TLs-2095-LA Released (updated v1.1)
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- KVRAF
- 1907 posts since 29 Oct, 2003
My humble observations: this LA is very fine for "classic" rock bass sounds, imho not so very much for slap sounds, not sure yet about "modern" bass guitar for electric, dance thing ... maybe it would suit "a-la musicman" type of sounds.
Any uad-ers around? Any comment about this LA as channel/bus fatmaker?
As Daniel said *presets wanted* here's my wish: if they could be so organized that there would be startpoints for general buss use, bass, kick, snare, keyboard ... not presets with fancy names etc.
Any uad-ers around? Any comment about this LA as channel/bus fatmaker?
As Daniel said *presets wanted* here's my wish: if they could be so organized that there would be startpoints for general buss use, bass, kick, snare, keyboard ... not presets with fancy names etc.
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
dunno - unfortunately I can only pull off "a-la Jens" type of sounds convincingly...mauseoleum wrote: maybe it would suit "a-la musicman" type of sounds.
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- KVRAF
- 13446 posts since 14 Nov, 2000 from Hannover / Germany
You know, this is one of the reasons why it *sucks* to use a Mac as your main music machine.
Fortunately, I still use my PC for some things and the TBT plugins are just as great as ever. So, many thanks for this new gizmo!
Fortunately, I still use my PC for some things and the TBT plugins are just as great as ever. So, many thanks for this new gizmo!
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 1907 posts since 29 Oct, 2003
On the second thought: could somebody talk dAniel into porting his best plugins to linux vsti?
my "initiative" here:
http://www.kvraudio.com/forum/viewtopic.php?t=171675
my "initiative" here:
http://www.kvraudio.com/forum/viewtopic.php?t=171675
THERE IS ALWAYS A WORKAROUND
- KVRAF
- 4897 posts since 3 Jan, 2003 from Vancouver
I saw that! Rototoms! I was already gonna thank you for your awesome plugs, but damn... Rototoms!ddummer wrote:...I added the own-made-samples folder seconds ago.
Surely there must be consensus by now...
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12512 posts since 16 Aug, 2006
Hey Daniel (or anyone),
Would you be able to elaborate on what release 2 does beyond the brief description in the manual?
So far though, this is absolutely excellent on bass and does fun things to drums. It can do that Fairchild thing where the kick ducks the rest of the kit (think Sgt. Pepper Reprise or Ringo's boSHHHSSHHH cymbal hits), only it sounds way more aggressive and brutal than a Fairchild. This is going to be one useful comp.
Would you be able to elaborate on what release 2 does beyond the brief description in the manual?
So far though, this is absolutely excellent on bass and does fun things to drums. It can do that Fairchild thing where the kick ducks the rest of the kit (think Sgt. Pepper Reprise or Ringo's boSHHHSSHHH cymbal hits), only it sounds way more aggressive and brutal than a Fairchild. This is going to be one useful comp.
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TotcProductions TotcProductions https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=6202
- KVRAF
- 5157 posts since 5 Mar, 2003 from Franklin, NH
Thank you Danny boy!
Always been a fan of your contraptions 
peace
peace
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- KVRAF
- 4265 posts since 21 Oct, 2001 from my bolthole in the south pacific
Yes - same here. A bit of dialling in and you get huge sounds on bass guitar, nice colourations if you don't push too hard. Drum Bus and Bass are usually Marquis jobs for me but the character Daniel's new crittur offers is something else again.jens wrote:HOLY f**king SHIT!!!
This thing is incredible - I just put it on a bass-guitar track I had doubled with a synth-bass-track and I somehow couldn't get it right with other compressors - after inserting this thing I finally ended up leaving the synth-track away because the sound of the bass-guitar has become so FAT!
Edit: this is more versatile than I thought last night. I've been trying it in a tune on Snare, Kick, trumpet solo and acoustic Piano (Post Emperor). With fast release times and modest gain reduction levels the 2095 can sound very different to the default patch - just reach for the output gain to compensate.
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frequency_algorithm frequency_algorithm https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=126760
- Banned
- 566 posts since 2 Nov, 2006
can you post the a/b files can't tell what you're descibing just from what you type. Let's hear it.egbert wrote:Yes - same here. A bit of dialling in and you get huge sounds on bass guitar, nice colourations if you don't push too hard. Drum Bus and Bass are usually Marquis jobs for me but the character Daniel's new crittur offers is something else again.jens wrote:HOLY f**king SHIT!!!
This thing is incredible - I just put it on a bass-guitar track I had doubled with a synth-bass-track and I somehow couldn't get it right with other compressors - after inserting this thing I finally ended up leaving the synth-track away because the sound of the bass-guitar has become so FAT!
Edit: this is more versatile than I thought last night. I've been trying it in a tune on Snare, Kick, trumpet solo and acoustic Piano (Post Emperor). With fast release times and modest gain reduction levels the 2095 can sound very different to the default patch - just reach for the output gain to compensate.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12512 posts since 16 Aug, 2006
I'm in full agreement. Enable the Low Punch and mess around with a low pressure, a long first release, and a pretty fast second release on a drum submix. You get a nice sucking sound, which sounds way different than the default patch. With just a moderate reduction it does sweet things when the kick hits, but if you increase the gain you can get some real craziness.egbert wrote:Yes - same here. A bit of dialling in and you get huge sounds on bass guitar, nice colourations if you don't push too hard. Drum Bus and Bass are usually Marquis jobs for me but the character Daniel's new crittur offers is something else again.jens wrote:HOLY f**king SHIT!!!
This thing is incredible - I just put it on a bass-guitar track I had doubled with a synth-bass-track and I somehow couldn't get it right with other compressors - after inserting this thing I finally ended up leaving the synth-track away because the sound of the bass-guitar has become so FAT!
Edit: this is more versatile than I thought last night. I've been trying it in a tune on Snare, Kick, trumpet solo and acoustic Piano (Post Emperor). With fast release times and modest gain reduction levels the 2095 can sound very different to the default patch - just reach for the output gain to compensate.
This is no one trick pony.
Last edited by Funkybot's Evil Twin on Wed Apr 11, 2007 3:35 am, edited 2 times in total.
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- KVRAF
- 4265 posts since 21 Oct, 2001 from my bolthole in the south pacific
I don't have web space ATM - really I am just encouraging people to try this thing on different applications and see what they think. I have a tune with several other compressors set up on instrument channels and the drum bus and I am just going through trying the 2095 on each task in turn, soloing the channel I am dialing it in on and listening to the mix and comparing the results I am getting with the 2095 with those I was getting the other compressors.frequency_algorithm wrote:
can you post the a/b files can't tell what you're descibing just from what you type. Let's hear it.
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- KVRian
- Topic Starter
- 829 posts since 13 Jul, 2002
Yes tweak and have fun with it and maybe there will be some useful presets to add.
The release2 is really what I described.. slowing down fast movements in the envelpe curve.
So If you got 100% release2 and 0% release1 then you get more of a "hold" behaviour for instance.
//Daniel
The release2 is really what I described.. slowing down fast movements in the envelpe curve.
So If you got 100% release2 and 0% release1 then you get more of a "hold" behaviour for instance.
//Daniel
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- KVRAF
- 4265 posts since 21 Oct, 2001 from my bolthole in the south pacific
Hi Daniel - just a query: What would be the minimum attack times and release times can the 2095 get down to? Eg with Release 1 and 2 at zero.
