Short trance tune w/ Zebra2
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- KVRist
- 187 posts since 2 May, 2006 from A shoebox in Connecticut
I invented coffee
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- KVRist
- 71 posts since 12 Sep, 2006
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- KVRian
- 597 posts since 29 Nov, 2005
I look forward to hearing this. When quad core CPUs are affordable it might just become a viable option.Urs wrote:I'd say... wait till more tunes /w the XMF come up, other than the one using some quick testing patches
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- KVRist
- 71 posts since 12 Sep, 2006
Isn't Z2 singlethreaded? I don't think it can take advantage by splitting the load over multiple cores/cpus.
At least, it hasn't been thus far in Cubase 4 with 'Multi Processing' enabled on my dual-core system.
Multiple Z2's maybe, but not like different instances can link to each other...
At least, it hasn't been thus far in Cubase 4 with 'Multi Processing' enabled on my dual-core system.
Multiple Z2's maybe, but not like different instances can link to each other...
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- KVRian
- 597 posts since 29 Nov, 2005
As long as any single CPU heavy (e.g. big unison) part doesn't need more than a single CPU core then it shouldn't be an issue.codef0x wrote:Isn't Z2 singlethreaded? I don't think it can take advantage by splitting the load over multiple cores/cpus.
At least, it hasn't been thus far in Cubase 4 with 'Multi Processing' enabled on my dual-core system.
Multiple Z2's maybe, but not like different instances can link to each other...
I would love to see a native synth genuinely giving DSP powered or external synths some real competition.
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- KVRian
- 864 posts since 4 Apr, 2001 from Finland
My snippet above takes like 30% max on a P4 2.8 (with energyXT2 beta which is probably not very efficient in itself). (If I recall right.)
A Core 2 Duo would be much faster... And multiple instances on multiple cores of course - it's not THAT intesive
A Core 2 Duo would be much faster... And multiple instances on multiple cores of course - it's not THAT intesive
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
I've publicly shelled out the beta for Mac because I wasn't sure how it performs on pre-Intel Macs. The Win version has the same state...codef0x wrote:Looks like I've got to hold out 'til Urs unleashes VST.
... all that needs to be done is tuning the filter for samplerates other than 44.1kHz... which... as I just fetched my FireFace800 from my local dealer... bought it for the very purpose of having more samplerates... soon
P.S.: Maybe not that soon, because I just had some more ideas to make this filter ultimatively more flexible...
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- KVRist
- 87 posts since 31 Dec, 2003 from big "D",tx
If you're a mac user, grab a RAX demo and check out Urs' beta.codef0x wrote:Looks like I've got to hold out 'til Urs unleashes VST.
I use Tracktion, which is VST only ( at the moment ), but like to keep
RAX around for times like this.
G
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- KVRist
- 71 posts since 12 Sep, 2006
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- KVRist
- 87 posts since 26 Jul, 2004
- KVRAF
- 26964 posts since 3 Feb, 2005 from in the wilds
It is a viable option now. The XMF filter is a beast and it works fine on my G5cleverr1 wrote:I look forward to hearing this. When quad core CPUs are affordable it might just become a viable option.Urs wrote:I'd say... wait till more tunes /w the XMF come up, other than the one using some quick testing patches
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- KVRist
- 71 posts since 12 Sep, 2006
Silly question. Cross Modulation Filter (XMF) sounds wonderful, but I'm a little sketchy on the terms. What exactly does it DO, simply?
I mean, lowpass -- increasingly attenuates frequencies above a threshold based on a configurable 'slope' <insert fancy graphic here>
How can XMF be summarized, and it isn't a "Z2" thing, it can't be -- can it? I mean, the concept and implementation was done -- where else?
Urs strikes me as someone to put in known, cool things, not go all 'mathemetician' and invent brand new, complex filtering algorithms from scratch... unless I'm wrong?
I mean, lowpass -- increasingly attenuates frequencies above a threshold based on a configurable 'slope' <insert fancy graphic here>
How can XMF be summarized, and it isn't a "Z2" thing, it can't be -- can it? I mean, the concept and implementation was done -- where else?
Urs strikes me as someone to put in known, cool things, not go all 'mathemetician' and invent brand new, complex filtering algorithms from scratch... unless I'm wrong?
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
It's called cross modulation filter because it has a side chain input that can be used to modulate the cutoff frequency i.e. by an oscillator. This is widely known as FilterFM and allows for some really great effects. Back in the analogue days it was often used to create voice-like sounds. Or, simply listen to Oxygene Part II for some bubbly sound effects made with FilterFM.codef0x wrote:Silly question. Cross Modulation Filter (XMF) sounds wonderful, but I'm a little sketchy on the terms. What exactly does it DO, simply?
I mean, lowpass -- increasingly attenuates frequencies above a threshold based on a configurable 'slope' <insert fancy graphic here>
How can XMF be summarized, and it isn't a "Z2" thing, it can't be -- can it? I mean, the concept and implementation was done -- where else?
Urs strikes me as someone to put in known, cool things, not go all 'mathemetician' and invent brand new, complex filtering algorithms from scratch... unless I'm wrong?
Other than that it currently features 4 pole lowpass and bandpass modes. But it isn't limited to that, I might just put in all 15 filter modes of the Matrix 12. Its circuit diagram is just pretty weird to look at, so I'm not sure if I can suss them out quickly.
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- KVRAF
- Topic Starter
- 4707 posts since 16 Mar, 2004 from Columbia, MD
Sounds cool, Urs... I can't wait to try it.
Everyone else; thanks for commenting on the tune. It IS a video game remix so, yeah, I can understand any criticism on that front. Though personally, I love video game music.
Everyone else; thanks for commenting on the tune. It IS a video game remix so, yeah, I can understand any criticism on that front. Though personally, I love video game music.
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