Two overlaping samples in one audio track without canceling?
-
- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
-
- KVRist
- 112 posts since 18 May, 2004
Sony Vegas has done this forever, and now Acid 6.0 has the same capability.
Of all the hosts I think Vegas/Acid have the best overlapping event and auto-crossfade implementation. I have never had to mess with crossfading - I just overlap my events and move on.
Sonar almost does it right, but there was still some goofiness with the auto-crossfade the last time I tried it. The problem if I recall was in moving an event that had been overlapped - the fade envelope of the event would remain from the overlap and would not return to the default fade-in/out position.
Cheers,
Randy
Of all the hosts I think Vegas/Acid have the best overlapping event and auto-crossfade implementation. I have never had to mess with crossfading - I just overlap my events and move on.
Sonar almost does it right, but there was still some goofiness with the auto-crossfade the last time I tried it. The problem if I recall was in moving an event that had been overlapped - the fade envelope of the event would remain from the overlap and would not return to the default fade-in/out position.
Cheers,
Randy
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
Exactly!! You know where I am coming from. This is exactly why I need this feature.DevonB wrote:
Something I've needed and used many times. Any time you have samples that run longer than the end of the measure, you want it to blend into the next, otherwise you get the unnatural, abrupt cutoff. Perfect example, a cymbal crash on at the end of the fourth measure of the beat. Do you want it to cut off immediately, or blend into the next audio track?
Devon
For example, I have a 5sec pad as a MIDI track.
This pad (as most pads do), has very slow attack and long release.
Now, lets say I run out of CPU. So I would like to bounce this very CPU intesive pad to WAV.
What do I do now? I have two options for boucing it:
1) Bounce it as a loop. But, there is one HUGE DRAWBACK. The drawback is that I loose the orignal slow attack and long release. This is very very bad for smooth transitions in a song.
2) Bounce it as a normal WAV allowing the release to completely finish. Now, to sequence using this WAV, I have to use two separate audio tracks so that the long release of first sample overlaps witht the slow attack of the next sample.
That would be fine, but now what if I want to automate some global parameters for these pad samples? The only way to have the same parameters automated on both audio tracks is by sending these two audio tracks to a group track. So visualy, now I have three tracks taking up alot of space.
IMO, you should be able to overlap samples on a single audio track without cancelation.
PS. Thanks for the tips on tracktion and acid/vegas.
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
anybody else knows of some other hosts that can have samples overlaping on a single audio track without cancelation?
However, don't mistake this for crossfades. I want complete overlaping of samples.
So far I know for sure Tracktion can do it. Couldn't get it to work with Sonar or Acid.
However, don't mistake this for crossfades. I want complete overlaping of samples.
So far I know for sure Tracktion can do it. Couldn't get it to work with Sonar or Acid.
-
- KVRist
- 112 posts since 18 May, 2004
In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.superddman wrote:Couldn't get it to work with Sonar or Acid.
Cheers,
Randy
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
wow, that was easy. Confirmed, Acid/Vegas can overlap samples without cancelation.randygo wrote:In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.superddman wrote:Couldn't get it to work with Sonar or Acid.
Cheers,
Randy
I also found out that Cubase using a similar technique as in Acid can also do it no problem.
-
- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
slainteon page 1 pHz wrote:energyXT certainly can ...
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
oh ya, sorry, somehow I missed that. I got to try ext now.pHz wrote:slainteon page 1 pHz wrote:energyXT certainly can ...rob
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
Does anybody know if Logic 5.5 can do such thing? If yes, how?
-
- KVRist
- 240 posts since 20 Nov, 2003 from Atlanta and Portland
I think almost every host works this way. I know Pro Tools does. full volume, full length cross fade. that's why you don't need to have the option to have tracks underneath play. having tracks underneath play also makes me want to kill someone, it's so annoying. in hosts that do this when I go to replace something and drop a new piece I suddenly hear the new and the old, then I have to delete the new, delete the old, lay the new one back in again. in short, retarded.randygo wrote:In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.superddman wrote:Couldn't get it to work with Sonar or Acid.
Cheers,
Randy
I personlly want the pieces that overlap on 2 different tracks so I can tell what's going on and adjust it. people have been doing this way for decades.
I only want to hear what I can see.
bb
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
I don't think there is Full-Pass Crossfade in Logic 5.5.jackson wrote:Yes, it can - there's a whole variety of fades to choose from in Logic.
-
Black Box Recorder Black Box Recorder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=53881
- KVRist
- 101 posts since 5 Jan, 2005
Sonar most definately does it. You first have to set it up in the Global properties under Options/Global/Editing. There you can select the default over "Blend" or "Replace Old...". You also you should make sure that "Ask Every Time" is checked. Now when you move one sample over the other you select "Blend" and it stsiches them togethr. This will merge the 2 clips.
I just checked it myself and it did it fine.
I believe Samplitide does this as well. I think I remember doing it in the demo when I tested it, but I could be wrong.
I just checked it myself and it did it fine.
I believe Samplitide does this as well. I think I remember doing it in the demo when I tested it, but I could be wrong.
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
Of course, if we are talking about two different samples then I would definitely place them on different tracks.bongo_x wrote:I think almost every host works this way. I know Pro Tools does. full volume, full length cross fade. that's why you don't need to have the option to have tracks underneath play. having tracks underneath play also makes me want to kill someone, it's so annoying. in hosts that do this when I go to replace something and drop a new piece I suddenly hear the new and the old, then I have to delete the new, delete the old, lay the new one back in again. in short, retarded.randygo wrote:In Acid Pro 6.0, just right-click on the overlapped area and set "Fade Out Type" and "Fade In Type" to the stair-step option. This will play the overlapped region at full volume for both clips. I'm pretty sure Vegas works the same way.superddman wrote:Couldn't get it to work with Sonar or Acid.
Cheers,
Randy
I personlly want the pieces that overlap on 2 different tracks so I can tell what's going on and adjust it. people have been doing this way for decades.
I only want to hear what I can see.
bb
However (this is what I should have specified from the beginning), I am talking about two exactly the same samples.
Lets take for example a pad with a slow attack and a long delay. I cannot just render this as a loop because I will loose that slow attack and long delay. Therefore, I can only render it as a normal WAV allowing the release to completely finish. Now, I want to sequence using this rendered WAV. In other words, I want to repeat it through out my song and apply different automation envelopes. If the host allowed me to overlap samples, I could easily place overlaping copies of this WAV onto a signle audio track and apply automation to it.
But, if you have to place them on separate tracks, how can you apply exactly the same automation envelopes on both tracks? For example volume fadeout. In this case, there is only one answer, route both audio tracks to a bus. In such solution, not only you have three tracks taking up space but you have to control everything from a bus. Very messy!!!!
-
- KVRian
- Topic Starter
- 677 posts since 7 Oct, 2003
I mean, what is visually better and much more convenient?
You decide:

You decide:

