FL - rendering to 24bit?
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- KVRAF
- 4707 posts since 16 Mar, 2004 from Columbia, MD
I am curious as to why this option isn't available. It would be very helpful so that we can experiment with different dithering algorithms than the built-in FL one, and also for creating high quality samples for a collection.
Can we expect this in FL6?
Can we expect this in FL6?
- KVRian
- 1305 posts since 26 May, 2003 from im müscha...
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- KVRAF
- Topic Starter
- 4707 posts since 16 Mar, 2004 from Columbia, MD
The 32bit rendering is extremely buggy, and it's overkill. I'm looking for 24bit specifically, which is becoming a standard in the world of sample libraries.
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Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
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- KVRist
- 333 posts since 2 Sep, 2003 from Brazil
What version of FL are you using? I always render at 32 bit and *never* had any problem (long time FL user here). This doesn't imply that you shouldn't have problems - only that the problem could be somewhere else (configuration issues maybe?)zircon wrote:The 32bit rendering is extremely buggy...
It depends on what is your use for the rendered files. I use 32-bit files only for finalizing/mastering my songs. For this purpose it is not an overkill.zircon wrote:...and it's overkill
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- KVRAF
- 4878 posts since 13 Jun, 2002 from Montreal
I always render to 32 bit followed by editing and processing in Adobe Audition. This has never been buggy. The only probelm was an instance in an update when the 32 bit rendering engine was left out by mistake. Like every other essential fix IL promptly corrected it. Fruity Loops forever!
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- KVRAF
- Topic Starter
- 4707 posts since 16 Mar, 2004 from Columbia, MD
I always use the latest version of FL, so at the moment that would be 5.02. I've been using it for years and I'm a HUGE supporter of it. I'm just baffled as to why it doesn't have this feature. The 32bit WAV renders simply seem to have audio glitches; massive distortion in my case, and random harmonics being added. Other users I know have a similar problem, so I usually avoid doing it.

I do all of my mastering within FL. It's great.It depends on what is your use for the rendered files. I use 32-bit files only for finalizing/mastering my songs. For this purpose it is not an overkill.
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- KVRist
- 214 posts since 17 Jan, 2003
Have you tested your 32bit exports in an audio editor supporting 32bit audio. Or with just Winamp/WMP? Those latter two don't support 32bit files and play them back with massive distortion.zircon wrote:I always use the latest version of FL, so at the moment that would be 5.02. I've been using it for years and I'm a HUGE supporter of it. I'm just baffled as to why it doesn't have this feature. The 32bit WAV renders simply seem to have audio glitches; massive distortion in my case, and random harmonics being added. Other users I know have a similar problem, so I usually avoid doing it.
Floating point 32bit files are the same size of 24bit files but the bit resolution is almost endless. Much better than 16/24 bit non-floating audio.
"when you have nothing to say - shut up." -A friend of Luc Besson
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- KVRAF
- Topic Starter
- 4707 posts since 16 Mar, 2004 from Columbia, MD
I wasn't asking for 32bit, I was asking for 24bit.. which is not unreasonable at all, if you ask me, as a comfortable mediumreply with quote
why 32bit? 16bit is enough.
gassle; I've only tried it with Winamp, which is what I use 99.9% of the time to play stuff back. You seem to have solved my problem! Listening to the playback of the 32bit WAV in a sampler, I heard no problems with it. This nonetheless doesn't take away the need for 24bit as well.
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- KVRAF
- 4222 posts since 23 Feb, 2004 from Tucson Arizona USA
16 bits is not enough to store 24 bits of dynamic range.Kennic wrote:why 32bit? 16bit is enough.
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- KVRist
- 214 posts since 17 Jan, 2003
Yeah... Though as far as I know most studios or sample libraries like UVI or Spectrasonics Instruments etc went for 32bit as soon as it was available, since the file size is the same but the resolution gain is very high. 24bit works best for backward compability with old gear/software...
"when you have nothing to say - shut up." -A friend of Luc Besson
