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sorry for being a amateur urs but i would love to see oscillator templates or something like zebracm i know they are powerful its just i find them to hard in zebralette also please add templates and il buy zebra and im sure there is a lot of amateurs who feel the same way

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Get Transmission!
"Enough Spyro Gyra and you're hoping you'll be killed in a knife fight."
-- Chris in the morning

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what is transmission please tell me

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darren cummins wrote:what is transmission please tell me
Have a look here:

http://www.zebrasynth.com/index.php?item=transmission

You can download the manual and see if it has what you want.
"Enough Spyro Gyra and you're hoping you'll be killed in a knife fight."
-- Chris in the morning

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thanks mate

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I think it would be good to have the filter resonance control in the noise generator. Otherwise if the resonance change is needed I have to use a dedicated filter and the generator's filter is not used at all.

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michkhol wrote:I think it would be good to have the filter resonance control in the noise generator. Otherwise if the resonance change is needed I have to use a dedicated filter and the generator's filter is not used at all.
The filter in the Noise module is not always a lowpass/highpass filter. But if it is (White/Pink modes), it's just a simple 6dB/octave filter... it doesn't cost much cpu (it virtually comes free, embedded in the noise generation algorithm) and it's so simple, it doesn't have resonance...

Adding a real filter is way to go here... these are just different beasts and most of them do have resonance...

Cheers,

;) Urs

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sold! thanks for the transmissions tip, Im on vacation starting tomorrow and this and my xphraze manual are gonna be my reading materials.

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ktelj wrote:sold! thanks for the transmissions tip, Im on vacation starting tomorrow and this and my xphraze manual are gonna be my reading materials.
Careful... the Transmission manual is a manual for Transmission... it's mostly a long, never ending list of presets and descriptions about what these presets do... the pdf manual for Zebra is available as well, but as it's somehow converted from html, it doesn't looks half as funky as the Transmission one :oops:

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Urs wrote: The filter in the Noise module is not always a lowpass/highpass filter. But if it is (White/Pink modes), it's just a simple 6dB/octave filter... it doesn't cost much cpu (it virtually comes free, embedded in the noise generation algorithm) and it's so simple, it doesn't have resonance...

Adding a real filter is way to go here... these are just different beasts and most of them do have resonance...

Cheers,

;) Urs
Thanks, Urs!

It is probably worth mentioning in the manual...

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cool idea that would be easy to implement....make a a module out of all the osc fx....that way u can easily apply one osc effect to the whole patch...i think this would be very helpful and prolly easy to implement! what do u think urs?

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musicall wrote:cool idea that would be easy to implement....make a a module out of all the osc fx....that way u can easily apply one osc effect to the whole patch...i think this would be very helpful and prolly easy to implement! what do u think urs?
I'd *LOVE* to. I'd be rich if I could.

The problem herin is, the osc fx work not because they are based on certain ideas, but because they are osc fx. They are nothing like filters in the common sense. They hook them selves up in between the process of an idea of a waveform becoming an actual waveforem. Hard to explain. Might find an explanation tomorrow...

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ok another idea....more shaper options with different kinds of distortion also you could add more configurability to the shapers/crushers more options to play with it besides depth and edge etc.

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I've got an idea for a minor enhancement. I really like the graphical feedback of LFOs in ZebraCM. I know you've said they might be coming to Z2 in the future. I was wondering if you'd considered something similar for the envelopes? Given the Z2 envelopes are powerful ADSR++ envs, It'd be nice to have some visual feedback as to what a knob is doing to a given env when manipulate, plus the different slope and line options. I doubt I'm the only one that would benefit from "seeing" a static representation of a given Envelope. You could also have a loop marker akin to the MSEGs to assist in really grasping the life of an env.

Just a thought. I know you're swamped with a million things.

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abstract wrote:Urs, if you're working on GUI-related things - it would be helpful to have some visual feedback on any knobs/dials that were being effected by the XY's...
It would also be nice to have some similar feedback about what parameters have been midi-learned (I thought I've seen this requested but couldn't find it in this thread).

(I had somehow gotten ModFX1 "mode" mapped to the mod wheel, and this was producing some (subtle, but really annoying) digital noise-ish sounds whenever I used the mod wheel for something else, even though ModFX1 had its mix value at 0. It took me forever to figure out what was going on.)

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