SYNTENDO - Updated to V1.1.
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- KVRist
- 335 posts since 15 Mar, 2004
Hey how about everbody loves jack link (or if are homophobic likes real much)

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- KVRist
- 223 posts since 18 Feb, 2004
yea the "tri" wave sounds like another square wave, or perhaps a boxy sawtooth...
triforce I thoguht was even less acurate, and never much got into it.. feature wise syntendo does have it beat..
whatever there is some great sounds in everything...
triforce I thoguht was even less acurate, and never much got into it.. feature wise syntendo does have it beat..
whatever there is some great sounds in everything...
HP Peter Swimm
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- KVRAF
- Topic Starter
- 2277 posts since 2 Dec, 2003
Well I'm just glad you like it somewhat Herr. 
I'm happy with Syntendo.
But I intend for my next (and last) chiptune VST to be a lot more accurate... definitely a pet project.
Let us cling together.
I'm happy with Syntendo.
But I intend for my next (and last) chiptune VST to be a lot more accurate... definitely a pet project.
Let us cling together.
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- KVRer
- 3 posts since 13 Apr, 2003 from CA
I love the plugin. One more noise maker that can get some really crazy sounds. Im curious to know what the new chip synth will be like.
I also like the idea of a sega based vst, but once I started thinking about it, why hasnt anyone done anything with the Turbo Grafx16? Man, that machine had some crazy game, with the coolest sounding songs. They sound lo-fi, but a lil bit more classy than some of the other machines. Any idea of making a tg16 plug?
I also like the idea of a sega based vst, but once I started thinking about it, why hasnt anyone done anything with the Turbo Grafx16? Man, that machine had some crazy game, with the coolest sounding songs. They sound lo-fi, but a lil bit more classy than some of the other machines. Any idea of making a tg16 plug?
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- KVRAF
- Topic Starter
- 2277 posts since 2 Dec, 2003
Myriad is simply the original default .FXB bank that came with V1.0, so you're not missing anything new if you've already used Syntendo from the start. I have no idea why myriad.fxb is farting out sometimes for you guys though. 
Rivot - A TG16 VST is a great idea! The TG16 certainly had a very unique sound, and a fantastic one at that. I hope someone does make a TG16 VST.
Can't say if I ever will give it a shot or not, maybe though. Very underappreciated system in general. 
Dungeon Explorer is my favorite TG16 OST.
Rivot - A TG16 VST is a great idea! The TG16 certainly had a very unique sound, and a fantastic one at that. I hope someone does make a TG16 VST.
Dungeon Explorer is my favorite TG16 OST.
- KVRAF
- 4314 posts since 31 Oct, 2004
Well, maybe the volume was too low when I tested Syntendo, what I mean is that TriForce & the magical8bit plus "cut" trought a mix a lot better, maybe there's too many options on Syntendo... anyway, I don't like to complain about free things... especially when it's the kind of thing I will keep anyway!JackDark wrote:Well GUIs are subjective. I like Syntendo's GUI a helluva lot better than Magical 8Bit's (duh), and Triforce's. But that's all opinion so moot to argue.SampleScience wrote:This doesn't sound like a NES to me, the magical8bit plus is more faithfull imo, even TriForce from Tweakbench is better (both in GUI & in concept). That's not saying it's shit, I like the GUI but I'm not sure about the sequencer (if it's that!)
How is Triforce better in concept? The feature list for Triforce pales in comparison to Syntendo's. Triforce has square, triangle, and noise. But Syntendo has the OTHER square as well, just like the real NES, with the correct frequency range differentiating the two square channels. You can't individually control or arpeggiate the individual channels in Triforce, but you can in Syntendo. Syntendo offers pitch modulation, Triforce doesn't. Syntendo offers frequency sweeping, Triforce doesn't. Syntendo has step-sequencing ability per channel, Triforce doesn't at all. There are many other features that Syntendo has that Triforce doesn't. Triforce was good for its time, but I feel Syntendo transcends it. And that's not knocking Aaron, I love that guy.
Yes the sequencers are step sequencers. They are easy to use and have tempo control per channel.
Apparently 3 out of 4 Syntendo users feel Syntendo sounds like a NES. And so do I.
Download the "classic" patchbank for Syntendo. Or wait for V1.1, it'll be out tonight.
And on a better note, the GUI is beautiful, I would have remove the sequencer but I'll dig deeper tonight, maybe there's something 'concept-wise' I quite didn'y understand!
Thanks anyway! Nice work, maybe too much for my poor brain!
- KVRAF
- 10286 posts since 17 Sep, 2004 from Austin, TX
I think I could characterize most of Jack's work as thing that do not "cut" through a mix (almost by definition things that have a narrow stereo field, a defined frequency range and a forward position in the depth of field) so much as wreck and obliterate a mix. Due to my love of layering far too many things I am quite familiar with the not-cutting-ness of Jack's babies. That's really the point, though. That's why I'm showing off when I post up a demo using 5 instances of NeoRetro or 11 of Jack's plugs at once. You really have to use them the way they come, they're not a Moog lead patch or a nice snare verb. They are the sound of a robot that someone poured coffee into it's braincase while getting buggered by a angry, angry rhino.
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- KVRist
- 278 posts since 20 May, 2006 from FF.FF.FF.FF
You're smoking crack,Jack 
Triforce (although it has just 50% of the capabilities of a real NES) sounds much more faithful to a real NES to me.
Synthendo is more powerful feature-wise,I might use it for crazy sounds,but not as a NES simulator VSTi.
OTOH,Magical 8-bit Plug is extremely limited.I can only use it for drums,where it excels
So,Magical 8-bit + Syntendo + NES Soundfont = best NES simulation I can get so far.
With the NES soundfont I can do per-note pitch bend,which is impossible with the current VST standard.
And finally,'Toad' by Tweakbench is laughable.
I won't use a loop-based 'synth' made from copyrighted sounds.
Triforce (although it has just 50% of the capabilities of a real NES) sounds much more faithful to a real NES to me.
Synthendo is more powerful feature-wise,I might use it for crazy sounds,but not as a NES simulator VSTi.
OTOH,Magical 8-bit Plug is extremely limited.I can only use it for drums,where it excels
So,Magical 8-bit + Syntendo + NES Soundfont = best NES simulation I can get so far.
With the NES soundfont I can do per-note pitch bend,which is impossible with the current VST standard.
And finally,'Toad' by Tweakbench is laughable.
I won't use a loop-based 'synth' made from copyrighted sounds.
Last edited by softsynth on Fri Jun 30, 2006 9:02 pm, edited 1 time in total.
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- KVRist
- 278 posts since 20 May, 2006 from FF.FF.FF.FF
Even the Genesis sounds very similar if you don't emulate the YM FM chip and the shitty Digital channel.herr_prof wrote:I think the TG16 is VERY similar to a NES in style... listening to HES files sounds pretty nes/PSG like
TG16 has more PSG channels than NES,I think It sounds more like a Famicom with an extra sound chip.
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- KVRer
- 3 posts since 13 Apr, 2003 from CA
Yeh the tg16 sounds fuller to me. I love the sound of al of them, but the tg16 has always stood out to me.
It would be great if someone (Jack) gave the tg16 vst a shot.
It would be great if someone (Jack) gave the tg16 vst a shot.
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- KVRAF
- Topic Starter
- 2277 posts since 2 Dec, 2003
I very well might. But, there is one archaic soundchip for a particular system that sounds absolutely glorious, but has yet to be attempted in VST form. That's my next puppysnipple.rivot wrote:It would be great if someone (Jack) gave the tg16 vst a shot.
No, I won't say what it is yet either. :p
