Is there an effect plugin capable of imitating holophony?

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http://en.wikipedia.org/wiki/Holophony

I was wondering if there was an effect that allowed you to sort of take a song that has individual mono sounds in it, and mix it/pan it so that it's like a holophonic recording. I have to admit I don't truly understand the technology, so I don't even know if this is possible or not.

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Funny that the article mentions "the final cut".. I was always fascinated by that fighter jet that screams overhead during one of the songs. Holophonic?
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You could try the HRTF Surround plug-in here: http://www.savioursofsoul.de/Christian/?page_id=8

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I googled holophony and don't see how it differs from "binaural recording", which is a well-documented method of creating 3-d recordings. You might search for an effect that simulates binaural-recording.

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I think you may be right. I'm gonna have to check out some of these binaural plugins and see how they sound.

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Wow, the SpinAudio 3D panning plugins seem to be pretty much exactly what I'm looking for. This stuff is awesome.

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the article mentions it, untill then I was like, its like binaural, where is the diference?, but when I saw the examples I remembered, while learning audio enginering , in the binaural part of one of the course, they had us listen to this exact cd
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Though the aims (and results) seem to be very similar, the recording techniques must certainly be different. AFAIK, all binaural recordings are a single take, usually done with microphones placed inside a dummy head that mimicks the way the human ears receive the sound. The article about holography talks about different recordings combined and processed to obtain a similar type of room information.
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Ten years after "the final cut" Roger Waters used Q-Sound 3D recording technique on his solo album "Amused to Death".

Simular aim, yet another technique. Probably they're all related, most likely it works on timing differences between the channels for the illusion of a 3D sound space.
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BertKoor wrote:Ten years after "the final cut" Roger Waters used Q-Sound 3D recording technique on his solo album "Amused to Death".
Also used on Sting's "The Soul Cages", one of the best-sounding albums I have.

I think the Qsound concept was (is?) markedly different than the above mentioned, though. It is intended for listening through an ordinary stereo speaker set-up. It also claims to enhance "depth" and "clarity", quite apart from the spatial processing.

I would rather place it in a general "psycho-acoustic messing about" class of processing, à la SRS/WOW.
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The Odeon project uses a combination of HRTF and Ray-tracing to produce it's realistic environments - 8K in pounds sterling to you, sir.
Closest plugin to this is QuikQuaks Rayspace, though a combination of HRTF and true stereo convolution reverb (for the room) might get you near the room/sound you want.

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Im trying to follow this, is it left to right or visa versa dynamics, or it just some spaticial stereo wide or something?

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Rangtangtang wrote:Im trying to follow this, is it left to right or visa versa dynamics, or it just some spaticial stereo wide or something?
Put on your headphone, and go to this site: http://www.holophonic.ch/test.php
Listen to some of the MP3's...

You can hear the hairdryer not only going to the left and right, or in front and at the back, but also going above and below your head. Alas they're not very good at explaining how it's exactly done...
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BertKoor wrote:Alas they're not very good at explaining how it's exactly done...
You're right they aren't. Don't know who they're planning on educating if they insist to talk in jiberish.

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AndrewAD wrote:I googled holophony and don't see how it differs from "binaural recording", which is a well-documented method of creating 3-d recordings. You might search for an effect that simulates binaural-recording.
holophonic sound is a different technique to binaural recordings. I'm sure that wikipedia link led you to the famous "match box" audio demo. Surely you can hear why it's different?

It's a two channel surround sound in a level of it's own.

It's a shame there's no documentation on how exactly it's done. :? Having read on the subject it seems like some form of surround matrix recording (multiple mics, clever summing), but oddly enough it's never explained in detail, and doesn't seem like it has been utilised much anywhere.
Last edited by Kingston on Fri Feb 02, 2007 12:44 pm, edited 1 time in total.

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