There were no patch changes. Using Logic, I instantiated Zebra on audio instrument track 1, picked a patch and recorded the MIDI. Then moved onto the second track with a second instance of Zebra, found a new patch, recorded something else taking over from the previous section, often overlapping. As each part was done I froze it for performance reasons.Beardedone wrote:My main problem is how to effect the patch chances that Beej did and produce sound modulations heard in the demo.
But there are lots of different ways to compose music in a DAW - you could record the parts to audio, or you could leave them all going live, and so on. Remember that Zebra is not a multitimbral synth - you open as many instances as you want in your song.
Sound modulations - there were only two instances of anything other than me just playing notes on the keyboard - the second half of the "Flitting Betsy" patch I raised the mod wheel, which adds an LFO modulating the XFM filter's offset parameter, and on the "Quad Nation" patch I raised the mod wheel - that's it - no use of aftertouch, or the XYs at all. I deliberately kept the sounds quite static as I thought it might confuse people if I was wiggling all the possible modulation sources at once...
So as long as your controller can generate notes, you're set...


