Right, but it IS latency, no matter where it comes from. I've measured all this using my VST Plugin Analyser (visit my homepage it's freeware).bluecatonline wrote:How did you exactly compute the latency? The effect itself does add any artificial latency since it does not use any FFT of buffering of any kind. The actual "latency" you may experience is due to the filter itself, the same way you get such "latency" with any digital filter which has a higher order than 2.
Why do you need log in realtime? I mean, you only need it if the sliders are adjusted and this can be done efficiently in assembler. No approximation needed. And if it does matter, make a LUT.-3db attenuation is due to the log function approximation to increase computation speed, and as you say, you get true +-40dB with more than one band. Having more precision would cost too much in CPU, and we had to find a good compromise. You don't get real time for free!
Not necessarily so, try different windows to get rid of it!like most linear phase filtershigh frequency ripple
I like it.An "home made" kind of, yes.Parks/McClellan


