D'oh... thanks for the in-depth report!R206 wrote:Pops and noise when changing preset. ex: tas before dawn 01 -> tas exoplanet 01 -> tas howling iceberg 01.
Looks like it's generated by the FX shapers. Same problem if you activate/deactivate shaper.
Vector graphics doesn't work in protools using FXpansion VST-RTAS wrapper. Sound and control works. Same problem with Filterscape demo. Earlier thread about the problem in a different host: http://www.kvraudio.com/forum/viewtopic.php?t=107425
Check MoonDive's picture.
Error in script engine. You can crash zebra by swapping fast between your Random XY script and a patch (tested with Beejays - Aftermonics).
Patches sound different in this version and the Beta from Mars. Think it has something to do with ArpMod on last step before looping. (tested with attack smoothing on and off)
No Unicode support in registration info - my name looks ugly.
Amd athlon xp, winxp sp2, energyXT, Zebra-NoSSE
Yeah, changing patches can pop weirdly. It was on my to-do list to optionally "reset engine when loading patches" to get rid of that. -> The problem occured firstly when I added more economic modulations, i.e. modulators go standby when they're not assigned to anything - but when you load a patch that suddenly assigns them, they'd just break loose...
Still no clue what's up with the missing vector graphics. Next two weeks are a good time to get into that. However, I've got a suspicion now based on the recent gui/crash bug. I've learned a lot on problems on Win where stuff is handled completely different from Mac... that may help to identify it big time! (Win will often just "look away" when a fatal bug occurs while Macs just crash... I do like latter more, because former may not be obvious)
The script engine has naturally not been tested throughly - except in my clean room. It won't harm "normal usage", so I'll get deeper into this with a bunch of interested people and call it "experimental" for now, maybe until Zebra 2.1 - there's not many scripts at this time anyway and I doubt I'll have the time to come up with manuals, tutorials and examples before initial release... we'll see...
The Patches-sound-different thing drives me nuts currently. I guess it came in with the global tune/transposition thingie. In case of the Arp it might rather be a problem with a small bug in the envelope/global modulations code that I'm after though...
Support for Unicode has just started. The new file handling for instance should be all Unicode savvy. However, one big problem is the TrueType font I'm delivering curtesy of BitStream. It's unfortunately not full featured (also visible in some preset names). I might have to fall back to using Windows' built-in font rendering in case of unsupported glyphs, which might look a bit jaggy though... we'll see what I can do about that... (does anybody know a more full-featured, freely distributable TT font?)
Later,
