Transmission Soundset

Official support for: u-he.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Beardedone wrote:My main problem is how to effect the patch chances that Beej did and produce sound modulations heard in the demo.
There were no patch changes. Using Logic, I instantiated Zebra on audio instrument track 1, picked a patch and recorded the MIDI. Then moved onto the second track with a second instance of Zebra, found a new patch, recorded something else taking over from the previous section, often overlapping. As each part was done I froze it for performance reasons.

But there are lots of different ways to compose music in a DAW - you could record the parts to audio, or you could leave them all going live, and so on. Remember that Zebra is not a multitimbral synth - you open as many instances as you want in your song.

Sound modulations - there were only two instances of anything other than me just playing notes on the keyboard - the second half of the "Flitting Betsy" patch I raised the mod wheel, which adds an LFO modulating the XFM filter's offset parameter, and on the "Quad Nation" patch I raised the mod wheel - that's it - no use of aftertouch, or the XYs at all. I deliberately kept the sounds quite static as I thought it might confuse people if I was wiggling all the possible modulation sources at once... ;)

So as long as your controller can generate notes, you're set... ;)
Image

Post

Gordon... uhm... maybe... are you still on Zebra 2.0? The Transmission set uses the XMF a lot which came in in Zebra 2.1 - do you have the XMF module in the Grid?

;) Urs

Post

Hi Yes. Thanks guys. I do have 2.1. If I go into the grid and right-click I do see XMF modules. I don't understand them at all though. I have not been able to spend the time I need to work out whta they do.

But I think understand a bit better what Beej did now. Amazing sound design dude!

Cheers,
Gordon

Post

Beardedone wrote:Hi Yes. Thanks guys. I do have 2.1. If I go into the grid and right-click I do see XMF modules. I don't understand them at all though. I have not been able to spend the time I need to work out whta they do.
Hehe, sorry, I just remembered that you had some trouble with the XMF beta, too... back in January... :oops:

The XMF is mostly the same as the VCF. It just sounds a bit different, uses more cpu and has a second row of knobs.
Beardedone wrote:Amazing sound design dude!
Yep!

Post

Thanks Urs. I'm still a synth newb despite my efforts. :oops:

Post

beej wrote:
tboulette wrote:The ONLY gripes I can come up with are the typos in the manual, but jeez...
Oh cripes.. really?. Hmm... that just won't do... I'll go through it thoroughly and make sure that's fixed in an update...
Heya beej,

Don't take this as a formal review of your documentation (which is very good IMO). I've listed a few "blips" I found below:

page 26, under 1 osc -> 2 filter parallel. The word "controller" should probably be "controlled".


page 33, under Trance Gater. The word "fedding" should probably be "feeding".

page 36, under R Misc Polley Writham 02. The title formatting isn't the same as the previous MSEGs.

Hope this helps keep you from pulling your hair out trying to find errors in a document I'm sure you've re-read about 20 times :wink:

As a bit of an aside, I wonder if Urs has considered another pane tab at the bottom (to the right of XY assign) named "Info". There would be a nice way to track all the information the patch creator would like to convey to the user. It'd also be a nice way to add notes like "normalize volume later" for the sound designer.

Very nice creation overall beej! I still want to play more with the MSEG gater effects to see how to get that vanguard gater effect in so many of their patches. :)

Finally, tboulette: are there any mistakes I missed that you saw? The sooner beej gets them, the sooner we have a flawless manual!

Post

bmrzycki wrote:I've listed a few "blips" I found below:
Hey thanks. I noticed another one as well. Will be taken care of! ;)
bmrzycki wrote:There would be a nice way to track all the information the patch creator would like to convey to the user.
Yep, I've already mentioned meta info in a patch as a request here before - patch author, notes etc. Of course, most people won't use it, but I think it's a really nice feature. FM7 does something similar.
bmrzycki wrote:Very nice creation overall beej! I still want to play more with the MSEG gater effects to see how to get that vanguard gater effect in so many of their patches. :)
The thing is, with Zebra you can go so much further than those "conventional" gating effects (though you can still do that too).

You've got multiple paths in the grid, so you can have multiple things going on being gated together and/or differently with cross rhythms, you can do volume gating, filter gating, control how sharp the gate transients are using the MSEGS for instant hard changes or softer changes, and put effects before and after the various gating stuff.

You can have a lot of fun with this stuff if you like those rhythmic patches - I actually prefer this kind of thing to arpeggiators, personally...
Image

Post

bmrzycki wrote:Finally, tboulette: are there any mistakes I missed that you saw? The sooner beej gets them, the sooner we have a flawless manual!
I'll take a look tonight and PM beej.
"Enough Spyro Gyra and you're hoping you'll be killed in a knife fight."
-- Chris in the morning

Post

Don't worry - I'm sorting them out. More than I thought... :oops:

Obviously too much panic-typing... ;)

Edit: Ok, here's an updated manual:
http://bj.angeltowns.com/files/zebra/z2 ... manual.pdf (4 megs, right-click to download)

That should take care of most of them...
Image

Post

beej wrote:Don't worry - I'm sorting them out. More than I thought... :oops:

Obviously too much panic-typing... ;)

Edit: Ok, here's an updated manual:
http://bj.angeltowns.com/files/zebra/z2 ... manual.pdf (4 megs, right-click to download)

That should take care of most of them...
Woohoo! Talk about service! Thanks!

Post

bmrzycki wrote: I still want to play more with the MSEG gater effects to see how to get that vanguard gater effect in so many of their patches. :)
Uhm... I have an apprentice who's coding a so-called Trance Gate effect... he's a bit slow... maybe I do it myself...

Post

Urs wrote:
bmrzycki wrote: I still want to play more with the MSEG gater effects to see how to get that vanguard gater effect in so many of their patches. :)
Uhm... I have an apprentice who's coding a so-called Trance Gate effect... he's a bit slow... maybe I do it myself...
I didn't know Urs had a padowan! :hihi:

Post

A trance gate would be convenient. The MSEGs are nice but a little clunky if you're just doing simple patterns, plus I think they're still on the buggy side. Sometimes using MSEGs, Z2 just stops producing audio entirely and I have to reload the plugin (changing patches does not help) and I think other users have reported crashes with certain MSEG patches like that organ one from the Howard Scarr bank.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

Post

Heh... the MSEG bug is confirmed, but it just occurrs in single trigger mode (hardly used because it was added lately). It will be swept away soonishly!

Post

zircon wrote:A trance gate would be convenient. The MSEGs are nice but a little clunky if you're just doing simple patterns, plus I think they're still on the buggy side. Sometimes using MSEGs, Z2 just stops producing audio entirely and I have to reload the plugin (changing patches does not help) and I think other users have reported crashes with certain MSEG patches like that organ one from the Howard Scarr bank.
Confirmed (PC - Core 2 Duo - Cubase SX3 latest update). I was playing around with some MSEG templates from the Transmission bank and suddenly had no sound anymore. I think it happened when I was switching between trigger modes.

Peter.
My band : The Black Tartan Clan (celtic punkrock)

Post Reply

Return to “u-he”