Oh dearBFDrummer wrote:knock knock
who's there?
cosm
cosm who?
cosm not sure v-drums sound very realistic
Do we really need more than 100 velocity layers?
- KVRian
- 1469 posts since 18 Sep, 2004 from Suffolk, UK
-
- KVRian
- Topic Starter
- 1157 posts since 1 Apr, 2003 from Good old Germany
egarrard wrote:No more than we need more than 8-bit/32kHz digital audio.Do we really need more than 100 velocity layers?
that comparison might just be a little exagerated.
tele
Listen to me at soundcklick:
www.soundclick.com/wewritesongs
www.soundclick.com/wewritesongs
-
- KVRian
- Topic Starter
- 1157 posts since 1 Apr, 2003 from Good old Germany
wow, 158 votes. this might be the most successful thread that i have ever started. It was a very interesting indeed. Thanks to all of you for sharing your thought on the topic
tele
tele
Listen to me at soundcklick:
www.soundclick.com/wewritesongs
www.soundclick.com/wewritesongs
- KVRian
- 1469 posts since 18 Sep, 2004 from Suffolk, UK
-
- KVRian
- Topic Starter
- 1157 posts since 1 Apr, 2003 from Good old Germany
true but it was only 3% less that wanted the 127 layers. So, whatever may be right or wrong - there is a market, people want it.Lovesign wrote:I think it's quite telling that the winning vote is "Less Than 15".
tele
Listen to me at soundcklick:
www.soundclick.com/wewritesongs
www.soundclick.com/wewritesongs
-
- KVRAF
- 4735 posts since 18 Jul, 2002 from London, UK
Considering entire genres of dance music are based around single-velocity samples of 808s and 909s and the M-1 piano, it's not entirely surprisingI think it's quite telling that the winning vote is "Less Than 15".
Another third of the market wants 127 or more -- buy Seagate shares today!
This account is dormant, I am no longer employed by FXpansion / ROLI.
Find me on LinkedIn or elsewhere if you need to get in touch.
Find me on LinkedIn or elsewhere if you need to get in touch.
- KVRian
- 1343 posts since 13 Mar, 2004 from here
well, I for one voted for 127 (but not more!)
what's the point in defining 128 (zero-based!) layers if they're not actually available?? so, make the specification-defined number available to the user - you don't have to use them all, you know?
good thread
p
what's the point in defining 128 (zero-based!) layers if they're not actually available?? so, make the specification-defined number available to the user - you don't have to use them all, you know?
good thread
p
-
- KVRAF
- 4735 posts since 18 Jul, 2002 from London, UK
Randomize / humanize / round-robin control, for a start. Also bear in mind that the user may scale their keyboard velocity response to map to only part of the range of samples (e.g. for a "Left hand" or "Ghost note" hit for a snare drum multisample), so offering a higher resolution than 128 _could_ make some sense there.what's the point in defining 128 (zero-based!) layers if they're not actually available??
This account is dormant, I am no longer employed by FXpansion / ROLI.
Find me on LinkedIn or elsewhere if you need to get in touch.
Find me on LinkedIn or elsewhere if you need to get in touch.
-
- KVRian
- 1001 posts since 6 Sep, 2005 from london
Interesting thread..
When building our V.A. Drums library, we diecided to have the snare hit in 3 different *places*, the center, the mid area, and the very edge of the drum, as each has a very different timbre. When we came to edit the velocity layers, though, we did want to keep a sensible number of layers, for memory. We found that when you normalise all the layers ( as you need to do before velocity mapping in a sampler) , the timbral qualities are not so very different. Sure, there are differences, but the difference between , say, level 5 and level 7 on a scale of 1-127? Personally, i can't hear one. or the difference between level 50 and level 53? again, no difference. So, we optimised to 7 levels. It makes sense when you paly the layers, and we honestly couldn't find an 8th or 9 th layer that added much sonic value at all.
Though, as i say, the timbral change from positioning IS major...so we opted for 3 sets of 7 layers per snare ( 5 sets including rim and cross stick). so thats 35 samples per snare. Plus another 35 matching ambience samples.
Purists i'm sure may argue, and fair enough. But 35 well chosen, well programmed samples per snare makes for some very very expressive drum programming! And you don't need a whole new hard-drive. Check the Audio demos on our site ..
Just my opinion!
good thread.
When building our V.A. Drums library, we diecided to have the snare hit in 3 different *places*, the center, the mid area, and the very edge of the drum, as each has a very different timbre. When we came to edit the velocity layers, though, we did want to keep a sensible number of layers, for memory. We found that when you normalise all the layers ( as you need to do before velocity mapping in a sampler) , the timbral qualities are not so very different. Sure, there are differences, but the difference between , say, level 5 and level 7 on a scale of 1-127? Personally, i can't hear one. or the difference between level 50 and level 53? again, no difference. So, we optimised to 7 levels. It makes sense when you paly the layers, and we honestly couldn't find an 8th or 9 th layer that added much sonic value at all.
Though, as i say, the timbral change from positioning IS major...so we opted for 3 sets of 7 layers per snare ( 5 sets including rim and cross stick). so thats 35 samples per snare. Plus another 35 matching ambience samples.
Purists i'm sure may argue, and fair enough. But 35 well chosen, well programmed samples per snare makes for some very very expressive drum programming! And you don't need a whole new hard-drive. Check the Audio demos on our site ..
Just my opinion!
good thread.
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Hmmmm... seems 39 voters want 128 levels but the overwhelming majority is 73 who either want 15 and/or can do with less.
But let me add this question to the equation for those who want 128 layers (or more):
Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!
Or is this level of detail expected for free as well?

Steve
But let me add this question to the equation for those who want 128 layers (or more):
Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!
Or is this level of detail expected for free as well?
Steve
-
- KVRAF
- 7316 posts since 7 Mar, 2003
They all probably worship Justin Timberlake.Lovesign wrote:I think it's quite telling that the winning vote is "Less Than 15".
My Youtube Channel - Wires Dream Disasters
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Agreedsoniccouture wrote:Interesting thread..
Once again, you and I are in total agreement! And as you know only too well, with good programming, you can get away with even less!soniccouture wrote:When building our V.A. Drums library, we diecided....
Purists i'm sure may argue, and fair enough. But 35 well chosen, well programmed samples per snare makes for some very very expressive drum programming!
Hasoniccouture wrote:And you don't need a whole new hard-drive.
A man after my own heart
Steve
-
- KVRAF
- 7316 posts since 7 Mar, 2003
Depends what you're sampling. I'm not so sure you could get the accuracy required to get 127 levels of an accoustic guitar.hollowsun wrote:Hmmmm... seems 39 voters want 128 levels but the overwhelming majority is 73 who either want 15 and/or can do with less.
But let me add this question to the equation for those who want 128 layers (or more):
Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!
Or is this level of detail expected for free as well?
:?Steve
If you're sampling a synth though.. damn right I want 127
My Youtube Channel - Wires Dream Disasters

