What are your favs so far ?
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- DASH Guy
- 8156 posts since 20 Sep, 2001
where is your oregano bush?
Last edited by liqih on Thu Oct 05, 2006 9:22 pm, edited 1 time in total.
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
liqih wrote:I already started the midi version.
gotcha.liqih wrote:To close it use only Esc key,
liqih wrote:about recording check the mixer of your soundcard
also 'twould be good if it did numbered recordings so it didn't erase the last one.but that's no big deal.
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- KVRAF
- 7032 posts since 28 Apr, 2004 from france
LeftoverLasagne wrote:The manual of our plugin has been localized (I think we are the only one with a localized manual) and it will install the correct manual according to the language selected in the installer. Also the winamp version of our plugin needs to be placed into the winamp folder, so it's not only a simple extract.sinkmusic wrote:THere is a manual, which explains it very well.Laakas wrote:Hey Fellas!
What is this "PushTech" do? I would like to know more.. thank you
But the tricky thing is that.... wel... you have to install it first before to be able to read the manual !
If the plugin was a simple dll + a pdf manual in a ziupped folder, it might be easier.
I understand your needs in making an installer instead of a DLL. This is just that putting somewhere on the net a pdf or html version of the manual (or here in a dedicated thread), could help to convince people to try your plugin if they fear the installer so much.
And you're right : i appreciated to have a french manual !
LeftoverLasagne wrote:P.S.: I guess we are one of the few who don't need to make an update. We've done our homework making it complete and stable.
BTW, you're right :
- the sound is good
- the GUI is very nice
- the presets are fine
- the cpu use is correct
...And, as the thread's title is "which one is your fav", and as Leonardo talks about "making his homework" the good way, i'd like to share my impressions in going a bit deeper in the trying of these plugins :
Most of the ones i tried are good, but i have the little impression that most oof them were released a little bit too soon, and that 90% of the parameters to take car of are ok, but 10% needs fixing :
Some are stable, good-sounding but are cpu hog, some are fine and innovative in what they do but are too much "one trick pony", and some are good for some features, but very average on some others... And some also could have tried to make a little more personal GUI...
So i guess Pushtech won't be my number one vote (because it is a "eq", and i think i will vote for something more innovativeon the concept side), but as it is -very- good at what it does, with a lot of care given to GUI, cpu, stability, presets, manula, etc. I really think it will be among the top5.
- KVRAF
- 37427 posts since 14 Sep, 2002 from In teh net
That's good - when I first tried it I was hoping it would have these possilities - at the moment I use Sounder for this sort of composition but Collide is potentially more flexible. I didn't realise it used samples - I thought the sounds were synthesised by it. Thanksliqih wrote:good news is that I already started the midi version, but it's more complicated to me since I never programmed stand-alone audio applications before,aMUSEd
I love Collide and Play for the fun factor but at the moment it's not of much value to me functionally largely because it generates it's own sounds and the sounds it makes seem rather limited - now if it was able to output midi so I could use it to drive other synths I would gladly use it as an alternative to a sequencer
concerning sound limitations: C&P is a sample player like Lunchbox, and you can make your own kit with any sample set,
the C&P kit is made of 8 samples : 6 hits and 2 long ones, see the Help.rtf
if you look for a specific sound please let me know maybe I can make the new kit for you
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- DASH Guy
- 8156 posts since 20 Sep, 2001
read the manual my friend, <grin>aMUSEd wrote:That's good - when I first tried it I was hoping it would have these possilities - at the moment I use Sounder for this sort of composition but Collide is potentially more flexible. I didn't realise it used samples - I thought the sounds were synthesised by it. Thanksliqih wrote:good news is that I already started the midi version, but it's more complicated to me since I never programmed stand-alone audio applications before,aMUSEd
I love Collide and Play for the fun factor but at the moment it's not of much value to me functionally largely because it generates it's own sounds and the sounds it makes seem rather limited - now if it was able to output midi so I could use it to drive other synths I would gladly use it as an alternative to a sequencer
concerning sound limitations: C&P is a sample player like Lunchbox, and you can make your own kit with any sample set,
the C&P kit is made of 8 samples : 6 hits and 2 long ones, see the Help.rtf
if you look for a specific sound please let me know maybe I can make the new kit for you
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
don't know what happened there,but i just noticed it all struggling when i was online at the same time,the crackles were much less when i came off.i wrote:lunchbox battles was nice but crashed when i press the boss button+i couldn't get the latency very low without crackles
(the latency thing could have just been my bad playing.cos it seems ok today.)
second go's are making all things better!
- KVRAF
- 25028 posts since 12 Jul, 2003 from West Caprazumia
stable: yes, seems likeLeftoverLasagne wrote:
P.S.: I guess we are one of the few who don't need to make an update. We've done our homework making it complete and stable.
complete: nope, I'm wondering why your beta-testers didn't citicize two painfully obvious things (or did they?): first of all there's a master-gain missing and then unused bands use as many cpu-cycles as used ones.
Also: What the manual doesn't explain and what I don't understand is how both a pull and a push of the low frequencies at the same time works - both controls surely do not cancel each other out so what exactly does a push, and what does a pull?
Apart from this however it is very good and I love the gui so I have started a thread in the 'effects'-forum about it.
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
Not in the order i voted for them, but here are my five
Pushtec
S.A.N.E FM
EQ22
Lunchbox Battles
MASB Compressor (one of the few that my cpu balked at, but was so good i had to bear with it...man, it would be a dream to get a cpu friendly version of this).
Pushtec
S.A.N.E FM
EQ22
Lunchbox Battles
MASB Compressor (one of the few that my cpu balked at, but was so good i had to bear with it...man, it would be a dream to get a cpu friendly version of this).
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- KVRAF
- 12235 posts since 18 Aug, 2003
I'm going to guess (as this what it sounds like is happen) is that Pull emphasizes undershoot. That's one of the things the Pultec EQs were famous for.jens wrote:Also: What the manual doesn't explain and what I don't understand is how both a pull and a push of the low frequencies at the same time works - both controls surely do not cancel each other out so what exactly does a push, and what does a pull?
Look at these curves, the blue and red have undershoot (the dip down where the curve boosts upwards), the green is a typical, garden variety EQ curve. The undershoot serves as a sort of band emphasis mechanism:

- KVRAF
- 25028 posts since 12 Jul, 2003 from West Caprazumia
Yes, that makes sense - thanks for that - so what about push - does it produce overshoot then? 
- KVRAF
- 25028 posts since 12 Jul, 2003 from West Caprazumia
Yes, I think adding push would then work similarly to increasing the quality of a normal low-shelf filter, right? 
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- KVRAF
- 12235 posts since 18 Aug, 2003
Well, I just tried it out again. I think Push is best thought of as simpy boost or gain.
Here's a frequency response plot of Pushtec using Christian Budde's plugin analyser. Looking at the middle bands on the plot, the top has push set to high for two bands, but no pull. The bottom plot shows pull set to high, which results in the big dip:

The nice sounds that Pushtec produces is a result of the interaction of the two opposing curves.
Here's a frequency response plot of Pushtec using Christian Budde's plugin analyser. Looking at the middle bands on the plot, the top has push set to high for two bands, but no pull. The bottom plot shows pull set to high, which results in the big dip:

The nice sounds that Pushtec produces is a result of the interaction of the two opposing curves.
- KVRAF
- 25028 posts since 12 Jul, 2003 from West Caprazumia
and I thought I got it...

Well, thanks anyway - I'll try again tomorrow to get my head around it...

Well, thanks anyway - I'll try again tomorrow to get my head around it...
