I need Music tips or tricks for kick drums
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- KVRian
- 565 posts since 16 Dec, 2002 from Pittsburgh, PA
This may seem like a useless relpy. A while ago Computer Music posted a trick the Neptunes use on the kick drum. I think it involved slight reverb and a weird compression setting. It was subtle, but it kind of gave the kick a sucking sound.
Maybe someone else will remember how it was done. I may have a track where I used it somewhere. I will post the settings if I do. I also like placing a really deep, unaltered sine wave behind the kick, giving it a bigger presence.
Maybe someone else will remember how it was done. I may have a track where I used it somewhere. I will post the settings if I do. I also like placing a really deep, unaltered sine wave behind the kick, giving it a bigger presence.
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
Most of my kicks are subtly distorted now, with camelphatfree and tls saturated driver. The Tls is good for distorting percussion with its envelope settings. Even when I dont distort the kick i will compress with camelphatfree.
Also after distortion, the attack of the kick is typically pounded flat, so I will usually put a compressor after the distortion.
Also after distortion, the attack of the kick is typically pounded flat, so I will usually put a compressor after the distortion.
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- KVRAF
- 6496 posts since 26 Nov, 2004 from Frederick, MD
I just saw a CM list of tricks that included several on kick drums. The one I remember is:
Try layering one or more additional kicks on top of the one you're using, possibly even using a low sine wave sound instead of a kick sample. Then, run them all through a gate so that all the kicks start at exactly the same time. Follow the gate with and compression or other FX you need.
Another one in the article was to simply use a gate triggered to begin a little ways into the kick, or layer of kicks, so that you get a punchier start to the kick.
Try layering one or more additional kicks on top of the one you're using, possibly even using a low sine wave sound instead of a kick sample. Then, run them all through a gate so that all the kicks start at exactly the same time. Follow the gate with and compression or other FX you need.
Another one in the article was to simply use a gate triggered to begin a little ways into the kick, or layer of kicks, so that you get a punchier start to the kick.
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- KVRAF
- 1743 posts since 3 Dec, 2004
this page is a good helper in general drum eq settings
http://www.orange-fields.com/widepages/drumseq.htm
and the index
http://www.orange-fields.com/widepages/ ... eprec.html
http://www.orange-fields.com/widepages/drumseq.htm
and the index
http://www.orange-fields.com/widepages/ ... eprec.html
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- KVRian
- 1099 posts since 20 Nov, 2004 from Seinäjoki, Finland
One interesting trick I read of recently is to have a short reverb on the bass drum and a compressor after the reverb. That compresses the reverb as well giving the sound slightly more sustain and body.
- KVRAF
- 6478 posts since 16 Dec, 2002
jshonuff wrote:I need Music tips and tricks for kick drums
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- KVRian
- 1398 posts since 9 Dec, 2002
My two cents, continuing this... (and other stuff already mentioned)gravehill wrote:One interesting trick I read of recently is to have a short reverb on the bass drum and a compressor after the reverb. That compresses the reverb as well giving the sound slightly more sustain and body.
It's uncanny what a convolution plugin and proper extremely short impulses do the drums. There might be a reverb plugin or two that can deliver these really tight, subtle early reflection -style reverbs, but I go for the convolution stuff every time.
Other than that, it's layering, layering, layering. I don't usually go for the "everything needs a compressor" approach, as using three layers seems to deliver what I'm looking for.
One for the attack portion.
One for the body of the sound (this is most often a decent kick by itself, the snappy attack getting cut either by changing the sample start point or just by filter / eq, and usually a tad of highpass filter / eq to clear the low end for the third component)
One for the low end - sub bass if one prefers the term.
This way it's easier to make sure that the low end thump is there right from the beginning of the sample, instead of madly compressing and eqing that kick one started with - and which lacked the low end impact... that usually creeps in after a short while when it comes to the typical kicks from the usual drum machines.
Works wonders. I just wish my stuff progressed once I've nailed down the kick
Somewhere amongst the kazillion to-do projects there's a drumsynth plan for this... and a collaborator for the project. If only the other kazillion-1 things weren't there too.
Now available with added Inherently Suspect Justification!
- KVRist
- 154 posts since 23 Feb, 2006
Kingston wrote:jshonuff wrote:I need Music tips and tricks for kick drumsDon't forget to check that the cat isn't a sleep in the bassdrum before playing.
But what should we do if we use the cat for muffling ?
Anyway, I think that layering + equing is a good starting point for kicks.
Fabrice
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
I had a cat shit in mine onceKingston wrote:jshonuff wrote:I need Music tips and tricks for kick drumsDon't forget to check that the cat isn't a sleep in the bassdrum before playing.
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- KVRist
- 67 posts since 30 May, 2006
Ask the cat politely if it minds you playing your John Bonham immitation while it takes a nap?Eliosound wrote: But what should we do if we use the cat for muffling ?
(And then watch the fur fly!!!)
- KVRAF
- 6478 posts since 16 Dec, 2002
well if it shat in there I'd skip the politeness and thump it well and good a few times... and have the camera ready.Blackgate wrote:Ask the cat politely if it minds you playing your John Bonham immitation while it takes a nap?Eliosound wrote: But what should we do if we use the cat for muffling ?![]()
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(And then watch the fur fly!!!)
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- KVRist
- 67 posts since 30 May, 2006
Well, the politeness would be relative, given the situation. Something like: 'Ok you mangy piece of coyote bait, it's SHOW TIME!!!'Kingston wrote:well if it shat in there I'd skip the politeness and thump it well and good a few times... and have the camera ready.Blackgate wrote:Ask the cat politely if it minds you playing your John Bonham immitation while it takes a nap?Eliosound wrote: But what should we do if we use the cat for muffling ?![]()
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(And then watch the fur fly!!!)
Oh, and btw? That's the difference betwen a cat and a dog. A dog would sit there, listen to your performance, then calmly walk over to your bass drum and calmly piss in it to show his distain-then slowly walk out side!

