Reacomp

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Kingston wrote: not in the slightest.

what's worrying is that KVR consists of mostly beginners and all those numbers and info may look impressive and valid to them.

and hence more mis-information is spread.

didn't we only last week go through another one of these threads?
Pipelineaudio wrote:http://www.ortodoxism.ro/datasheets/fai ... 2N5088.pdf

Im going to assume the RMS window is very fast, essentially peak
that's some hardcore research and conclusions there. :roll:
Why dont you tell me where I got it wrong smartass

Whats worrying is that KVR consists of a lot of cool people, but a couple of smatass dickheads that can do nothing but talk shit. Why dont you show me whats up

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Kingston wrote:A

here's a thought,

why not just use Reacomp *as is*, and not pretend it's able to emulate esoteric analog hardware, a skill which only one or two developers in the world have mastered?
Nice strawman

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Pipelineaudio wrote:Why dont you tell me where I got it wrong smartass
walk the road of attack and release shapes (and their program dependency) and study the transfer curves in detail. Take in account a least two main forms of release program dependencies, and how that might affect peak and RMS ratios, which also happen to have a bearing on the transfer curves.

Then you will eventually run to the brick wall of very fast attack speed vs. distortion vs. rectification ripple in various forms of feedback topologies.

Let's not even get into the nearly uncharted territory of vari-mu digital emulations, which you so casually blanketed under "tube compression".

Then along comes capacitor/resistor networks in attack and release shaping with several standard forms of "auto" modes with serial or parallel topologies.

"fun"

understand any of the above concepts and the pretense of replicating much of it without actually programming your own plugin stops there and then.
Pipelineaudio wrote:couple of smatass dickheads that can do nothing but talk shit. Why dont you show me whats up
some of us smartass dickheads also have our feet pretty firmly on the ground.

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Theres a billion other parameters we could get into as well. I stated that I believe most of the character of different compressors comes from HOW the compressor detects and when things happen

I stand by that

You can puff your chest, and stomp in like an asshole, but unless you are Bill Metoyer himself, don't pretend to be above me, in any way shape or form

You are just an asshole

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ouch!

the irony power attack of the day.

you sir, just got served.

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Kingston wrote: walk the road of attack and release shapes (and their program dependency) and study the transfer curves in detail. Take in account a least two main forms of release program dependencies, and how that might affect peak and RMS ratios, which also happen to have a bearing on the transfer curves.
Were we speaking yet of auto attack/release yet? Funny I didnt see that part.
Then you will eventually run to the brick wall of very fast attack speed vs. distortion vs. rectification ripple in various forms of feedback topologies.
Funny that was adressed earlier, where I spoke of keeping the release long enough
Let's not even get into the nearly uncharted territory of vari-mu digital emulations, which you so casually blanketed under "tube compression".
No I didn't
Then along comes capacitor/resistor networks in attack and release shaping with several standard forms of "auto" modes with serial or parallel topologies.
We could talk about what the saxaphone player ate for breakfast this morning too, do you have a point?
understand any of the above concepts and the pretense of replicating much of it without actually programming your own plugin stops there and then.


Yes, lets lay down for another ten years of crap from the majority of DAW coders

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:shock: yay

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****tries to find the popcorn smiley, anyone got one?****
My host is better than your host

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Pipelineaudio wrote:Were we speaking yet of auto attack/release yet? Funny I didnt see that part.
of course you didn't, which is why people came along and pointed out you hadn't a clue of what you were talking about.
Pipelineaudio wrote:
Then along comes capacitor/resistor networks in attack and release shaping with several standard forms of "auto" modes with serial or parallel topologies.
We could talk about what the saxaphone player ate for breakfast this morning too, do you have a point?
I might've had a few.

It's only the most crucial aspect of determining the shape of attack and release, of which "auto" mode networks are an equally important part, even if a compressor spec sheet doesn't explicitly state it features such. (Designers generally want to keep such nuggets out of public scrutiny.)

You, on the other hand, are free to ignore any of such unimportant details.
Last edited by Kingston on Sat Feb 24, 2007 3:34 am, edited 1 time in total.

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Ah, this is going well, I see. Kingston, for the record, I didn't say that he was right, just that he sounds like he has a clue; the degree of which I'm not certain. Frankly, I think this whole make-Reacomp-sound-like-a-Fairchild is just retarded. :roll:

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koolkeys wrote:****tries to find the popcorn smiley, anyone got one?****
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Kingston wrote:
I might've had a few.

It's only the most crucial aspect of determining the shape of attack and release, of which "auto" mode networks are an equally important part, even if a compressor spec sheet doesn't explicitly state it features such. (Designers generally want to keep such nuggets out of public scrutiny.)

You, on the other hand, are free to ignore any of such unimportant details.
Again, we arent talking about automode here, try and follow along. ReaComp has an auto-release of sorts, but not an auto attack

Now as to the attack and release shapes. The attacks are going to be plenty fast for the most part that the actual shape will have LITTLE bearing, if any on the character of the compressor. Besides which, the exponential curve it has is much as any capacitor is going to have, IF the attack setting got so long as to actually hear much of it.

Same goes for the release, with the caveat that over a longer time it can become an issue, though not much.

I still submit that character comes from the places I originally stated. Go ahead and prove that wrong instead of just attacking the messenger.

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koolkeys wrote:****tries to find the popcorn smiley, anyone got one?****
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ouroboros wrote:Image
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