Yes, I have. Thanks for asking.whyterabbyt wrote:Folk who've given presentations at SIGGRAPH and Annecy.
You done any of that?
Maybe, if he's been taking as much advice from the Visual Effects Supervisor at WETA Digital as we have. Otherwise, who knows?I think someone who was given the position of CGI supervisor on a full-length feature by Universal would be in the 'can' category and just a little bit more clued in than you.
Actually, I do and teach, often in the same week or even on the same day.You cant do, or teach.
Why would you think that? Is that how they do things where you work? We're a little more sophisticated than that....you do training? By-the-numbers, follow-the-dots teaching, without the hard bit of trying to workj out whether people learned anything or not, no doubt.
Yes, that's right. I'm 48 next month but I've only had a job for the last three and a hlaf years. That makes perfect sense, doesn't it?Guess you're in the 'can't do' category yourself, then... but without the benefit of actually having been in the games, film, or animation industries.
Actually, it was an opportunity for you to redeem yourself by pointing out something which negates this argument to some extent. I figured your knowledge probably wouldn't give you sufficient insight but I was willing to throw you a bone.BONES, thats the dumbest f**king attempt to turn the facts on their heads that Ive ever seen from you. Its so f**king retarded you should hang yourself in shame.
Of course they do. Think for a minute how long it takes to set one up, how many machines it involves and the enormous cost of keeping it all running. You don't set up a brand new pipeline for every new job. You set up a pipeline at your facility and you use it for each job that comes through, possibly with a few tweaks here and there. WETA have 4000 render machines, imagine how much money they save on a free OS and how much more they get out of a custom-compiled kernel.Lets get this straight. You're actually claiming that film pipelines decide on the OS they're going to use first, and then base their choice of modelling and animation application of on that?
Let me see, as well as PR Man, the renderer you obviously couldn't remember the name of, and Mental Ray which is now integrated into both Maya and Max [and has been in SoftImage forever], Max can render with Brazil R/S and VRay [very popular] plus a bunch of other, lesser known 3rd party renderers. If you had aclue you would know that one of Max's biggest advantages is its plug-in architecture, something most of the former Alias guys I've talked to seem to be very impressed with.I mean you do know film companies generally dont use the Maya (or MAX) renderer, at all, right? Did you know you dont need to use Maya to render scenes modelled and animated in Maya? Or is MAX that limited that you cant use it with any other renderer?
But you're right, integration with PR Man is another strong reason that Maya gets used in film but more and more that comes down to existing expertise in things like writing shaders than any real advantage in using it anymore. 3DS Max 9 will be a big boost for Mental Ray.
OK, you list all the places you know of with a mixed OS pipeline and I'll list all the places I know of with a single OS pipeline and we'll see whose is the longest, shall we?But that's totally distinct from the systems which modellers and artists will use to create scenes, and modellers and animators dont unilaterally work on Linux systems, not by a long chalk; Windows is far more common (presumably because of better support for the highest-end graphics cards, and because support tools like Deep Paint, and Z-brush, and Photoshop are primarily Windows based, as well). There's no interdependency between the use of Linux systems and what gets used to model and animate. At all. The idea is laughable.
Actually, these days more and more big post houses are turning to mixed solutions as they have worked out its often better to get the best artists and let them work with their software of choice than it is to limit your talent pool to a particular application. Shit, even ILM have 3DS Max these days.There's absolutely no need to use Linux-based modelling software just because that's what's used in your rendering pipeline; the whole suggestion is just stupid. If film companies thought MAX was better, they'd frigging use it, and run their pipeline on Windows. But they dont, they use Maya.
Except that I have been there and seen it. I'm not going on what someone else said, or what I think, simply on actual, physical experience. How difficult is it for you to grasp this concept? I have seen these things with my own eyes. I have been paid for my advice during the setting up of post-production pipelines so I have been privvy to the process. I am not extrapolating wildly or pain making any of this up. Its what my professional credibility as an Autodesk Applications Engineer is entirely based on. Its as fundamental to my job as setting up a network is to yours.They dont invest in their animation pipeline based on the OS they're going to run, and then decide what apps are available after that; thats insane. If you actually wanted to try thinking for three seconds instead of rehashing the same old tired krap, you'd have realised what utter shite you're talking.
Yes and yes. [See above.]Have you ever been involved in setting up an animation pipeline? Do you even know someone who has?
Brilliant riposte!Yup, you're an ignorant c**t and an amatuer all right.Its an amateur's mistake, one I'd fully expect from an ignorant c**t like you.

