Z2 LFO Restart and Envelope Retrigger/Loop?

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Hey guys, any help with this would be cool!

1. The LFOs say Restart but you ca't turn them off restart (free run)?

2. Can the simple envelopes be retriggered (looped)? I see decay loop in Sustain 2, but can't seem to get it to do anything useful? If not, a modulation target of envelope gate would be nice in the mod matrix!


Thanks!

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Anyone?

:help:

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Oki,

1. the free running LFOs per voice run free *per voice*. It's more like a random setting because the voices get iterated while you play. Use LfoG1 and LfoG2 for *global* modulations. Using global LFOs has the advantage that the calculation has to be done only once, not for each voice. It saves a little cpu. (There are plans though to add mono- and single trigger to the LFOs, for more control...)

2. You can loop to Attack, Decay and Sustain *after* Fall/Rise. It only works if Fall/Rise is actually set to anything else than 0.00 - A special tutorial for the "simple" envelopes will follow shortly. They're not as simple as one might think.

However, using the MultiStages might be a good option, because they're specialized on loops.

Or, if you just need complex loops, try the "User Wave" setting in the LFOs.

Cheers,

;) Urs

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Thanks URS, I'll give it a shot!

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