FR theme: Docking
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- KVRAF
- 1958 posts since 16 Jan, 2005 from France's Dirty South
actually read soma's post, and it's indeed major...
hope jorgen hears you.
hope jorgen hears you.
Last edited by disturb on Sat Sep 16, 2006 8:36 pm, edited 1 time in total.
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- KVRAF
- Topic Starter
- 5350 posts since 8 Aug, 2003 from Berlin Germany
Updated my post with 8 pictures made quickly.
So that's like writing 8000 more words without thinking about what you are saying
Hope it illustrates what I'm thinking a little. (I'm not a wiz with graphics and there are tons of missing details)
So that's like writing 8000 more words without thinking about what you are saying
Hope it illustrates what I'm thinking a little. (I'm not a wiz with graphics and there are tons of missing details)
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- KVRAF
- Topic Starter
- 5350 posts since 8 Aug, 2003 from Berlin Germany
Gurgule you get what I talking about exactly!glurgle wrote:I like the idea of being able to split tabs into frames. Having the ability to have a context sensitive editor (for all clip types) in a frame would be awesome. Right click on a dock name and split vertically/horizontally. If the dividers were dock bars, you could then have multiple pages docked to each frame. Docking would be recursive, and for full on modularity the ability to move a docked frame to another dockbar.
Sound fun?
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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
That frames idea reminds me of how some 3D modelling programs work. Like Blender - you put splits all over the place and can create unique working spaces for yourself depending on what you're doing.
Even better you are able to have multiple such working spaces available to you in one project - so depending on what you're working on you can switch to something else entirely.
Regards
Caleb
Even better you are able to have multiple such working spaces available to you in one project - so depending on what you're working on you can switch to something else entirely.
Regards
Caleb
Happiness is the hidden behind the obvious.
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- KVRAF
- 1958 posts since 16 Jan, 2005 from France's Dirty South
Bump cause i just read the vst3 news, and plugins GUIs will be resizable...
docking, docking, docking, docking, docking, docking, docking, docking, docking, docking, docking,
docking, docking, docking, docking, docking, docking, docking, docking, docking, docking, docking
docking, docking, docking, docking, docking, docking, docking, docking, docking, docking, docking,
docking, docking, docking, docking, docking, docking, docking, docking, docking, docking, docking
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- KVRian
- 976 posts since 29 Aug, 2001 from Waynesboro, PA
Soma's pics remind me of how Blender's interface can be set up to meet the user's needs.
Blender is an open source 3D modelling app with a very flexible interface.
Blender is an open source 3D modelling app with a very flexible interface.
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- KVRAF
- Topic Starter
- 5350 posts since 8 Aug, 2003 from Berlin Germany
[edit: looking back I think partially because of the vector graphics]
http://www.blender.org/cms/Features.155.0.html
It's open source too (GNU). I wonder if anything could be grabbed from it?
A bit off tipic but here are some of it's interface features.. I think some of these could apply to XT2's.
-Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
-Flexible and fully configurable window layout with as many screen setups as you prefer
-Undo support on all levels
-Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files ...
-Anti-aliased fonts
-Custom themes
-Consistent interface across all platforms
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- KVRian
- 1443 posts since 27 Dec, 2003
I've not used Blender much recently, but at the moment my favorite UI is also a 3D modeler: luxology's modo. Basically every tool, menu, widget, button, viewport is abstracted. You can define as many different palletes, frames, etc as you want in any position and they can all be any of the controls that you choose. Then you can save any of these combinations as a layout and switch between them at will. Not open source and probably pretty similar to Blender's UI, but perhaps some good ideas could be derived from it.
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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
Doesn't anyone read my posts.piranha XT wrote:Soma's pics remind me of how Blender's interface can be set up to meet the user's needs.
Blender is an open source 3D modelling app with a very flexible interface.
Actually I use Blender and I love it. Strangely even though we're using Blender as an example of a wonderfully flexible interface, it's a bit of a controversial topic amongst users. I doubt that's because of the flexible workspace options though.That frames idea reminds me of how some 3D modelling programs work. Like Blender - you put splits all over the place and can create unique working spaces for yourself depending on what you're doing.
Even better you are able to have multiple such working spaces available to you in one project - so depending on what you're working on you can switch to something else entirely.
Regards
Caleb
Happiness is the hidden behind the obvious.
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- KVRAF
- Topic Starter
- 5350 posts since 8 Aug, 2003 from Berlin Germany
Sorry I missed that the first time Caleb 
Modo looks like a nice interface too. (that video about navigation was like... genius)
Has anyone played with synthmaker??? That has a very nice work space. Not as customizable but that same polished vector style with function that even beats the good looks.
Modo looks like a nice interface too. (that video about navigation was like... genius)
Has anyone played with synthmaker??? That has a very nice work space. Not as customizable but that same polished vector style with function that even beats the good looks.
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- KVRist
- 483 posts since 7 Aug, 2005 from Germany
if it's going to be overly customisable, the dock pages need some smart factory-presets. in large modular projects, which are going to be used live, docking is essentially needed. I use it in a way, that I have synths, fx and clips/seq on different pages. A simple but effective feature would be snapping of objects. furthermore auto-hide of windows (mouse rollover expands objects which are overlapped by others), mouse gestures to access/switch different pages.
I'm really looking for something like a cc map page where all used parameters of vst(i)/eXT are listed with value and in realtime value changes are gonna be displayes -- perfect for live performance and tweaking.
I'm really looking for something like a cc map page where all used parameters of vst(i)/eXT are listed with value and in realtime value changes are gonna be displayes -- perfect for live performance and tweaking.
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- KVRAF
- 3475 posts since 6 Oct, 2001 from europe-norway-oslo
audo hide windows? how should that work?
I already added a new Window menu on the main menu, with a "close all" and the name of all avilable editors in the project fro quick access. You can also use mouse wheel to swicth tabs...oh, and a new menu on the caption bar for easy docking.
as for cc mapping I'll go for cc mapping presets but I want to put most of the logic into the comps and group comps (for layering etc) so that you can still use cc mapping easely without docking windows. if you want to group cc mapping use the group comp (works like a mini enregyXT VST plugin)
anyway, I will not finalize this implemtation without proper beta testing! Seems a lot of people has many good ideas on the subject...
cheers
jorgen
I already added a new Window menu on the main menu, with a "close all" and the name of all avilable editors in the project fro quick access. You can also use mouse wheel to swicth tabs...oh, and a new menu on the caption bar for easy docking.
as for cc mapping I'll go for cc mapping presets but I want to put most of the logic into the comps and group comps (for layering etc) so that you can still use cc mapping easely without docking windows. if you want to group cc mapping use the group comp (works like a mini enregyXT VST plugin)
anyway, I will not finalize this implemtation without proper beta testing! Seems a lot of people has many good ideas on the subject...
cheers
jorgen
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- KVRAF
- Topic Starter
- 5350 posts since 8 Aug, 2003 from Berlin Germany
I won't pretend to understand all that as you are the only guy who's see the group component and know how it worksjorgen wrote: as for cc mapping I'll go for cc mapping presets but I want to put most of the logic into the comps and group comps (for layering etc) so that you can still use cc mapping easely without docking windows. if you want to group cc mapping use the group comp (works like a mini enregyXT VST plugin)

