Two overlaping samples in one audio track without canceling?

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As mentioned, Tracktion does it with ease. Also has an auto cross-fade for your overlapping clips/samples. Plus, you can overlay MIDI and Audio in the same track if you like.

Greg
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Sony Vegas has done this forever, and now Acid 6.0 has the same capability.

Of all the hosts I think Vegas/Acid have the best overlapping event and auto-crossfade implementation. I have never had to mess with crossfading - I just overlap my events and move on.

Sonar almost does it right, but there was still some goofiness with the auto-crossfade the last time I tried it. The problem if I recall was in moving an event that had been overlapped - the fade envelope of the event would remain from the overlap and would not return to the default fade-in/out position.

Cheers,

Randy

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DevonB wrote:
Something I've needed and used many times. Any time you have samples that run longer than the end of the measure, you want it to blend into the next, otherwise you get the unnatural, abrupt cutoff. Perfect example, a cymbal crash on at the end of the fourth measure of the beat. Do you want it to cut off immediately, or blend into the next audio track?

Devon
Exactly!! You know where I am coming from. This is exactly why I need this feature.

For example, I have a 5sec pad as a MIDI track.
This pad (as most pads do), has very slow attack and long release.
Now, lets say I run out of CPU. So I would like to bounce this very CPU intesive pad to WAV.

What do I do now? I have two options for boucing it:
1) Bounce it as a loop. But, there is one HUGE DRAWBACK. The drawback is that I loose the orignal slow attack and long release. This is very very bad for smooth transitions in a song.

2) Bounce it as a normal WAV allowing the release to completely finish. Now, to sequence using this WAV, I have to use two separate audio tracks so that the long release of first sample overlaps witht the slow attack of the next sample.
That would be fine, but now what if I want to automate some global parameters for these pad samples? The only way to have the same parameters automated on both audio tracks is by sending these two audio tracks to a group track. So visualy, now I have three tracks taking up alot of space.

IMO, you should be able to overlap samples on a single audio track without cancelation.

PS. Thanks for the tips on tracktion and acid/vegas.

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anybody else knows of some other hosts that can have samples overlaping on a single audio track without cancelation?

However, don't mistake this for crossfades. I want complete overlaping of samples.

So far I know for sure Tracktion can do it. Couldn't get it to work with Sonar or Acid. :(

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superddman wrote:Couldn't get it to work with Sonar or Acid. :(
In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.

Cheers,

Randy

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randygo wrote:
superddman wrote:Couldn't get it to work with Sonar or Acid. :(
In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.

Cheers,

Randy
wow, that was easy. Confirmed, Acid/Vegas can overlap samples without cancelation.

I also found out that Cubase using a similar technique as in Acid can also do it no problem.

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on page 1 pHz wrote:energyXT certainly can ...
slainte ;) rob

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pHz wrote:
on page 1 pHz wrote:energyXT certainly can ...
slainte ;) rob
oh ya, sorry, somehow I missed that. I got to try ext now.

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Does anybody know if Logic 5.5 can do such thing? If yes, how?

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Yes, it can - there's a whole variety of fades to choose from in Logic.

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randygo wrote:
superddman wrote:Couldn't get it to work with Sonar or Acid. :(
In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.

Cheers,

Randy
I think almost every host works this way. I know Pro Tools does. full volume, full length cross fade. that's why you don't need to have the option to have tracks underneath play. having tracks underneath play also makes me want to kill someone, it's so annoying. in hosts that do this when I go to replace something and drop a new piece I suddenly hear the new and the old, then I have to delete the new, delete the old, lay the new one back in again. in short, retarded.

I personlly want the pieces that overlap on 2 different tracks so I can tell what's going on and adjust it. people have been doing this way for decades.

I only want to hear what I can see.

bb

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jackson wrote:Yes, it can - there's a whole variety of fades to choose from in Logic.
I don't think there is Full-Pass Crossfade in Logic 5.5.

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Sonar most definately does it. You first have to set it up in the Global properties under Options/Global/Editing. There you can select the default over "Blend" or "Replace Old...". You also you should make sure that "Ask Every Time" is checked. Now when you move one sample over the other you select "Blend" and it stsiches them togethr. This will merge the 2 clips.

I just checked it myself and it did it fine.

I believe Samplitide does this as well. I think I remember doing it in the demo when I tested it, but I could be wrong.

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bongo_x wrote:
randygo wrote:
superddman wrote:Couldn't get it to work with Sonar or Acid. :(
In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.

Cheers,

Randy
I think almost every host works this way. I know Pro Tools does. full volume, full length cross fade. that's why you don't need to have the option to have tracks underneath play. having tracks underneath play also makes me want to kill someone, it's so annoying. in hosts that do this when I go to replace something and drop a new piece I suddenly hear the new and the old, then I have to delete the new, delete the old, lay the new one back in again. in short, retarded.

I personlly want the pieces that overlap on 2 different tracks so I can tell what's going on and adjust it. people have been doing this way for decades.

I only want to hear what I can see.

bb
Of course, if we are talking about two different samples then I would definitely place them on different tracks.
However (this is what I should have specified from the beginning), I am talking about two exactly the same samples.

Lets take for example a pad with a slow attack and a long delay. I cannot just render this as a loop because I will loose that slow attack and long delay. Therefore, I can only render it as a normal WAV allowing the release to completely finish. Now, I want to sequence using this rendered WAV. In other words, I want to repeat it through out my song and apply different automation envelopes. If the host allowed me to overlap samples, I could easily place overlaping copies of this WAV onto a signle audio track and apply automation to it.

But, if you have to place them on separate tracks, how can you apply exactly the same automation envelopes on both tracks? For example volume fadeout. In this case, there is only one answer, route both audio tracks to a bus. In such solution, not only you have three tracks taking up space but you have to control everything from a bus. Very messy!!!!

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I mean, what is visually better and much more convenient?

You decide:

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