cool 3d sound thingy

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need headphones for this to work.. it sounds very good

http://www.i-am-bored.com/bored_link.cfm?link_id=21887

on the same theme...

http://edibleaudibles.blogspot.com/

Ben

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that blew my mind. at 1st i thought my speakers were on. when the matchbox went behind my back and down to the right, i felt like i was about to be tickled and laughed
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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apparently it's recorded by using microphones in peoples ears... It surely must be possible to simulate 3d stereo positioning as good as that though?

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I've been after this type of sound forever, I can not find out how it was recorded.

dw

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I've heard the back and forward type things before... where you use dopler and delay techniques to simulate the forward of back position of the sound..

I've just never heard the up and down that occurs in that original sample... does the wave arts thing allow that kind of simulation too?

Ben

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Christian Budde did some coding on HRTF (http://www.savioursofsoul.de/Christian/?page_id=8) - scroll down for Quadropolis and HRTF-VST Surround-Plugin. Then there's Ryan Avery's HRTF VST which I still need to try out.
the the impotence of proofreading

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Maybe the up down thing includes some kind of reflection off of the ground. Unless this was recorded in an anechoic chamber?
Do not lick the fablanky

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Would it be possible to take a series impulse responses of someone's ear from a source placed at different locations without deafening them? Would this even be useful?

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Glooper wrote:I've heard the back and forward type things before... where you use dopler and delay techniques to simulate the forward of back position of the sound..

I've just never heard the up and down that occurs in that original sample... does the wave arts thing allow that kind of simulation too?

Ben
yes, but it is not nearly as convincing. I think you need to record it with a binaural microphone technique to get it right.
dw

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The up and down is great. Wow.
Rakkervoksen

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f**king impressive.
Really makes you think about how our ears work.
There are 3 kinds of people:
Those who can do maths and those who can't.

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here's a thread from about a week a go. http://www.kvraudio.com/forum/viewtopic.php?t=166961

there's about three more if you search for *holophonic* sound, which is an extension to mere binaural dummy head recording, giving far better impression of all 3 axis' of sound, especially up and down.

another favourite, http://www.holophonic.ch/archivio/testaudio/voce.mp3

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You could make a recording like that with these mics. From my experience, they are not perfect, but very good for the price.

http://www.minidisco.com/SoundPro-SP-TFB-2HT

Also, you may notice that some head shape works better than others for this- that is the strange part and a good reason to use a neutral dummy head. If you listen to what you record in your ears and playback the audio with headphones (to avoid the double pinna cues) it will sound great to you, but sometimes a bit odd to others. or the inverse -It's all good fun! :D

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that match example was absolutely amazing. the best example of this stuff i've heard yet. that voice one was cool too. i would love to be able to write/mix for that kind of field.

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