Is there a General MIDI Plugin?

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I guess the title says it all. Is there a General MIDI Plugin that works on Receptor? To be GM, it should not only contain all 128 sounds like Colosus, but be able to switch between the sounds instantly via program change. :?: 8)

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The closest I have found so far is a GM soundfont like Liquid or Unison on sfz. There may be others, but everything else I have located has to do file loads that are slow enough to be problematic. Of course, the quicker the change, the shorter, smaller and less accurate the sample set.
Dasher
The Soundsmith
It's all about the music. I keep telling myself that...

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thesoundsmith wrote:The closest I have found so far is a GM soundfont like Liquid or Unison on sfz. There may be others, but everything else I have located has to do file loads that are slow enough to be problematic. Of course, the quicker the change, the shorter, smaller and less accurate the sample set.
I am using sfz right now. Does sfz+ work on receptor? Where can I find/buy a GM soundfont set to download for sfz to use? The .sf2 files I have found so far are 40MB and larger. This would take some time to load on the fly... especially if you had 128 of them! :-o

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SGM180 is supposed to be one of the best GM soundsets. I just load it into SFZ. It has all 128 instruments.
http://www.geocities.jp/shansoundfont/soundfont.html

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bernie9 wrote:SGM180 is supposed to be one of the best GM soundsets. I just load it into SFZ. It has all 128 instruments.
http://www.geocities.jp/shansoundfont/soundfont.html
Thanks a bunch Bernie, you came through again! This is just what the doctor ordered :D

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bernie9 wrote:SGM180 is supposed to be one of the best GM soundsets. I just load it into SFZ. It has all 128 instruments.
http://www.geocities.jp/shansoundfont/soundfont.html
I have downloaded the .sf2 file. But, I don't know how to load it into sfz on the Receptor. There is no load button. Can you point me in the right direction?....


Oooooops, sorry. False alarm. I just double-clicked on the name of the program instead of the file arrow and it asked me to specify a .sf2 file. Everything works fine now. BTW - This is not such a bad soundfont and it really does the trick for quick switching between GM progams. It will do in a pinch.

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If you read the docs for sfz, they never mention how to actually USE the plug, only how to create scripts for creating and controlling sample banks. But it works fine, I just wish there was a full manual somewhere...
Dasher
The Soundsmith
It's all about the music. I keep telling myself that...

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You can drag a font to the blank rectangle. It loads the font and remembers the address, so after awhile you can choose any fonts you previously have loaded by hitting the dropdown menu arrow at program.

You're right. It is not bad, and will have to do until something better comes along.

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PhilMuller wrote:I am using sfz right now. Does sfz+ work on receptor?
Meant to reply to this sooner. YES, sfz+ works great on Receptor. It gives a pretty healthy amount of tweakability (envelopes, filter, LFO's) and a passable chorus and reverb.

just don't put it in "dfd" mode! (that causes some pretty unpleasant and unpredictable results)

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Hybernation wrote:
PhilMuller wrote:I am using sfz right now. Does sfz+ work on receptor?
Meant to reply to this sooner. YES, sfz+ works great on Receptor. It gives a pretty healthy amount of tweakability (envelopes, filter, LFO's) and a passable chorus and reverb.

just don't put it in "dfd" mode! (that causes some pretty unpleasant and unpredictable results)
But, I cannot get either sfz or sfz+ to accept program changes on either the Receptor or in my Sonar host. Am I doing something wrong? other plugs are accepting program changes from Sonar just fine (on receptor and off). Maybe sfz/+ doesn't accept them? "inconceivable!" :-o

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I believe that the real issue is most likey that you will need to save the patch change to a Receptor bank. receptor doesn't generally pass the patch change directly to the plug. Additionally, with all my other plugs, patch change only works if it is sent to the channel thamatches the mixer channel - if you're in slot 15 (which is where I keep sfz) set the Receptor to receive on channel 15 (but lay any channel you wish, I choose 1 because that's where Receptor and sfz both default. If I send a patch change on channel 15, it works, and changes patch (Receptor patch, NOT sfz internal patch.) If I don't have a Receptoriad patch at the called program number, it doesn't work either.

I don't know the reason, but I believe it is OS-related, not a conventional bug, but something to be addressed ninetheless, IMHO.
Dasher
The Soundsmith
It's all about the music. I keep telling myself that...

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