AD's Discord1.5 denormalisation?
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- KVRAF
- 2752 posts since 15 Apr, 2004 from Capital City, UK
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- KVRAF
- 12235 posts since 18 Aug, 2003
I can confirm that. I have a 3GHz CPU, so nothing really ever grinds to a halt, but CPU usage goes from 4% to around 25% when audio is stopped. Happens in other hosts, not just Live.
V2 of Discord is on its way in the next few months, and that problem won't be there, but not sure how likely a bug fix for v1.5 will be since the new version is already in the works.
And no forum, but just send a message through their feedback form. Chris usually gets back to you in less than a day.
V2 of Discord is on its way in the next few months, and that problem won't be there, but not sure how likely a bug fix for v1.5 will be since the new version is already in the works.
And no forum, but just send a message through their feedback form. Chris usually gets back to you in less than a day.
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- KVRAF
- 5017 posts since 13 Dec, 2005 from The Void
Chris has an informal blog here:CinningBao wrote:I couldn't find an AudioDamage forum... is there one?
http://www.analogindustries.com/
I've had a few problems myself here and there, but they seem to be host related. Don't care tho, cause the Audiodamage stuff rules.

Jens, "B.t.w.: it appears I was wrong"
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- KVRAF
- Topic Starter
- 2752 posts since 15 Apr, 2004 from Capital City, UK
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- KVRian
- 1035 posts since 4 Jan, 2005 from Traun Austria
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- KVRist
- 65 posts since 29 Feb, 2004
I had this problem with Discord 1 (PC version) in a few hosts. I had a bit of an email exchange with AD about it, but the problem still persists in version 1.5. It certainly looks like a denormal problem, but IIRC AD didn't think it was. Anyhoo, inserting a dither plug-in in the audio chain before it is the solution for me.
BTW I also saw this problem with Deverb.
Bye,
Steve
BTW I also saw this problem with Deverb.
Bye,
Steve
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- KVRAF
- Topic Starter
- 2752 posts since 15 Apr, 2004 from Capital City, UK
