KVR Developer Challenge 2007 Wishlist!

Talk about all things "KVR Developer Challenge" related.
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sinkmusic wrote:
stanlea wrote:sinkmusic, if you succeed you're a rich man... except if you keep it for the KVR challenge... :)
ah ah !
To succeed, i'd first have to try :)
And i fear i am better at suggesting than coding !
Well... you can't beat me on that point. I didn't write a line of code since the middle-nineties. :)
You can't always get what you waaaant...

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Here's an idea I just had if somebody's looking for a concept: a universal quarter-tone shifter.

It would be a plugin that allows for quarter-tone selection of any of the 12 Western tones (similar to some of Safwan Matni's VSTi's). It would analyze incoming audio for pitch content (like a chromatic tuner) and if the pitch matched one of the selected quarter tones, then it would automatically pitch-shift appropriately. It would leave unselected pitches untouched.

What would be really cool would be if it could handle chords, but it seems much more plausible for mono signals.

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Probably alone on the 'wishlist', but a standalone sequencer/workstation with 3 different kinds of synths (FM, subtractive, semi-modular), a halfway decent sampler, modular routing, 12 or so useful effects and doesn't support vst or dx (and is not limited by MIDI standards)...preferrably for linux. :\ I.E. like a mini reason or storm, except not lame like storm and not expensive like reason...

Yeah, too much...may as well wish for all the problems of the world to disappear.. :p

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I already posted this in another thread but this one seems busier -

I'd like to see someone develop a VST / AU host geared towards hosting drum machines such as battery. This would help to do some quick n dirty MPC style sequencing.

If the host had the option to resize itself based on the size of the plugin its hosting and just have a midi sequencer window below the main interface (so you could constantly see the plugin interface)with maybe the ability to host two or three effects. Not a hugely in depth seqeuncer but enough to throw together some patterns and bounce as audio.

What do you think?

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Perhaps some of the braver :) developers could present a different type of GUI, whether it be a synth or effect or whatever, that helps the inexperienced user to get the most out of the plugin? Developers are so used to terms like ADSR, LFO, resonance, etc. that sometimes they forget that a plethora of technical terms can be offputting for a newbie. Why not have two skins, one for for those who know what these terms mean and how to exploit them, and one for those who don't know what they mean but would like to learn?

For instance (and this is very roughly speaking) why not have "make the start sound quickly or slowly" instead of "Attack"? "Wobble" for "LFO" and so on? (No doubt you could come up with more concise terms.) I admit this would present a real challenge for GUI geeks but it might be fun. Alternatively, perhaps hovering the mouse over the "Glide" button might produce a little box explaining that function. And so on. Once the user becomes more confident they can switch to the correct terminology and leave the "plain english" explanation behind.

You can hit me now. :hihi:
Read reviews of free netlabel/Creative Commons music at Catching The Waves, a most amateurish free music blog. @catchingthewave

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An exciter, one that can enhance lows too.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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a midi Arpeggiator, klone funktion combination of flstudio and live arpeggiators.

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i would surely love a stable midi/audio over LAN vst

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Hitch wrote:Perhaps some of the braver :) developers could present a different type of GUI, whether it be a synth or effect or whatever, that helps the inexperienced user to get the most out of the plugin? Developers are so used to terms like ADSR, LFO, resonance, etc. that sometimes they forget that a plethora of technical terms can be offputting for a newbie. Why not have two skins, one for for those who know what these terms mean and how to exploit them, and one for those who don't know what they mean but would like to learn?

For instance (and this is very roughly speaking) why not have "make the start sound quickly or slowly" instead of "Attack"? "Wobble" for "LFO" and so on? (No doubt you could come up with more concise terms.) I admit this would present a real challenge for GUI geeks but it might be fun. Alternatively, perhaps hovering the mouse over the "Glide" button might produce a little box explaining that function. And so on. Once the user becomes more confident they can switch to the correct terminology and leave the "plain english" explanation behind.

You can hit me now. :hihi:
You should check out krakli's cygnus GUI, with the original 'hearts of space' skin.

http://www.krakli.co.uk/

-Scott

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we need a new synthedit subtractive synth !!



:D

I'm serious

:P

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i'd like to see this one released :roll:

Image
aparently, for those who don't know, its a vst editor for the hardsid

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I'd like to see the "Big Red Knob" vst. You just twist the one knob and it makes your music better!

Just kidding, you are the developers, surprise us!

p.s: maybe a little plugin that integrates well with Ableton Live and generates lfo's & envelopes to modulate other vst's.

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How about a Har-Bal type plugin?

I'm looking for any plugin that will import an array of frequency, gain pairs for frequency selective gain.

I don't know if SIR will do something like this, since it's not an impulse response that I would like to mport, but just a set of frequency versus attenuation data pairs.

Anybody know if something like this exists? It doesn't have to work real-time for me - I can live with off-line processing.

I have frequency vs. attenuation in dB that I could put in ASCII, or Excel or CSV format for importing. Additonally, to make it like Har-Bal, the plugin could analyze a song for average frequency content, then take that spectrum and shape a 2nd track to match the analyzed spectrum.

Anyone else like something like that?

-Scott

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i've an idea that i've somewhat been implementing manually in an audio editor:
first analyze a source audio file and extract general pitch, amp, formant, etc. characteristics.
next, search all audio files in a selected folder and extract matching sections of audio.
third, put them all together with some dreamy interpolation/anti-aliasing method to essentially arrive at a frankenstein version of the source audio file...but not nearly as ugly.

i would imagine this would be a standalone application and certainly not realtime.

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