http://platinumears.com/Vibrator.rar

You're right on about what I'm looking for! And as correct as your point is about note bending vibrato only going UP in pitch, I also use a whammy bar which often goes boths ways. So a standard VIBRATO effect would fit my needs - one that can have the depth controlled by the mod wheel of my controller.olepro wrote: It is STILL vibrato we are talking about.
What ciFiArtMan want is a vibrato plugin where vibrato depht can be controlled with a midi controller signal.
And if it is guitar vibrato it should only go positive because you can only bend the strings up when doing it on the fretboard, like this ^^^^^
Sorry IIRs, I missed your post somehow. This looks like exactly what I was looking for! Good looking GUI too! I'll give it a try and report back how it works (just so you know). Thank you!IIRs wrote:I made a simple Synthedit one a while ago:
Hey IIRs. The Vibrator was a beautiful sounding vibrato effect with a clean clear sinewave modulation. Unfortunately I wasn't able to get the mod wheel to activate it. I tried Slayer 2.5.3 (GTR Sim), Mellowsound (Mellotron sim), and GTG SF Synth 3.1 (Soundfont player). Maybe I'm doing something wrong, but the only way I could actiavte the effect was to turn the Vibrator Mod Wheel switch Off, with the Power On.IIRs wrote:I made a simple Synthedit one a while ago:
Not really no, I don't know Sonar... check the MIDI is routed correctly I suppose. Works fine in TracktionSciFiArtMan wrote: Any ideas on what I did wrong or how this unit can be activated via the mod wheel?
Rerun the VST-DX wrapper, change the Properties for the plugin so that its listed as a synth and then insert it into an effects slot. You should then be able to point a MIDI track at it.SciFiArtMan wrote: I placed it in the audio effect area of the audio channel of the active MIDI track (Cakewalk Sonar PE5) like I would for any effect VST. Any ideas on what I did wrong or how this unit can be activated via the mod wheel?
That sounds like a viable solution! I'll give it a try. Thanks!whyterabbyt wrote: Rerun the VST-DX wrapper, change the Properties for the plugin so that its listed as a synth and then insert it into an effects slot. You should then be able to point a MIDI track at it.
That technique doesn't work for me for several reasons. The first being I'm a long time keyboard player and have the mod wheel use down to a minor art. Second, the pitch wheel range may be set differently for different patches and remembering what patch is set to what range would be imprectical when a simple rolling of a wheel can achieve better results. And finally it just doesn't sound nearly as good or natural as the smooth flow into an LFO vibrato. I know you say it does, but it doesn't. I actually DO use this technique sometimes, but overall it's just not nearly as good as the mod wheel for these and other reasons.BertKoor wrote:Just another 2 cents to throw in: doesn't the pitch wheel allow you to bend AND vibrate? Just wiggle your finger on the wheel...
but nothing stops you from changing that in the patch and save itSciFiArtMan wrote:the pitch wheel range may be set differently for different patches
Well yes, something stops me, the fact that the pitch has been set for the way I intend to use the pitch wheel, not for mod wheel effects. There is another wheel set aside for adding modulation, and it's called the mod wheel - I intend to use it. The solution is to find a device to achieve the missing effect, not affect not my playing style for it. Yes, I always have "wiggling the pitch wheel" as a back up plan, and the reason I started this thread in the beginning.BertKoor wrote:Yep, each to their own technique...but nothing stops you from changing that in the patch and save it ;-)SciFiArtMan wrote:the pitch wheel range may be set differently for different patches
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