adding effects in T2 to a specific part of the track

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Howdy. So after combing the manual and forums I have been unable to find an answer to the following question.

How can I apply an effect to a specific part of an edit and not to the track as a whole or globally. Example-Say I have an isolated snare drum track and I want to apply a dub delay to just the 4th hit of every phrase and allow it to ring out.

I am new to all of this and have really tried to research and do my homework before posting as not to come off as lazy noob. It should be as easy as highliting that part of the wave and applying the effect but it does not appear that way. If I split the track at the edit there will not be enough "room" before the next hit to allow the effect to not be cut off.

I am sure I will have many more questions but this will get me started. Thanks in advance.

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Drag a filter onto a clip. Repeat until tweaked. You can also cut 'n paste 'em onto another clip.
perception: the stuff reality is made of.

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remember the friendly "/" for quickly cutting clips :)

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mrflimper wrote:If I split the track at the edit there will not be enough "room" before the next hit to allow the effect to not be cut off.
That's the tricky part. Splittingteh clips to allow localised effects is easy. Doing clever stuff like allowing reverb tails, unfortunately, takes a little more thought.

In many cases if you create a cross fade between the section and the next part of the clip, reverbs will sound OK. It depends on the material though.

A more correct, though slightly more fiddly approach might be to place the reverb on the track as a global insert, but automate the send level to apply reverb to specifc sections of your audio. The return level will be unnaffected, so the tails will decay naturally, and only the desired sounds will be processed.

For one or two hits this works great, but if you are looking to do it on every snare, you may want to consider simply creating a loop or a few loops that sound the way you want and exporting them as new audio files.
Someone shot the food. Remember: don't shoot food!

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Could create a rack containing a side chain keyed gate passing through your reverb / delay. An instance on your drum track plus an instance on a new "key" track which feeds the side chain input should give you what you want. Would need to set the gate release to match the program material. I'd knocked up a simple side chain gate a while back in synth edit but can't find it now - any number of members would be able to do this far better than me in any case...

Lol
I draw the line at power tools for the under 5's.

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Found it...

I'ts not pretty but see if it works for you - i can send you the Synth edit file to play around with if so.

Got a simple tracktion archive to illustrate. PM me yr email (don't have a web site Luddite that I am) - around 3mb
I draw the line at power tools for the under 5's.

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This is actually great fun - using stepchild (via sampler) to generate the key signal for the gate then passing the gated audio signal through a Hi Q swept EQ (via automation) then through a delay line.

Lol
I draw the line at power tools for the under 5's.

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Valley's suggestion is what I was going to pop in with. Another potential solution which might do the same thing is to copy the snare clips to a new track all by themselves and then just effect them on the snare track output with whatever chain you like, keeping the dry levels at zero (since you have the dry level already established in the original track).

I think Valley's automated send suggestion is more elegant, however.

-Scott

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These seem like awfully complicated solutions when you could just create a new track, move every fourth hit to that track, then add the dub delay to the track as usual.

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Tonamel wrote:These seem like awfully complicated solutions when you could just create a new track, move every fourth hit to that track, then add the dub delay to the track as usual.
Tonamel, look one post above yours.

-Scott

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Tonamel wrote:These seem like awfully complicated solutions when you could just create a new track, move every fourth hit to that track, then add the dub delay to the track as usual.
In a typical track this could mean copying over 60 snare hits.


rockstar_not wrote:I think Valley's automated send suggestion is more elegant, however.

-Scott
If we had clip based automation I'd agree but...

Using stepchild (or similar) to generate a key for a gated delay send enables you to easily busk the exact timing for your echoes in a way that (at least) I can't replicate using automation curves. Certainly for pulling individual hits out of a composite drum loop any way. Getting the timing and send level via an automation curve is (to me) a bit tricky whereas clicking a box in Stepchild is easy.

Is there a free(ish) decent side chainable gate VST anyone know of?

Lol




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I draw the line at power tools for the under 5's.

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Since you mentioned dub...
I've done this by setting up a rack with Floorfish to only allow the loudest snare hits through and sent them to T's native reverb (the whole track got sent to the output too) and then set up the reverb mix to be controlled by my PCR-30 so I can make the snare do the dub explosion thing whenever I want. BRILLIANT. (from this thread)
Here's a screenshot: Image
At home, he's a tourist...

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flanneljammies - yeah that's a cool way to do it as well.

Here's another - send the drum track to a rack with Koen Tanghe's KTDrumtrigger in a rack ala the human beat box experiment thread and route the midi output to a drum synth and then into a dub delay or whatever else you want on those snares.

Here's the ol' beat box rack idea that I put up and then ModulR improved upon:
http://www.kvraudio.com/forum/viewtopic ... ht=beatbox

In this case you only need to tune the KTDrumtrigger to detect the snare hits - this should be pretty easy to do. It always helps to put a more precise filter in front of the ktdrumtrigger to narrow in on the particular rhythm part you want to use for a trigger. A nice and simple filter is betabugs crayon filter - set it up as a bandpass in front of ktdrumtrigger. Only need one output of ktdrumtrigger to send midi note data to a drum synth snare. Or use Tracktion's sampler setup with a snare hit of your choice to keep it even simpler.

Resources:
ktdrumtrigger - http://www.koen.smartelectronix.com/KTDrumTrigger/
betabugs crayon filter - http://www.betabugsaudio.com/plugs.php

Please post some .mp3 of the results.

-Scott

Edited - here's a solution that works:

I couldn't get this to work with a rack in T1.6 (level meter on the track was working, but no output to the output bus - probably a naming issue)
So, I used the old senderella standby. I have it set to pass-through so the original drum loop goes through on track 1. On track 2, I've got the senderella return set to pass through as well.

The Gband is just a band pass filter that I have with my T setup at work - it's a freebie as well. I tried downloading crayon filter here, but it's in a rar archive and I don't have anything that will unzip rar on this machine. Same concept - use the band pass ahead of KTdrum trigger to get rid of as much un interesting stuff as possible.

One other little trick - in the drum loop, I isolated the snare, saved it out to a .wav, then loaded it into T's sampler.

So here's a screenshot of the working dub delay on snare only.
Image

Enjoy,

-Scott

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rockstar_not wrote:
Tonamel wrote:These seem like awfully complicated solutions when you could just create a new track, move every fourth hit to that track, then add the dub delay to the track as usual.
Tonamel, look one post above yours.

-Scott
Geez, a guy spends more than three minutes to write a post, and someone beats him to it...

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Tonamel wrote: Geez, a guy spends more than three minutes to write a post, and someone beats him to it...
Welcome to KvR. :hihi:
Someone shot the food. Remember: don't shoot food!

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