I don't know the message off hand but something about Layer0 not available or object not available. I'll write it down next time I use knobrenderer.ezeeboogie wrote:Works fine here. What error message does it throw up (if any)?grymmjack wrote:That thing has saved me so much time. I was going to make my own with the photoshop scripting sdk but why bother when he has already done it? Does your version work with stacking ? Mine bombs out on that (not a big deal as the other parts what I really need/use it for) phase/step.
Ah yeah, I've done that with imageready and flash too but what I can't figure out how to do is reveal more and more of an external circle shape as the knob rotates... Like I'm going for authenticity here and not flash masking with the circle shape (I thought of that too but it didn't look authentic at all with a gradient -- the colors darker at lower values and brighter at higher values as the pot rotates to the right... Like the default wusik knobs do. That's the kind of thing I'm talking about.ezeeboogie wrote:Although it's possible, I wouldn't use photoshop for that kind of thing, I find that sort of thing much easier and quicker in Adobe Flash (I don't own Flash but have access to a friends copy on his PC). I think it's something that you could also do in Image ready quite easily because it supports animated graphics. Photoshop is not the ideal environment for more complex animated graphics.I love that thing to pieces. I've got a pretty great workflow going. Now I just need to figure out how to make my life not as hellish when making pots that modify a graphic independent of rotation -- for example the default wusik skin how it has the bars of green that rise/grow as you turn it -- am I right assuming that this guy made it frame by frame do that? I have done something like it with the grainz pot for sknote with LEDs that emulated the novation vstation UI but it's nowhere near as cool. There has to be some trick my brain cant figure out though, I can't imagine 91 frames of bar modifications for a growing thing unrelated to rotation.
Any advice on this? That's the only thing I am missing in my workflow optimizations...
In Flash (and quite possibly Image Ready) you can set the start frame and end frame then "tween" between them to create a series of sequential images and them export the single frames. I could create graphics like your talking about in next to no time in Flash. I'm using it currently for some of the more unusual graphics that I'll be using in my own Synthedit/Synthmaker/other projects.
I have used tweening in ImageReady for fader graphics, and flash for tweening and adding dots too but keeping the vector line as a vector in flash makes thin lines wobble as flash interpolates what is happening -- hence I use knobrenderer for that, but.. To see an example grab the grainz plugin from sknote.it and look at the big pot with LEDs, it's clear that there is wobble happening because of the vector antialiasing for the rotation.
For that LED I saved the LEDs as transparent PNG files, for each state (I think there were 15 LEDs so that means 16 PNGs; all LEDs off, LED 1 on, LEDs 1 and 2 on, etc, to 15. And then tweened the knob rotation (actually just the line which as I said was vector) as needed, then created a layer in flash above that with the LEDs -- because they were PNGs they showed through the pots it was fine. I created 16 keyframes at each state where the line would touch the LED or about.. The downside is the antialiasing/interpolation of the line in the tween was wobbly a bit.
Hrm. I guess if I animated/tweened a mask instead of what was under the mask it would be more authentic -- do you know if masked objects in flash tweens can be rotated along a motion guide? A mask window that moved with rotation would solve my problem if it snapped to a elipsoidal guide. Hrm...
sorry for babbling..

