Do we really need more than 100 velocity layers?

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Do we really need more than 100 velocity layers?

we really need 127
49
22%
65 would be enough for me
15
7%
45 would be enough for me
11
5%
30 would be enough for me
25
11%
15 would be enough for me
38
17%
less than 15 would be enough for me
51
23%
I am fanatic and would like to see way more than 127 :-)
32
14%
 
Total votes: 221

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BFDrummer wrote:knock knock

who's there?

cosm

cosm who?

cosm not sure v-drums sound very realistic

:lol:
Oh dear :roll: :wink:
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Do we really need more than 100 velocity layers?
No more than we need more than 8-bit/32kHz digital audio.

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egarrard wrote:
Do we really need more than 100 velocity layers?
No more than we need more than 8-bit/32kHz digital audio.

that comparison might just be a little exagerated. ;)

tele
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wow, 158 votes. this might be the most successful thread that i have ever started. It was a very interesting indeed. Thanks to all of you for sharing your thought on the topic

tele
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I think it's quite telling that the winning vote is "Less Than 15".
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Lovesign wrote:I think it's quite telling that the winning vote is "Less Than 15".
true but it was only 3% less that wanted the 127 layers. So, whatever may be right or wrong - there is a market, people want it.

tele
Listen to me at soundcklick:
www.soundclick.com/wewritesongs

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I think it's quite telling that the winning vote is "Less Than 15".
Considering entire genres of dance music are based around single-velocity samples of 808s and 909s and the M-1 piano, it's not entirely surprising :)

Another third of the market wants 127 or more -- buy Seagate shares today!
This account is dormant, I am no longer employed by FXpansion / ROLI.

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well, I for one voted for 127 (but not more!)

what's the point in defining 128 (zero-based!) layers if they're not actually available?? so, make the specification-defined number available to the user - you don't have to use them all, you know?

good thread 8)
p

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what's the point in defining 128 (zero-based!) layers if they're not actually available??
Randomize / humanize / round-robin control, for a start. Also bear in mind that the user may scale their keyboard velocity response to map to only part of the range of samples (e.g. for a "Left hand" or "Ghost note" hit for a snare drum multisample), so offering a higher resolution than 128 _could_ make some sense there.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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Now that's a bi-polar result :) hehe

More variety per layer, less layers plz

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Interesting thread..

When building our V.A. Drums library, we diecided to have the snare hit in 3 different *places*, the center, the mid area, and the very edge of the drum, as each has a very different timbre. When we came to edit the velocity layers, though, we did want to keep a sensible number of layers, for memory. We found that when you normalise all the layers ( as you need to do before velocity mapping in a sampler) , the timbral qualities are not so very different. Sure, there are differences, but the difference between , say, level 5 and level 7 on a scale of 1-127? Personally, i can't hear one. or the difference between level 50 and level 53? again, no difference. So, we optimised to 7 levels. It makes sense when you paly the layers, and we honestly couldn't find an 8th or 9 th layer that added much sonic value at all.
Though, as i say, the timbral change from positioning IS major...so we opted for 3 sets of 7 layers per snare ( 5 sets including rim and cross stick). so thats 35 samples per snare. Plus another 35 matching ambience samples.

Purists i'm sure may argue, and fair enough. But 35 well chosen, well programmed samples per snare makes for some very very expressive drum programming! And you don't need a whole new hard-drive. Check the Audio demos on our site ..



Just my opinion!

good thread.

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Hmmmm... seems 39 voters want 128 levels but the overwhelming majority is 73 who either want 15 and/or can do with less.

But let me add this question to the equation for those who want 128 layers (or more):

Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!

Or is this level of detail expected for free as well?

:?


Steve

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Lovesign wrote:I think it's quite telling that the winning vote is "Less Than 15".
They all probably worship Justin Timberlake.
My Youtube Channel - Wires Dream Disasters

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soniccouture wrote:Interesting thread..
Agreed
soniccouture wrote:When building our V.A. Drums library, we diecided....

Purists i'm sure may argue, and fair enough. But 35 well chosen, well programmed samples per snare makes for some very very expressive drum programming!
Once again, you and I are in total agreement! And as you know only too well, with good programming, you can get away with even less!
soniccouture wrote:And you don't need a whole new hard-drive.
Ha :)

A man after my own heart ;)


Steve

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hollowsun wrote:Hmmmm... seems 39 voters want 128 levels but the overwhelming majority is 73 who either want 15 and/or can do with less.

But let me add this question to the equation for those who want 128 layers (or more):

Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!

Or is this level of detail expected for free as well?

:?Steve
Depends what you're sampling. I'm not so sure you could get the accuracy required to get 127 levels of an accoustic guitar.

If you're sampling a synth though.. damn right I want 127 :P
My Youtube Channel - Wires Dream Disasters

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