RaySpace proposal - v. fast convolution engine

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Hi folks, I've developed a nice and fast convolution engine that I want to put into RaySpace. But doing so will lose some features.
I can create tens of thousands of rays to make the IR's very quickly, but not in realtime. So you'll get lovely sounding spaces, but not be able to move through them very quickly. You'll get parametric EQ for the wall dampening, which will give you some really unusual sounds, but possibly lose the diffusion engine that gave you really long tails. Four channel IR's will be created so surround-sound will remain.
My question is, does anyone actually care about the real-time nature of the reverb, in respects of actually moving around in the rooms, or would you prefer very dense IR's with a low cpu usage playback instead?
Saying 'why not both' is not all that helpful as they will not sound or look the same, and would ultimately be a little confusing. :)
Cheers, any input would be welcome,
Dave Hoskins
www.quikquak.com

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Will it be synthetic or real converlution?

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Dave, why not a separate product if the look and sound will be different?
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Mild-mannered web designer by day - tired web designer by night.

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Im with Gargoyle. Make it a different product. Call it RayVerb or summat.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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I think that Quikquak has a valid concern that having two closely related but separate products in the market is confusing for the consumer and might actually hurt him. I can see how this has been a problem for some other developers.
One obvious solution might be to make it two products but bundle them into one verb bundle product - buy Rayspace and get both versions, each having strengths and weaknesses. Either that or offer two modes in the one product - I like this one better still.

Come to think of it, I might even buy it ;-)

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quikquak wrote:Hi folks, I've developed a nice and fast convolution engine that I want to put into RaySpace .... You'll get parametric EQ for the wall dampening, which will give you some really unusual sounds, but possibly lose the diffusion engine that gave you really long tails. ...My question is, does anyone actually care about the real-time nature of the reverb, in respects of actually moving around in the rooms, or would you prefer very dense IR's with a low cpu usage playback instead?
Saying 'why not both' is not all that helpful as they will not sound or look the same, and would ultimately be a little confusing. :)
Can't you package them together, like Slayer does with its VSTi and its accompanying virtual amp, or Manystation does with Manyguitar?

The unhelpful answer, sadly, is true. Sometimes I will care very much about 'real,' while other times I want 'as artificial as hell.' So, you could also do both, but clearly name them so there's no confusion.

/funxi
Every Potemkin village needs its idiot savant

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Bundle them together, like CSR. The newer one could be (quite adequately) called RayVolution ;)
the the impotence of proofreading

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Rangtangtang wrote:Will it be synthetic or real converlution?
It will be real convolution with IR's created fairly quickly from room designs, if that's what you mean? So it will have a lot more range (like the current RaySpace) than simply editing existing IR's. And there's room for wackyness, like pitch shifting.

Thanks for the quick feedbacks people, in view of the comments, a separate plug packaged with the same registration code as the standard RaySpace. Hmmm sounds good.
RayVolution? - not sure.... :wink:

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Please keep RaySpace like it is now. I really use and enjoy the current realtime rendering. If you become 'just another convolution engine', well... I also have Pristine Space (and Voxengo's IR generator) and Convo Boy to do that. Your Unique Selling Point currently is the realtime graphical user interface.

Make it either a bundle with 2 VSTi's, or 2 separate products with a good crossgrade price ;). Just like Kjaerhus has GUP, GAC, GCO and GPP, who are all more-or-less related, but still different. Or look at the Voxengo catalogue, with different nuances of some of the products :).

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M'Snah wrote:Please keep RaySpace like it is now. I really use and enjoy the current realtime rendering.
That's my main question. O.K. to start with, I'll slide the new engine underneath the existing, er, hood. And see how it goes from there, my initial tests show the CPU usage to be about half of 'Pristine Space's per IR - But we'll see how it goes in the end eh! :)

Thanks,
Dave Hoskins
www.quikquak.com

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It would also be great if you had the ability (like Prosonic Rayverb) to import an IR which would 'create' the room - which could then be edited further !

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Dave...I would humbly suggest pouring *all* of your effort into algorithmic room modeling...in other words, focus on what you have and expand/refine/experiment/explore different approaches within that existing framework. Convolution technology, again in my humble opinion, is a distraction if your ultimate aspiration is the development of realtime modeling of closed spaces.
To the mind that is still, the whole universe surrenders - Lao Tzu

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RayVolution? - not sure....
hehe, still better than ConSpace ;)

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I just want to second what kilroy and M'Snah said. I bought Rayspace because it seemed to me the natural successor to Cakewalk's FX3 Soundstage, which I adore. I already have convolution reverbs aplenty.

Greg

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hehe, still better than ConSpace ;)
You mean "Common Strategy Network for Spatial Development and Implantation...the elaboration of common strategies for spatial development and the preparation of implementation of actions...."- http://www.conspace.info/index.html
..Sorry,
Or maybe you're trying to say something.
:!: :)

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