FR: Samples

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Hi Urs!

Please don't kill me but I'm fallen totally into your Zebra2 stuff here! Hell, I really thought it is just a toy but it is definity the hell of a synth! :love:

So what do you think about introducing a new type of sound source namely samples. It would be great if samples could be driven into the Z2 audio chain. In that simplicity of LinPlugs Octopus (but Octopus is by far not as powerful as Z2). In fact I am looking for such a killer tool but did not discover one yet.

I don't know if this breaks your Z2 concept but as seen in most sound libs the special comes by sublimely mixing all worlds. It would not just sound awesome - it would make my job much easier :hihi:
All the best,
Kevin

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Urs has already mentioned many times that this is on the development roadmap for a little way down the line. But don't let that stop you buying your copy now... ;)
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The most requested future u-he plugins are the one to be released soonishly and a sampler/host/mangler.

The sampler/host/mangler will take a while, but when it's done, it'll have a sombiotic relation to Zebra. Read: Zebra will understand one of the sampler/host/mangler's formats.

;) Urs

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It'd be awfully convienient if the sampler was just a module in Z2's signal path. Is this what you mean by sombiotic?

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zthomas wrote:It'd be awfully convienient if the sampler was just a module in Z2's signal path. Is this what you mean by sombiotic?
I mean that the sampler would be a sample editing device in the first place - which would totally not fit into the concept of being just a plugin. Samplers as plugins don't really work that well. Hosts as samplers might.

Thus, the idea is that putting a sample playback module into Zebra would be graet, maybe even with simple editing functions.

But sampling - as opposed to sample playback - is not actually anything I'd like to clutter Zebra's gui with. I'd rather outsource that to a dedicated software with creativity in mind.

;) Urs

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Right, sorry that's what I mean. Just a .wav or aiff playback device. I do sound design for video games, and that's the one thing that's keeping me from tossing absynth. If Z2 had an audio file playback module, absynth would become more than redundant, real quick.

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Yeah...

I've gone into sample playback pretty recently (magware drum machines), but not very deeply.

I could probably write a .wav playback in a few days. But for Zebra I don't want to have a quick solution, I want it to be thorough & on par with the rest of it. That's why I think it'll take some time, and why a good solution for sample creation (i.e. preparation for aliasing-free playback, etc.) is needed...

;) Urs

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Hi Urs, and first, thanks for this wonderful synth! Man, have I sure neglected many "more important" chores after purchasing this thing :shock:

As there has been some mentions of an audio playback module, this seemed to be the thread to ask about this feature request, too. I was wondering, would you consider it possible for Zebra to have an audio in at some point? You know, as an addition to the actual sample playback thing you're planning to do. This would be convenient so that instead of playing back sampled material inside the instrument, you could also route material directly into the Zebra modular structure from inside the host.

There could either be "audio in" modules (1 and 2, for two stereo ins, for example) for placing the input at some free location in the modular structure -- that would be the consistent way of doing it, I guess -- or alternatively, there could be an "in" control on top of one or two of the columns so that you could just activate the inputs when you wish, bringing audio into the structure starting from the top of that column, for effecting and modulation purposes and whatnot.

What do you think?

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Guenon wrote:
There could either be "audio in" modules (1 and 2, for two stereo ins, for example) for placing the input at some free location in the modular structure -- that would be the consistent way of doing it, I guess -- or alternatively, there could be an "in" control on top of one or two of the columns so that you could just activate the inputs when you wish, bringing audio into the structure starting from the top of that column, for effecting and modulation purposes and whatnot.

What do you think?
I think that sounds exciting! I would love to run audio through the comb modules (for example)

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I'd vote for yes, as Z1.5 had this feature already. And now that Steinberg has started propelling VST 3.0... it could be doable without tedious workarounds such as synths that act like fx... 8)

;) Urs

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