User waveforms
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
I think it would be cool if Zebra2 offered a single-cycle sample resynthesis. Cakewalk Rapture has done this REALLY well. If you load any sample below 3000 samples (I think), it simply resynthesizes it and maps it across the keyboard. Sounds near-perfect.
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- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
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- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
Its somewhat undocumented. I think its referred to as the 'wavetable' functionality - which is really a misnomer. I don't know if you can try with the demo, but yes this really does work.
I used this feature when designing samples for the Cakewalk Expansion Pack 2 for Rapture
I used this feature when designing samples for the Cakewalk Expansion Pack 2 for Rapture
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- KVRist
- 233 posts since 21 Nov, 2003 from Australia
On the other end of the scale i've got an ARP Solina String Ensemble and the waveforms on that are very simple-looking. However try as i might i can't draw them in Zebra 2 to get them sounding right at all. They just don't have the right edge. Ah well.replicator wrote:It can't be easy to draw these waveforms by hand.
It's cool to be able to get back into directly drawing waveforms though.
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- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
Interesting. Perhaps the including wavetable single-cycle "samples" were made with this feature?Jeremy_NSL wrote:Its somewhat undocumented. I think its referred to as the 'wavetable' functionality - which is really a misnomer. I don't know if you can try with the demo, but yes this really does work.
Does z3ta do this too, out of interest, or is it a Rapture only thing?
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- KVRist
- Topic Starter
- 114 posts since 3 Apr, 2005
The spesific hardware do something to the sound before output. The basic waveform are modified by pitch (via the keyboard), in harmonic content (via the Filter section and Resonance or Emphasis control) and in amplitude or volume. Further alteration are introduced via an Envelope Generator.k-bird wrote:On the other end of the scale i've got an ARP Solina String Ensemble and the waveforms on that are very simple-looking. However try as i might i can't draw them in Zebra 2 to get them sounding right at all. They just don't have the right edge. Ah well.
In addition to that the timbre of a pure saw wave produced by any analog synth are drifting, changing in time thats why you get some color in the sound which is hard to replicate.
I dont know nothing about sample resynthesis, but maybe some of the solution can be found there. If eg. Zebra recalculate a saw waveform, so each time you struck a note you play one of 16 different variations of the same saw. I guess realtime calculation of a sample (endless variations of a saw), would have to high impact on cpu usage. However Urs posted a nice wave "SawRand.h2p" which changes slightly each time you load it. It works nicely.
Here is another wave to draw within zebra "minimoogsaw":
[img=http://img218.imageshack.us/img218/9986 ... cn8.th.jpg]
Best regards:)
Replicator
- KVRAF
- 8700 posts since 9 Jan, 2004 from leroyaumeuni
how modestUrs wrote:The topic of "Sampling" is one of the next in u-he's masterplan to take over the world of audio processing. For efficiency reasons - as in a 1-person company human resources are tight - all aspects of sample propelleration will be covered when time is due, which will start shortly after embarrassing the competition in terms of analogue filter modeling, delay, reverbration and dynamics processing. Stay tuned, these features will arrive, just don't expect a clear When.
My other host is Bruce Forsyth
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- KVRAF
- 1529 posts since 12 Jun, 2004 from Portland, OR
Urs, this is a bit diiferent from having to make a sampler, we just wanna be able to load cycles like Toxic, Sytrus, Rapture, etc...
Also, I would love to be able to have popup menus to select from certain cycles and envelopes to make quick presets (I know you can copy/paste).
Also, I would love to be able to have popup menus to select from certain cycles and envelopes to make quick presets (I know you can copy/paste).
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Sure, but it's all related. I think it's not done by reading plain .wav files and pressing them into the 16 wave slots.kodama wrote:Urs, this is a bit diiferent from having to make a sampler, we just wanna be able to load cycles like Toxic, Sytrus, Rapture, etc...
For a nice quality I'd see something different from just filling up 16 x 128 samples/harmonics as in the drawable waveforms. I'd rather say 2048 samples per cycle and some kind of meta controls to enhance the waveform.
The algorithm should take .wav files (and other formats such as .aiff, .sd2) of arbitrary length, find zero crossings, resample them, maybe do optional formant shifting (if I get that baked) and may even work out some grainy scheme if desired.
That pretty much involves many technologies that are also required for sampling.
The playback is the smallest part here, as Zebra's oscillators are basically dynamic resynthesizers of the waveform/spectrum that's drawn.
And of course, the gui framework has to be enhanced for drag'n'drop, stuff like that. There's a whole bunch of logistic considerations behind that, and it has to be designed to work in a universal way for all kinds of similar applications.
Cheers,
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- KVRist
- Topic Starter
- 114 posts since 3 Apr, 2005
Hi!
It will be very interesting to see what plans Urs have in the sampling area. I hope it will be some kind of oscillator based system, that mimics the sample's properties in many ways. Where a single-cycle sample maps automatically across keyboard, the possibility to manipulate a single waveform (edit the amplitudes of the harmonics in any way you wish, and the possibility to manipulate the sampled waveform in a graphical editor), morphing between different samples, and the possibility to export, import different audio formats. If it will be a standalone application I hope that the features in Zebra2 will be kept, so you can combine the great oscillators and filters that already exists with the sampled wave oscillators you import.
The sum of the whole is greater than its parts!
Best regards:)
Replicator
It will be very interesting to see what plans Urs have in the sampling area. I hope it will be some kind of oscillator based system, that mimics the sample's properties in many ways. Where a single-cycle sample maps automatically across keyboard, the possibility to manipulate a single waveform (edit the amplitudes of the harmonics in any way you wish, and the possibility to manipulate the sampled waveform in a graphical editor), morphing between different samples, and the possibility to export, import different audio formats. If it will be a standalone application I hope that the features in Zebra2 will be kept, so you can combine the great oscillators and filters that already exists with the sampled wave oscillators you import.
The sum of the whole is greater than its parts!
Best regards:)
Replicator
- KVRAF
- 37432 posts since 14 Sep, 2002 from In teh net
Is this what they mean by their Expression engine?Jeremy_NSL wrote:Its somewhat undocumented. I think its referred to as the 'wavetable' functionality - which is really a misnomer. I don't know if you can try with the demo, but yes this really does work.
I used this feature when designing samples for the Cakewalk Expansion Pack 2 for Rapture
http://www.cakewalk.com/Press/ExpressionEngine.asp
(I'm sure last time I looked they used the term "Emotion engine" - must have had a few problems with that
- KVRAF
- 37432 posts since 14 Sep, 2002 from In teh net
Says it uses resampling but I can't see any mention of resynthesis

