) available to do everything anybody might want a sample-playing synth to do. But by them being seperate instruments, you need only have or use what you want/need. This is better than trying to do everything all in one overly complex design, overly complex from a user-programming perspective. I think that people are more inclined to tweak and customize when the controls are straightforward and upfront, instead of wading through multiple pages.Cabinfever wrote:With all these good ideas I think the slightly modified "Eve Original: Keys Edition" and heavily modified not-backward-compatible "Eve2: Synth Edition" makes sense.
thanks Damien,damstraversaz wrote:Bad english here:(
sound very good![]()
congrats
i'm totally agreeIt will totally open up the sonic pallate of all current and future EVE soundsets
Btw, I think it's not the time for asking, but...
could it be possible (after eve 2 of course) to use the work you are making for eve 2 for an update of mothership astroblet? I really love this synth and I think that some of the features of eve2 could be useful . For exemple the effects from eve2 . It's not a request but just a suggestion
.
anyway, very good work !
Bassballjg wrote:ringmod would be good. The important parameter in controling aliasing and taming harmonics is keyboard tracking for amount. This is also a very useful filter parameter.
Bassballjg wrote:I think that that approach is best for all concerned. Why try to be all things to all people when the Dash approach has always been straight-up and to the point design? Different Dash players for the different needs of different players, diversity in action. So in that sense, there should be all three of EVE 2 with FM and multieffects(EVE "Advanced"), EVE 1.8 (the vintage player as-is) and EVE ONE (fast and easy go-to on the fly synth) available to do everything anybody might want a sample-playing synth to do. But by them being seperate instruments, you need only have or use what you want/need. This is better than trying to do everything all in one overly complex design, overly complex from a user-programming perspective. I think that people are more inclined to tweak and customize when the controls are straightforward and upfront, instead of wading through multiple pages.Cabinfever wrote:With all these good ideas I think the slightly modified "Eve Original: Keys Edition" and heavily modified not-backward-compatible "Eve2: Synth Edition" makes sense.
Heck, I'd like to see a synth based on the multienvelope concept and Luigi's idea for using different generators as well as the sample oscilators. It wouldn't need to be called EVE 3, but it could have sample, fm and physical modelling oscilators under the morphing control of multipoint loopable envelopes. These are all great concepts, but imagine trying to shoehorn them all into the vintage keys player?!!! The genius of the virtual studio is that whenever there's a cool idea for generating/mangling/controlling sound, a new software instrument can be created and you can add it to your "rack". The more, the merrier, as long as they have meaning and use for your music and you don't get bloated by GAS(Gear Aquisition Syndrome).
Bottom line-you can create more sonic diversity and complexity better by having more simple purpose-focused modules than one complicated instrument.
Understood, and I'm not advocating anything if it will be an undue burden, just pointing out the flexibility of having different Dash players for different jobs, as opposed to something that gets in its own way trying to do too much.liqih wrote:Bassballjg wrote:I think that that approach is best for all concerned. Why try to be all things to all people when the Dash approach has always been straight-up and to the point design? Different Dash players for the different needs of different players, diversity in action. So in that sense, there should be all three of EVE 2 with FM and multieffects(EVE "Advanced"), EVE 1.8 (the vintage player as-is) and EVE ONE (fast and easy go-to on the fly synth) available to do everything anybody might want a sample-playing synth to do. But by them being seperate instruments, you need only have or use what you want/need. This is better than trying to do everything all in one overly complex design, overly complex from a user-programming perspective. I think that people are more inclined to tweak and customize when the controls are straightforward and upfront, instead of wading through multiple pages.Cabinfever wrote:With all these good ideas I think the slightly modified "Eve Original: Keys Edition" and heavily modified not-backward-compatible "Eve2: Synth Edition" makes sense.
Heck, I'd like to see a synth based on the multienvelope concept and Luigi's idea for using different generators as well as the sample oscilators. It wouldn't need to be called EVE 3, but it could have sample, fm and physical modelling oscilators under the morphing control of multipoint loopable envelopes. These are all great concepts, but imagine trying to shoehorn them all into the vintage keys player?!!! The genius of the virtual studio is that whenever there's a cool idea for generating/mangling/controlling sound, a new software instrument can be created and you can add it to your "rack". The more, the merrier, as long as they have meaning and use for your music and you don't get bloated by GAS(Gear Aquisition Syndrome).
Bottom line-you can create more sonic diversity and complexity better by having more simple purpose-focused modules than one complicated instrument.
well I see your point, but to mantain and support 3 products instead of one is more costly for the developer, as long as they are 3 different codes like these would be,
I still don't know what to do about compatibility,
let's see how big EVE 2 will come, <grin>
thanks to you for the eve plugin. i will be perfectthanks Damien,
we may not update astrobelt, but we could release the eve line effects as VST plugin so you can use them with any synth
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