LennarDigital Sylenth1

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Is there anything I can wrap my vsti's with in fl studio that will get rid of that stall? Im using CTAF MultiFXVST for my synth edit vst's and they work fine. This is the only thing that bugs me lately with fl studio. http://www.kvraudio.com/get/1068.html

It even fix my problem I was having with sonitex and that was really bad. :D

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As Teksonik said:
"Note to FL Studio users: Make sure the setting "Reset plugins on transport" in the audio options is disabled for optimal performance".
That's the 'audio options' in FLStudio, not the synth. Go to options/audio settings and in the 'mixer' bit, untick the reset plugins... box.

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Just by going to the synth's web page I can read that it's not SE, but (allegedly) optimized hand-written code.
It uses highly optimized code and SSE instructions in order to reduce the CPU usage to a minimum. It will also automatically turn off any parts that are not used, to save extra CPU time.
No need to try to slander the synth by claiming it's SE. I don't know why that would be a slander anyway, since some of the most-loved synths are SE (eg. Drumatic).

I agree that the guy is nuts if he thinks he can wedge $200 out of my wallet for a random softsynth with no pedigree. It's hard enough for people to justify half that on a painstaking recreation of a beloved piece of vintage hardware.

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mistertoast wrote:Just by going to the synth's web page I can read that it's not SE, but (allegedly) optimized hand-written code.
It uses highly optimized code and SSE instructions in order to reduce the CPU usage to a minimum. It will also automatically turn off any parts that are not used, to save extra CPU time.
No need to try to slander the synth by claiming it's SE. I don't know why that would be a slander anyway, since some of the most-loved synths are SE (eg. Drumatic).

I agree that the guy is nuts if he thinks he can wedge $200 out of my wallet for a random softsynth with no pedigree. It's hard enough for people to justify half that on a painstaking recreation of a beloved piece of vintage hardware.
Who said it was SE?

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Reverse Engineer wrote:Who said it was SE?
Teksonik wrote:Sylenth as in Silence? Synth Edit?
I'm guessing all the .dat files are look-up tables for things linke the LFOs, oscillators, and apparently the polite demo voice.

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shamann wrote:
Teksonik wrote:Synth Edit?
What is it with you and Synthedit any way?

But, no, it doesn't appear to be made with SE (unless SE can display polyphony/voice management info with default modules (no it can't)). Not an awful sounding synth. I'm blasé about synths these days, and this doesn't really take me out of that frame of mind, though.
yes is a SE synth, cools tricks to hidden this.
but you can dump the core dll and retrieve code fragments :)
original and suprising sound, but at this price i prefer
to wait and buy some low cost hardware synth (micron, novation, sh etc)
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novaflash wrote:yes is a SE synth, cools tricks to hidden this.
<PickyLanguageMode=on>
Yes was a symphonic rock band, not a SE synth.
How can it cool tricks, does it freeze the SynthEdit framework?
</PickyLanguageMode>

And who cares weather it's a SE creation or not, as long as it sounds nice and functions as to be expected...
We are the KVR collective. Resistance is futile. You will be assimilated. Image
My MusicCalc is served over https!!

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BertKoor wrote:
novaflash wrote:yes is a SE synth, cools tricks to hidden this.
<PickyLanguageMode=on>
Yes was a symphonic rock band, not a SE synth.
How can it cool tricks, does it freeze the SynthEdit framework?
</PickyLanguageMode>

And who cares weather it's a SE creation or not, as long as it sounds nice and functions as to be expected...
If it turns out it is an SE synth, i'd be more impressed rather than less. :P Not enough to pay the rather inflated asking price though. :| :P

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novaflash wrote:yes is a SE synth, cools tricks to hidden this.
How do you manage the number of polyphonic voices from the plugin GUI in SE using default modules then (since there are no .sep/.sem files with this synth)?

Last I checked, you can't. Which would mean this is not made with with Synthedit. Also last I checked, SE did not require SSE support. Synthmaker does, but not Synthedit.

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Reverse Engineer wrote:If it turns out it is an SE synth, i'd be more impressed rather than less.
Yeah, me too, since this appears to do things that SE can't (for example, recognizing double-clicks to centre controls, polyphony management from the GUI, and a reasonable reverb using default modules at virtually no CPU cost). If this is made with SE, this guy is its king.

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shamann wrote:
novaflash wrote:yes is a SE synth, cools tricks to hidden this.
How do you manage the number of polyphonic voices from the plugin GUI in SE using default modules then (since there are no .sep/.sem files with this synth)?
to manage poly #, i suppose you should "manualy" clone the internal routing ?
shamann wrote:there are no .sep/.sem"
but there are .dat ...
shamann wrote:Last I checked, you can't. Which would mean this is not made with with Synthedit.
Also last I checked, SE did not require SSE support. Synthmaker does, but not Synthedit.
there are some custom modules with SSE.

check the the dll, use an hex editor like ultra-edit, find SEM, there are many
SE resources exported from SE (or you can see that with something like "resource hacker").

but it's not the topic, i suppose it's better to continue in modular synthesis forum :)
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shamann wrote:...since this appears to do things that SE can't (for example, recognizing double-clicks to centre controls...
try my oxytoncin synth, not all knob use this but many knobs go to predefined
value when clicked twice (like fine tune)

eric
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novaflash wrote:but there are .dat ...
Was there an update to the SDK recently?

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no, i think, but the author seem to be a good wizard :)
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I've never seen any SE synth that produces sound, quality wise, like this VST does. Like said before, if this is done with SE, then the author is SE's king :)

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